Please Note: As explained here, due to limitations in the Gallery software, some Challenge submissions may include a larger version of the same image (e.g. for mosaics).
Before voting, please check in the description and comments section to see if the author has posted one of these. However, it should not be a disadvantage if an author just has the required Gallery image.
KOSC presents: Lakeside Place
This is the fifth set of lots in my ITS Office Park series. Unlike my previous releases, this one is in its purest form, a relot of the original 1000 Lakeside. I found the original rather underwhelming in terms of both detail and size and decided to take that up to ten. Additionally, with the hype of Cities: Skylines in recent times, I decided to build this lot in 3 different environments to coincide with the 3 distinct biomes in Skylines (boreal, temperate, and tropical).
Lakeside Place (1000 Lakeside) is a massive, high-end office building that was built for satisfying never ending commerical demand. The complex boasts massive parking spaces as well as a large, tree-lined walkway facing the entrance of the building. Lakeside Place is perfect as the centerpiece for your business parks.
Included in the following package are a total of 3 ploppable versions. There are no growables this time around due to the sheer size of the lot.
Lakeside Place (Boreal, Temperate, Tropical)
Lot Size: 14x14
Plop Cost: 50,000$
Menu Location: Landmarks
Capacity: 3875 CO$$$, 5539 CO$$ when dilapidated
Pollution at Center A/W/G/R: 22/22/8/0
This building is Transit-Enabled. Therefore, be VERY careful when working with NAM puzzle pieces components near this building.
ITS 2011 1000 Lakeside
SHK Parking Pack
BSC MEGA Props SG Vol. 1
BSC Textures Vol. 1
BSC Textures Vol. 2
BSC MEGA Props CP Vol. 1
BSC MEGA Props CP Vol. 2
This one has a little more dependencies than usual, but they're staples as far as custom content is concerned. As always, if you've downloaded any of my previous ITS Office Park lots, you should have most if not all of the required texture/prop dependencies.
All credit goes to Ill Tonkso for the great BAT!
Mod Edit: Fixed dependency links.
KOSC Presents: Ill Tonkso's Zurich House Portsmouth
This is the 11th set of lots in my ITS Office Park series. Zurich House, Portsmouth is an ancient BAT by Ill Tonkso that has been re-lotted for more modern SC4 standards. In fact, the actual building in real life is also getting a makeover.
Included in the following package are a total of 4 lots: 3 CO$$ growables and one CO$$ ploppable. Two of the lots use an individual building, while the remaining utilize a fusion of two.
If you desire to plop the growables, use the buildingPlop cheat and look for exemplars starting at "KOSC ITS Zurich" (requires ExtraCheats.dll)
Growable lots with 1 building provides 1414 CO$$ jobs. They are available in the following configurations:
7x6 front, stage 5 4x4 front, stage 6 The growable and ploppable lot with the merged building provides 2825 CO$$ jobs in the following configuration:
5x8 front, stage 6 $83,000 plop cost Buildings will only grow on the Houston and European tilesets.
Detailed stats and information can be found in the enclosed README.
Drop the files in your My Documents/SimCity 4/Plugins folder.
Zurich House Props
SHK Parking Pack BSC MEGA Props SG Vol. 1 BSC MEGA Props CP Vol. 1 BSC MEGA Props CP Vol. 2 Textures
BSC Textures Vol. 1 BSC Texture Pack Cycledogg V01 SuperSHK MEGA Parking Textures Credit goes to Ill Tonkso for the BAT!
Please view the full size resolution link here before casting your vote! The gallery doesn't tend to do mosaics/panoramas a lot of justice.
The harbour city in all its glory. You may have seen my Sydney recreation before in my CJ True Earth here, but you've never seen it before like this. I felt like a panorama was the best way to truly capture this amazing city for this final challenge. This panorama showcases the entire center of the city from Hyde Park on the far left to North Sydney on the right, just past the iconic Harbour Bridge. To top things off, I decided to showcase the city in a sunset setting - while Sydney is amazing at all times of the day, I felt like there was just something truly magical about seeing Sydney in the sunset.
This scene features countless buildings imported into the game - real, ingame assets, just like any other BAT you would download and use in the game yourself. The bridge and highway system can are completely modular, a picture illustrating this can be seen here. This scene as a whole also required extensive custom content creation. A majority of the buildings had to be custom lotted in addition to making 40-50 custom made Sydney road textures, complete with authentic bus and bike lanes.
Full size version (~4MB) of the GIF on the first comment.
Please keep in mind that a time lapse animation was one of the official suggested ideas for this challenge on the forum thread.
An animated GIF displaying my recreation of the Holy Monastery of St. Nicholas in Meteora, Greece along with some of the surrounding scenery. Wanting to feel closer to heaven, the locals would build their monasteries high in the sky, perched precariously on the edge of sheer granite rock cliffs - truly an amazing sight to behold.
One of the frames in this picture (fall) was originally featured in my "Greece - Part II" update in my CJ, True Earth, so for this GIF I decided to showcase Meteora in its entirety with Spring, Summer, and Winter frames as well. Each frame showcases extensive custom lotting, intricate MMPing, and custom content creation (various terrain mods created for this picture + a number of new MMPs made/modded heavily)
The first frame starts off with summer in Meteora. Predictably, this time is the most popular season for tourists to come visit Meteora. The harvest season that begins in late summer is a big attraction as well for tourists.
The second frame displays some of Meteora's famous fall foliage. Oaks and maples among others will come alive, displaying various shades of red, orange, and yellow. This coupled with the much more comfortable temperatures makes it a great time to come visit.
The third frame shows off Meteora blanketed under a layer of snow in the midst of a snowfall. Despite Meteora's relatively close proximity to the Ioanian and Aegean Seas, it's just high enough in the mountains (1,000-2,000 feet above sea level) to receive regular snow in the winter. Additionally, the mountains will essentially "block out" gusts from the sea, allowing for temperatures to vary wildly. For those wanting to visit Meteora in the wintertime, be prepared for frigid temperatures and constant frost.
Before looping, the fourth and final frame shows Meteora in the spring. The cold winters often delay Springtime for a bit, but when it comes it can truly be quite beautiful. Be prepared for fog/rain showers however, a common site during this time of the year.
Recently Browsing 0 members
No registered users viewing this page.