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Did you ever built famous monuments in your city? Did you watch in front of them and worried something's looking wrong?
Where are the tourists?
Don't worry any longer. Now they come. With busses. And more busses. And even more busses.
Lotting Challenge entry.
Dies ist eine Karte von Travemünde, ein Stadtteil der Hansestadt Lübeck, sowie einem Teil der Lübecker Bucht, Größe 16x16km. Travemünde mit seinem großen Fährhafen verbindet Deutschland und ganz Mitteleuropa mit allen Ländern rund um die Ostsee. Von hier fuhr die legendäre Finnjet, ehedem größte Fähre der Welt, in 24 Stunden nach Helsinki. Travemündes Altstadt wurde aufwendig restauriert, und die gesamte Stadt entwickelt zu einem der wichtigsten Touristenmetropole Deutschlands. So finden sich in der Nähe weitere weitere von Sonne Strand und Meer geprägte Urlaubsorte, darüberhinaus jedoch auch raue Steilküsten und Natur, die zum Spazieren einlädt. Daneben ist di Region eher landwirtschaftlich geprägt. Wer hier wohnt lebt und arbeitet wo andere Urlaub machen. Den Höhepunkt bildet die Travemünder Woche im Sommer mit Volksfestcharakter.
So, genug geredet. Jetzt ist es an dir herauszufinden, was in dieser Region steckt. Dabei wünsche ich viel Erfolg. In eigener Sache betreibe ich eine kleine aber internationale facebook-Gruppe für Simulationsspiele aller Art, insbesondere natürlich SimCity 4, die SimCity4 AG, schau doch mal vorbei, oder mach gleich mit.
Installation: SC4-Mapper ist ausdrücklich NICHT zu empfehlen, sondern:
1. SimCity 4 starten, neue Region erstellen, Wasser auswählen und benennen, zB: Travemünde
2. SimCity 4 beenden, den SimCity-Regionsordner öffnen (bei mir: C:\Users\Nick Bauer\Documents\SimCity 4\Regions), und mit der geladenen config.bmp die vorhandene ersetzen
3. SimCity 4 erneut starten, neue Region auswählen, Strg+Alt+Umschalten+R zusammen drücken, in kleinen Fenster oben links die geladene "travemuende.4.0.bmp" suchen (bei mir meist im Download-Ordner: C:\Users\Nick Bauer\Downloads)
4. Hat alles geklappt wird die Region erzeugt, das dauert etwa 10-15 Minuten, vielleicht mit einem Kaffee o.ä. überbrücken
5. Sobald die neue Region angezeigt wird kann es losgehen
6. Bei Problemen wende dich an die o.g. Gruppe oder an mich persönlich: Nick Bauer
Ich freue mich über Kommentare und höchstmögliche Bewertungen.
This is a map of Travemünde, a district of the hanseatic city Lübeck, as well a part of the bay of Lübeck, size 16x16km. Travemünde with its large ferry port connects Germany and all central Europe with all countries around the Baltic Sea. From here, the legendary Finnjet, formerly the world's largest ferry, drove to Helsinki in 24 hours. Travemünde's old town was extensively restored, and the entire city is developing into one of the most important tourist metropolis in Germany. There are also other holiday resorts nereby, which are characterized by sunny beach and sea, but also rough cliffs and nature, which invites you to take a walk. In addition, the region is rather agricultural. Who lives here lives and works where other people go on holidays. The highlight is the Travemünder Woche in the summer with folk festival character.
So, enough talk. Now it's up to you to figure out what's in this region. I wish you every success. On my own behalf, I run a small but international facebook group for simulation games of all kinds, especially SimCity 4, the SimCity4 AG, have a look, or join in.
Installation: SC4-Mapper is NOT recommended, but:
1. Start SimCity 4, create and name a new region, eg Travemünde
2. Exit SimCity 4, open the SimCity region folder (for me: C:\Users\Nickbauer\Documents\SimCity 4\Regions), and replace the existing config.bmp with the loaded one
3. Restart SimCity 4, select the new region, press Ctrl + Alt + Shift + R, find the "travemuende.4.0.bmp" in the small window at the top left: (for me: C:\Users\Nick Bauer\Downloads)
4. If everything has worked out the region generates, which takes about 10-15 minutes, maybe with a cup of coffee
5. Once the new region is displayed, it can start
6. If you have any problems, please contact the group above or myself: Nick Bauer
Please feel free to commend and rate high.
Your Sims need somewhere to safely park their lowriders in one place, and sip sugary beverages while eating the food of the gods: cheeseburgers. Fortunately, it's getting sunny out and the Lowrider Show has come to the In-N-Out Burger.
Special shout out to @joerg for his In-N-Out Burger BAT.
