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SC4 Terrain and Vegetation
Based on a map of the Columbia River Gorge in Oregon, using SC4 'in-game' Terra-former, Columbus Tree Controller and RVT Coastal Mod. Initial grayscale rendering see here.
Recently I've started making my first custom textures, and I ran into a little issue. So I need a little help/advice what the mistake is what I made.
My first few textures are appearing nicely and in the intended order in the LE and PIM-X too, but ingame only the first texture from the pack is appering. I attached 2 pictures, the first one is a compare picture between the PIM-X and INGAME. The 2nd picture shows what I see in the SC4 Tool, where I created the pack.
Thanks for any help in advance!
I found a couple posts about building roads up some hills, but I couldn't find them again. I followed the "how to grow a gentle slope" but that is on a flat land.
What I want to find is how to climb a hill with roads upwards. I tried terraforming with RR but that just flatens the terrain, and NOT climb up a hill. I won't go for the 45 degrees climb that Maxis allows, they look ridiculous. Any ideas ?
KOSC Presents: IndustryMania - Trucking Essentials
Do you want to recreate a large distribution center with ample truck parking space of all angles and populate them with tons of random trailers from different freight and logistic companies? This essentials package, which is the prelude to my upcoming IndustryMania re-lot series, provides a set of custom truck parking textures and prop families for @MushyMushy's HD North American trucks which will allow you to do just that.
This package contains a set of 38 unique overlay textures, offered in either white or yellow paint for a total of 76. Additionally, there are 36 prop families that cover all of the props included in the original trailers and semi cab sets. Additional details are in the enclosed README.
Drop the files in your My Documents/SimCity 4/Plugins folder. Note that the prop families DAT supersedes the original props' .sc4desc files. It is recommended that you relocate or remove the original from your plugins folder to avoid potential conflict.
The textures are standalone and will not require any dependencies. However, the prop families will not function properly without the original trucks:
HD North American 40ft Semi Trailers Vol. 1 HD North American 53ft Semi Trailers Vol. 1 HD North American Semi Truck Cabs Vol. 1 Credit goes to MushyMushy for the wonderful set of trailers and semis!
Hello again all!
So I was wondering if it is possible to have my commercial and residential zones use 1 type of sidewalk texture and my industrial areas use another. Im using the Gobias sidewalk mod now, but would like to use 2 of his textures as mentioned.
The main mods I have that would warrant any notice are:
* Gobias Sidewalk Mod
* Gobias Sudden Valley Terrain Mod
* MGB Sidewalk NAM Public Repository <<<<<<Amazing by the way!!
And im still switching back and fourth between the 2 last ones to see what differences there are......
* Terrain Grass NAM (TGN) For Gobias Sudden Valley (Unified Wealth)
* No Grass NAM (NGN) For Gobias Sudden Valley
Hey all, I have a question about the TuLEP lanes from the NAM.
I was wondering if there is a way to replace the default sidewalk textures they come with (which look like beige tile floor) to use the same sidewalks that my sidewalk mod implements?
The turn lanes are great, but getting them to blend into my surrounding infrastructure is an eyesore.
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