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Hello, again fellow city planners. Just to show that I'm not always about fictional cities, I'm showing off my attempt to create a small city representing more or less what the real-life area surrounding the Brandenburg Gate looks like. I figured this was the least popular landmark out of the three European set ones, but I found it very appealing, and the perfect one to start with. Below are some images of the real Brandenburg Gate in Berlin, Germany.
I realize that there’s a mod out there for the Fernsehturm, and I can’t wait to use it, but I just haven’t gotten around to it yet.
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I'm trying to find the ORIGINAL package of roads parameters and proprieties, and the package of the houses (civs).
I've tried the Game package, DLC, EP1, APP, Graphic, etc, but most of the parameters such as models, proprieties are no there.
I don't know if I would be able to reach CapTon, Oppie or any other original SimCity 2013 "veterans" of modding, but if someone can point me in the right direction, I appreciate very much.
Sorry my bad English. This is -- finally -- a fix to the annoying bug of the Oppie's Central Train Station. The Station are amazing and Oppie did a great job. But when one plopped any City of Tomorrow building next to it, the "futurist" effect simply reverted the CTS to the common Passenger Train Station. Oppie is not working or updating SimCity 2013 mods anymore (I suppose), so I fixed the problem, and as far as I could test the game, now the CTS stay as CTS even if you plop a Megatower next to it. I'm still testing the mod, and if there is any unforeseen problem, I'll try to solve it.
I also improved the number of passengers from 2000 to 4000.
THIS IS A OFFLINE MOD
Install by copying the .package file into your ...\Origin\SimCity\SimCityData\ folder.
I'm building my home town, Berlin, with the help of your many mods and assets (I am using 70+ mods and 600+ assets). I started playing Cities:Skylines about 2 months ago and I'm enthused by the activity happening here and in the Steam Workshop. Thank you guys!
I'm endeavoring to add some of my own custom assets to the Workshop, but I'm new to the entire process. I'm good at photoshop, but I suck at Blender! I booted blender for the first time last week, so I'm at the rough end of a steep learning curve. You guys have been very helpful to get me over a few stumbling points. Now I'm getting ready to publish a couple of items and I'd like to run them by you first. I'm trying to start simple, but even simple objectives seem to morph into week-long efforts. Please let me know how my work can be improved.
I've got a Checkpoint Charlie cooking (check my screenshot stream on steam or on twitter, if you're interested), but let's start with the Rosinenbomber from the Deutsches Technikmuseum:
I found a DC-3 model by Giovanni E and lifted it to the top of the stock library with some prop anarchy:
I was happy to find a DC-3, but the model has some texture problems (the illumination map is always fully on) because it's an old model and was probably made before After Dark. In wanting to fix the lighting problem, I wound up re-texturing the entire model to specifically be the famous Berlin C-47 "Rosinenbomber," as well as adding some propellers.
It's starting to look decent in-game, but I still have some shadowing issues that I'm working on around the windows.
I'd like to improve the body texture so that it looks more silvery and less white in the sun (I'm using PhotoReal3 LUT and Daylight Classic mods).
Here are my current diffuse and spec maps:
How would I go about improving the look of the body surface? I'd like it to be more shiny and silvery.
My next question is, what is a good approach to make the LOD model?
Thx for looking & thx in advance for your suggestions.
Regrettably, SimCity 2013 was abandoned long time ago. Still I enjoy the classic game's design very much, despite the problems. I'm trying to fix the "futurizing" bug of Central Train Station Mod by Oppie. He is not active in SimCity 2013 anymore, but I'm trying to find some developer ou designer who still love the game and could point me out where I can find the "futurize" parameter in SimCity_Game.package, 0SP_SimCity-Scripts_287520926.package, SimCity-Scripts_287520926.package or SimCityDLCEP1-Scripts_287520926.package.
I hope to fix the bug and ask you some help. Many thanks.
Looking for active and cooperative mayors to join region and continue a supportive community. Experienced or new mayors encouraged.
Below is a link for a site that allows you to check all map plots to give you an idea before you claim it. (resources, wind direction, rail and boat/shipping connections etc.)
Original SimCity 2013 only please, no Cities of Tomorrow (all other adaptations are ok, just ask before deploying mods) Be active in communicating and collaborating with other mayors. 2 map lots per mayor (Please ask before claiming more than one map lot), preferably just 1 to start and eventually we'll roll into 2 cities per mayor if they are not occupied completely. play at your speed, don't feel rushed. Just enjoy and have fun! lets get some awesome skyline pictures and let the creativity flow and learn a thing or two from one another. If you want to discontinue playing with this group just let me know and please abandon the map so i can manage it and clear it for someone else to play. I chose Rambling Badlands because of it's fairly linear arrangement of terrain (other maps are much too gradient/sloping and cause graphics issues), plentiful resources and allows 7 cities on each side of mountain range with 1 great work on each side. I personally thought it was a much better set up than just 4 mayors per region quadrant.
Also Rambling Badlands is extremely bug free.
Badlands is also a nice change of scenery from the traditional maps.
My Origin name is: Moogu69
I have been an active mayor since release of this title with 1300+ hours logged
so please message me if you're interested! cheers!
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