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SM2 cnut Grain Shipping
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SM2 cnut Grain Shipping.
Just like its namesake, it is a grain shipping facility. Farmers bring their grains, (wheat, barley, corn, oats and so on), on trucks which are then weighted on drive on scales. Grains are then vacuumed from the open trucks and are sorted and stored in their appropriate silos.
Grains are then pumped into specially made train cars and shipped to mills where they are turned into flour, corn starch, cereals etc.
This lot will also allow passenger trains to go through it so you will see both type of trains traverse it.
By Bad Peanut
so I've been waiting for sub buildings to become native so I could finally finish off Flinders Street Station (from Melbourne) here's a quick WIP look - probably will release sometime soonish - maybe next week.
Let me know what you guys think!
SM2 Abandoned Train Stop.
This train stop has been sitting in my hard drive for too long. Time to release it!.
Best plopped in those seedy parts of town....or industrial areas perhaps.
Plop cost 3000
Bulldoze cost 300
Power req 44
It still acts as a passenger station plus it will let freight trains go through it.
No dependencies and as a bonus it is also Maxis vanilla rail compatible.
Works like a charm!
Welcome to the development thread for CT14 lots and BAT. Here's a quick list of current releases so you don't have to scroll through the thread to find them all:
North American Freight Sidings
Llama Terminal Company
SABER LA River
Troy Gasholder Building
FAB Diagonal Industrials
In-N-Out Lowrider Show
North American Freight Sidings original first post:
Inspired by the lack of existing lots representing protypical North American freight railroad sidings, I've created a system of lots that can be used to create eye-candy rail sidings. They are transit-enabled for appearance. I have been encouraged to share my progress in a dedicated thread by helpful feedback in the Show Us Your Railroads general thread, especially from SimCoug, T-Wrecks, raynev1. And the whole thing wouldn't exist without the Jestarr props.
18 ploppable lots for different railcar types on double track rail Transit enabled connections to make the lots fit in seamlessly anywhere Three prop families to provide a variety from Jestarr's boxcars, intermodal and general merchandise freight ("Junkers") RRW compatibility Known issues:
Transparent texture bug as described here http://community.simtropolis.com/forums/topic/42425-transparent-texture-issue/ The lots need custom icons created and added, through Reader as described here: http://www.wiki.sc4devotion.com/index.php?title=Tutorial:Inserting_a_custom_menu_icon_with_the_Ilive_Reader Future development ideas:
Single Track Rail lots don't match exactly when using textures extracted from the RAM .dat, and I probably need permission to use them separately in any case. So, STR sidings may be a separate release at some point. Four-track lots would be prototypical for large yard trackage, but don't exist in RRW. Custom textures might allow some eye-candy four-track lots in future, this would resemble an updated subset of NCD. Dependencies:
BSCMegaProps JES Vol01 (v1.0) - http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=342 For RRW, you need the NAM with RRW enabled. Download:
Please report bugs here. Thanks!
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