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Factory work is also exhausting. Even in spite of that, I'd still rather cycle home; I can't imagine a day where I'd feel so defeated - so exhausted - that I'd be complacent in taking the bus. That thing is a pathetic excuse for public transit. Being that it's not air-conditioned, it's stinky and most of all slow, it's a veritable death chamber on four wheels in this kind of weather!
I might as well make the most of it - biking was definitely a good idea today.
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Anyone up for the task to update the local only stations mod? It is marked as depricated because the functionality is in the base game, but that doesn't work for airports or ferry harbors. Without it there is no longer any way to make local airlines. There have been some comments asking for this but no response, it would be appreciated! Anyone?
Urban Police Precinct
~ By ~
Perfect for any city in the midst of decay!
Included in this download are two lots big and small; the top right and left.
respectively. Both precincts, regardless of size, have the ability to dispatch
five squad cars. Furthermore, they have a prisoner capacity of 70 inmates.
This is slightly higher than the value of the game's "vanilla" stations, for
this is simply a larger building. In addition to this download, two dependencies
This is my first actual building besides The Camberton. So please, do enjoy, even if it isn't the
best building around. Merely a fun little project of mine to fill a tiny gap.
I hope this makes sense, but say you have a bunch of cities in a huge region connected, do the sims ever travel between them? like if a sim in one city needs a job, and the city next to it has plenty of industrial and commercial zoning, will the sim be able to drive over there to work?
I always see cars in the cities going in and out of the city. does it really work that way?
and also, why else would sims travel out of the cities?
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