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Carefully crafting a masterpiece requires a sense of passion to set it apart from all other interpretations of your art. Automotive manufacturing is no exception. There is no such phrase as "good enough"; it all has to be "just right". Whether it's your V12 sports coupe, the Vesper Martini waiting at home or last night's explosive date- show some emotion!
About the Upload-
There are seven vehicles contained in this zip folder. Each one is a 2002 Aston Martin Vanquish. These are High-Wealth vehicles, given their approximate value. They will appear on your road networks.
So I started building RHW(new to RHW btw) to reduce regional traffic then I notice that the trucks are constantly changing lanes or doing a zigzag movement........please help!!!
Here's a photo https://www.dropbox.com/s/6gij4k6il26idqj/20170329_232144.jpg?dl=0
The Seaport Re-lot file is based on the stage 3 seaport as saved from the Maxis Lot Editor. I could not save and load either stage 1 or 2. The maximum capacity was realized for stage 1 in-game but no upgrade was automated.
There are 2 lots in this zip file. One lot is the seaport at stage 3 as is, and the 2nd lot is the expanded version I made using the Lot Editor. The user interface of both lots report about 50% efficiency, but neither reports any usage of capacity.
According to the BSC Seaport Controller "If your seaport funding is 100%, and the usage exceeds 95%, the seaports will upgrade on their own."
BSC Seaport Development Project Version 3.1
However, with the PEG CDK Seaport Controller also installed, no such effect was realized. As well, prior to installing either the BSC or PEG mods, the seaport did not upgrade automatically.
Following is a list of resources used in the creation of the preview images:
Drunken Water Mods, The Blues and Greys. In HD!
PEG CDK3 SP Container Seaport 110
Lighthouse 2x2 Lot Pack 1.0.1
Stanley Seawalls 1.0.0
BSC Ploppable Ships (v1.0)
Container Carrier 1
PEG CDK3 SP Ploppable Ships Pack 1 1
Authentic Shipping Containers 1.0
Neither of the 2 lots in this zip file replace the in-game stage 1 seaport and will appear in the seaport menu with their own unique icons. The stage 1 seaport should be used as the primary seaport for the purpose of moving freight. The stage 3 lots are intended more for the purpose of creating an active and visually complex seaport.
By Apolo br
I have MAN35
Even so the road junctions do not show the markings on the ground.
It appears as the maxis pattern showing only the semaphore without the white bands on the floor.
Can this be problems with another MOD?
Already intersections of avenues appear the bands normally.
By Apolo br
While everyone is trying to reduce problems with traffic in the city, such as traffic jams, large car queues and such.
I'm going in the other direction.
I want to see the streets of my city clogged with cars, lots of cars
To try to solve the problems consequent of this greater flow.
I have the MAN 35, but I do not know how to use the Traffic Controller that comes along.
I also have CAM.
Someone has a tip that works.
No mod that increases RCI demand (unrealistic).
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