• Moose
  •  

    Please Note:  As explained here, due to limitations in the Gallery software, some Challenge submissions may include a larger version of the same image (e.g. for mosaics).
    Before voting, please check in the description and comments section to see if the author has posted one of these. However, it should not be a disadvantage if an author just has the required Gallery image.

Other images in Member Albums

SC4 Terrain and Vegetation

RandyE
Sign in to follow this  
Followers 0

Based on a map of the Columbia River Gorge in Oregon, using SC4 'in-game' Terra-former, Columbus Tree Controller and RVT Coastal Mod.  Initial grayscale rendering see here.



Sign in to follow this  
Followers 0

0 Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an Account  

Sign up to join our friendly community. It's easy!  :thumb:


Register a New Account

Sign In  

Already have an account? Sign in here.


Sign In Now

  •  
  • Similar Content

    • By RandyE
      There are now 2 files in this package which I will refer to as the 'original' and the 'new' file(s). 
      The original file is still in the package.  It is a file that I re-edited and works as intended, a flat blank tile with unlimited simoleons, but after I heavily terra-formed the map and began building a city, I noticed some inconsistent behaviors of the simulation which may be the result of it being optimized as a 'trainer' with all buildings and ordinances available.
      The original file is intended for the purpose of introduction to the complete set of goodies in the SC3U game, and to make it easy to get started using all the features, especially for focus on creativity.  The original file does not have a coastline which is required for use of the desalinization water pump and for creating seaports.
      The new file (V2) is more for the gaming aspect, it is a fresh-started city without any of the goodies 'cheated' into the game.  It is also a 'trainer' in that it starts with 1,000,000,000 in funds, but you must 'earn' the rewards as you build and manage the city.  The new file is clear of any other modification which may interfere with the operation of the simulator so is a better example for those more interested in learning how to 'play' SC3U. 
      Note: Some rewards may not appear as they are triggered by reaching a certain amount of funds.   To enable all Rewards use Ctrl + Shift + Alt + C and type 'pay tribute to your king' in the cheat box.
      The new file includes a coastline on which the desalinization water pump will work and for creating functional seaports, includes a bit of vertical terraforming in one corner, but is otherwise flat and blank. 
      Thanks to @CorinaMarie for generating the new file which I then terra-formed, and which she then tweaked the extra funding into. 
      Thanks to @catty-cb for providing a directory of SimCity Knowledge Tree Cheats. 
      To install either or both city files in the gog.com distribution for Windows unzip and place the files(s) in '<drive>\GOG Games\SimCity 3000 Unlimited\Cities\'.  This is where to navigate to in the game to load or save a city file. 
      Also included in the zipfile is a Windows icon which can be registered in the system as the icon for all '.sc3' city files.  The icon was extracted from the SC3U.EXE application.
      The last preview is of a 3rd city file I am working on without any cheats, mods, tricks, or extra funds, starting in pure SC3U vanilla mode.  The animation demonstrates how dynamic the dilapidation and abandonment can be, with the RCI demands jumping up and down rapidly.  If using 'swallow' speed, watch utilities as they can wear down very quickly.
    • By nos.17
      Version 10 : 06.11.17
       
      This is a small pack that contains miscellaneous B62 props as well as my custom prop families and may be a requirement for some of my future uploads. This currently contains only a few props and a handful of prop families (including ones for LBT and SHK vehicles), and some custom textures; more will continually be added as I work. Check back often for updates as they come.
       
      Anyone may use any of the props, families, or textures on whatever projects you want, but please, refer to this file as a dependency. If you need to edit any of the attributes to fit your project, feel free to do do. Credit is not strictly required, but it'd be great if you would do so.
       
      For comments/feedback/critique/praise or just to see what's coming up next, visit my lot thread over at Simpeg here (may it rest in peace...), or at Simtropolis here.
    • By Chief ZDN
      Hello everyone,
      I want introduce my first file on STEX also the first SC3000.com file uploaded on the STEX. That's SimCity 3000 Fractal Terrain Generator. Originally, the file created by Roger W Dunn. The real functionality of the tool is unknown. So, if you've SimCity 3000 and want to generate a new terrain without the default, you can try this. 
    • By Chief ZDN
      Used to generate a terrain fractally as the title said. I don't know what's real functionality of the tool, though. This app was created by Roger W Dunn from SC3000.com (not city-builders.info). If don't work, please comment this file. Image © Wren Weburg.
      Thanks.
    • By Tyberius06
      Hi everybody!
      Recently I've started making my first custom textures, and I ran into a little issue. So I need a little help/advice what the mistake is what I made.
      My first few textures are appearing nicely and in the intended order in the LE and PIM-X too, but ingame only the first texture from the pack is appering. I attached 2 pictures, the first one is a compare picture between the PIM-X and INGAME. The 2nd picture shows what I see in the SC4 Tool, where I created the pack.

      Thanks for any help in advance!

      - Tyberius


  • Recently Browsing   0 members

    No registered users viewing this page.