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Hello, again fellow city planners. Just to show that I'm not always about fictional cities, I'm showing off my attempt to create a small city representing more or less what the real-life area surrounding the Brandenburg Gate looks like. I figured this was the least popular landmark out of the three European set ones, but I found it very appealing, and the perfect one to start with. Below are some images of the real Brandenburg Gate in Berlin, Germany.
I realize that there’s a mod out there for the Fernsehturm, and I can’t wait to use it, but I just haven’t gotten around to it yet.
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I'm building my home town, Berlin, with the help of your many mods and assets (I am using 70+ mods and 600+ assets). I started playing Cities:Skylines about 2 months ago and I'm enthused by the activity happening here and in the Steam Workshop. Thank you guys!
I'm endeavoring to add some of my own custom assets to the Workshop, but I'm new to the entire process. I'm good at photoshop, but I suck at Blender! I booted blender for the first time last week, so I'm at the rough end of a steep learning curve. You guys have been very helpful to get me over a few stumbling points. Now I'm getting ready to publish a couple of items and I'd like to run them by you first. I'm trying to start simple, but even simple objectives seem to morph into week-long efforts. Please let me know how my work can be improved.
I've got a Checkpoint Charlie cooking (check my screenshot stream on steam or on twitter, if you're interested), but let's start with the Rosinenbomber from the Deutsches Technikmuseum:
I found a DC-3 model by Giovanni E and lifted it to the top of the stock library with some prop anarchy:
I was happy to find a DC-3, but the model has some texture problems (the illumination map is always fully on) because it's an old model and was probably made before After Dark. In wanting to fix the lighting problem, I wound up re-texturing the entire model to specifically be the famous Berlin C-47 "Rosinenbomber," as well as adding some propellers.
It's starting to look decent in-game, but I still have some shadowing issues that I'm working on around the windows.
I'd like to improve the body texture so that it looks more silvery and less white in the sun (I'm using PhotoReal3 LUT and Daylight Classic mods).
Here are my current diffuse and spec maps:
How would I go about improving the look of the body surface? I'd like it to be more shiny and silvery.
My next question is, what is a good approach to make the LOD model?
Thx for looking & thx in advance for your suggestions.
I recently decided to load up the game again after several years. I never really got a chance to interact and play with other people. I'm looking to see if anyone is still active with this game. If you are, and would be interested in joining up for a region or something, Would you let me know? Every region I have joined says "Active recently" but I'm not sure if anyone is really playing it, or if there is one random person who still building something. I'm looking to get started on real active region. Any Takers?
Look me up in game as DJHardset. I usually play on NorthAmerica1,2 or 3 servers.
Plop Cost : § 450,000
Bulldoze Cost : § 45,000
MonthlyCost : § 100
Allianz Arena Model (The only known location - thanks @yahari)
BSC Textures Vol 3
BSC Textures Cycledogg
MM 40ft Trailers
SHK Parking Pack
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