Type: CS$ Growable
SHK Parking Pack
SM2 Prop Pack Vol3
CT14 Lowrider Props
Optional Dependency for Cooler Climates
CP Palm to Aspen
CP Palm to Lodgepole
Optional Optional Dependency for Warmer Climate Aesthetes
SHK Maxis Palm Replacement mod
To install, simply unzip the folder "In-N-Out Lowrider Show" to a destination in your plugins folder, such as "Plugins/CT14/In-N-Out Lowrider Show".
To uninstall, bulldoze all instances of the lot which have grown in your city, then move the folder out of Plugins.
04162017 - initial release version 1.0
Please report any bugs to the development thread:
Welcome to the development thread for CT14 lots and BAT. Here's a quick list of current releases so you don't have to scroll through the thread to find them all:
North American Freight Sidings
Llama Terminal Company
SABER LA River
Troy Gasholder Building
FAB Diagonal Industrials
In-N-Out Lowrider Show
North American Freight Sidings original first post:
Inspired by the lack of existing lots representing protypical North American freight railroad sidings, I've created a system of lots that can be used to create eye-candy rail sidings. They are transit-enabled for appearance. I have been encouraged to share my progress in a dedicated thread by helpful feedback in the Show Us Your Railroads general thread, especially from SimCoug, T-Wrecks, raynev1. And the whole thing wouldn't exist without the Jestarr props.
18 ploppable lots for different railcar types on double track rail Transit enabled connections to make the lots fit in seamlessly anywhere Three prop families to provide a variety from Jestarr's boxcars, intermodal and general merchandise freight ("Junkers") RRW compatibility Known issues:
Transparent texture bug as described here http://community.simtropolis.com/forums/topic/42425-transparent-texture-issue/ The lots need custom icons created and added, through Reader as described here: http://www.wiki.sc4devotion.com/index.php?title=Tutorial:Inserting_a_custom_menu_icon_with_the_Ilive_Reader Future development ideas:
Single Track Rail lots don't match exactly when using textures extracted from the RAM .dat, and I probably need permission to use them separately in any case. So, STR sidings may be a separate release at some point. Four-track lots would be prototypical for large yard trackage, but don't exist in RRW. Custom textures might allow some eye-candy four-track lots in future, this would resemble an updated subset of NCD. Dependencies:
BSCMegaProps JES Vol01 (v1.0) - http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=342 For RRW, you need the NAM with RRW enabled. Download:
Please report bugs here. Thanks!
Inspired by a parking garage I recently saw in Reno, Nevada. That one had classic cars in the windows outside the elevator, which were there to advertise a nearby car museum. I just thought it added interest to it, so incorporated it into this one. There are also retail shops on the street level.
Mod Edit: Fixed broken description formatting.
Are you currently using @kingofsimcity's excellent SuperSHK+ MEGA Parking Textures? Would you prefer them with TGN-compatible grasses? How about some custom sidewalk choices too? Otherwise, perhaps you want to make a custom set just for your setup? Well now all this is possible, thanks to the generosity of KOSC.
For full details of SuperSHK+ MEGA Parking Textures, please see the original release, I won't duplicate it all here. Note that these files are intended to be a total replacement for both of these packages:
Currently there are three sidewalk variants you can choose between. Each of the attached files contains all six TGN styles with the named sidewalks.
KOSC's SuperSHK+ for TGN 2.0+ Setup
Download this file for TGN textures with the original Maxis Sidewalks.
KOSC's SuperSHK+ for TGN_CAT 2.0+ SetupDownload this file for TGN textures, with Catalyst's Asphalt Sidewalk Extension Mod
KOSC's SuperSHK+ for TGN_PSS 2.0+ SetupDownload this file for TGN textures, with Paeng's Sidewalk Mod. PLEASE be respectful and only download the files you need.
KOSC has uploaded a Do-it-yourself kit for making totally custom variants, please see this thread for full details and a link to the repository for use with GoFSH texture automation:
More sidewalk options. Installation
Unlike the original mod, these have been re-packaged into installers. This just makes installation way simpler and less prone to error, given the number of choices available (currently 24 different sets). By default they install into your TGN folder, since all varieties are based on TGN grasses.
Included is a resource guide containing a general breakdown of the set as well as a sample lot (found in the parks menu) and layout examples. There are also PIM-X groups included, for better organization and some time saving while digging through this massive set!
These included resources are installed (optionally), to the following folder:
My Documents\SimCity 4\STEX_Downloads\KOSC SuperSHK Parking
This is to avoid clutter in your plugins folder.
Lotters, copy the contents of SSHK_PIMX_Groups.txt into your groups.ini file located in the PIM-X install directory. Note if you were using the previous release, this file supersedes the previous one named "PIMXGroups.txt".
Thanks to KOSC again for allowing me to release these mods, based on his original textures / repository.
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