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It seems to me that all the 1:1 scaled buildings are either low density or landmarks. I cannot find properly scaled "medium density" buildings (or even the equivalent of default high density in SC4). My 1:1 scale housing projects based of the works of Le Corbusier are about the same height as L5 high density housing though the height of floors is properly scaled with low density housing. I understand that CO couldn't make properly scaled high density buildings within 32x32 meter footprints but there is such a wealth of buildings on the workshop that you would think enough people would ignore the unrealistic scale. Perhaps Soviets were undernourished and lived in cramped apartments with low ceilings but I figure that buildings were merely downscaled to fit in with default high density buildings.
Could someone help me out by at least pointing me in the direction of 1:1 scale Ploppable RICO buildings?
By PUGG3RS Gaming
With thousands of assets already on the workshop keeping up to date is never easy, and missing some gems is often very likely.
This new series is aimed to reduce this factor as we look at the most recently released assets on the workshop, giving them a quick in game review, sparking some inspiration for your next build.
Every Thursday - Keep tuned!
Aside from making a couple interchanges I haven't really explored the asset editor too deeply but it seems I have hit my first roadblock. If I want to make a transport hub that has bus stops, metro stations, and train stations all built in which template would I be using? I tried with an intersection template but when I placed it in the game the buildings all disappeared. I did figure out how to install mods locally so they operate inside the Asset Editor which is super helpful, although it seems some don't cooperate(Surface Painter).
With that being said, should I use a transport building template and tweak the values for cost, noise, etc after all the other buildings are added in? I don't want them to be counted as props, but rather their respective class of transport building if that makes sense.
If this isn't possible let me know so I can just do the road layouts and save myself some time haha.
On a side note if there are any specific mods you would all recommend for asset creation inside the game please let me know, I saw a few on the workshop dedicated to the asset editor although it seemed perhaps a little outside the scope of my work.
And in today's adventures I have (after much trial and error) learned how to make a custom prop. First I took screenshots of a Maxis god mode tree in SC4 and then made the images that SC3K likes:
Here I've placed it on a lot in the BAP:
And here it is in the game:
In case anyone would like to test this I'll attach it here. The zip contains it as a prop package, a building, and as a landmark for easy testing.
Cori Tree 01 Pkg.zip
as I am starting to experimenting with asset creation (I am using Blender), I start this topic to share projects and problems.
My first big issue is about underground textures. I have read some old posts about this topic, but I am still unsure I can apply them in my case. I am trying to get something like in the attached figure (side view). The building should "come out" of the sloped terrain. I can already get this effect easily by using one of the standard building templates, but of course textures aren't applied below the road level. If I use the "Japanese Garden" template as I read in some posts, I just get a mess, because the building becomes terrain conforming and the "underground" part does not show up at all (I have tried with the "Flatten Terrain" flag both on and off). Can anyone suggest a solution or a working asset of this kind which I might reverse engineer? I guess ModTools will be required, but I am new to it. Thank you very much!
By the way, is it allowed to share also maps in this section or is it reserved to mods and assets?
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