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SM2 Ancient Ruins Roundabout
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These ancient ruins were made by someone deep in the well of time. There are many speculations as to its function, some say that human sacrifice were made within its stony walls and others say that it is an astronomical tool built to follow the stars.
Today it stands there, solitary and well maintained by the current city staff, while traffic from a bustling metropolis moves by it. Sometimes people that identify with the ancients, conduct ceremonies there.
Generations go by and the stones just sit there, unchanged, immutable and immortal
Long time player of SC4 (since launch!) and Simtropolis member. I've never had much trouble with installing custom content before, until recently I realized that Catalysts T21 Guardrails for NAM are unzipped and in my plugins folder but don't show up in any menus (or in the plop cheat dropdown menu) while I'm playing. I had the files in their own folder and then tried them in folders such as the ZZ NAM folder but no luck. No idea where to put it or what the files are doing when I boot Sim City. I'm running the most recent NAM and Windows 10.
This problem is also happening with the NY Teams AABT Hells Kitchen Packs 1 & 2. The third pack works fine but the other two don't which I don't understand. Tried putting the files all together in the same folder but still the buildings in packs 1 & 2 won't show up in any menus, including the cheat menu.
ALSO! Does anyone know of a mod to make NAM highway pieces have grass/texture below them on sweeping curves and highway entrances and exits? I've seen it around in some CJ pictures throughout the years but I don't know where to look. I can find some pics if this write up was a little too confusing.
• Elongated shape to extend the radius of park and landmark effects, set at 90% for both over 20 tiles.
• Illumination of area in Maxis night-lighting, adding contrast to night scenery.
• Blinking light, pigeons, sparkle effects and people animations.
• Original sculpture made from Maxis rock block props.
• Custom query based on tutorials and a sample lot file by Equinox and Daeley (2005) found on Simtropolis and SC4 Devotion,
• Addition to Park Menu ploppables, no external dependencies.
• Note: the 'Bulbs Changed' Goofy Stat. is not programmed, its simply a static number written on the menu graphic.
Place the 'Promenade_of_Light_Plaza_3x16.SC4Lot' file in 'username'~/Documents/SimCity 4/Plugins folder. Start SC4 and look for the lot's icon in the Parks Menu.
The zip now contains 2 independent lots so:
For the working fountain plaza also place the 'Promenade_Fountains_Plaza_3x16.SC4Lot' in the same folder, or choose either one as each one stands alone.
Given purely residential tile population; so all jobs will be non-local to the tile.
How does one estimate what transit infrastructure is needed to provide commuting off the tile?
For example I have one medium tile with a population of 500,000 serviced by 3 HSR links off the tile. Still the HSR links show that they are hitting 300% capacity or greater on the commute.
(1) How does one estimate ultimate residential population? (based on wealth, zoning, and coverage)
(2) How does one pre-build off tile transit infrastructure which is right sized based on the given population?
BTW, NAM 35
Is there anyway to cross monorail over these double networks? I was hoping high monorail could do it but can't find the puzzle piece for it. Would the only way to cross them be to split the EL rail from the road then transition it to subway or GLR? Thanks for any suggestions.
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