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It was a sad day in Star Wars history when the Imperial Death Star showed in the the skies of the planet Alderaan. Never again will the sun rise on its horizon...
(If you're a SW fan, enough said)
A special thanks to ching67 for his planets mod which also included the Death Star. Yes, I always wanted this! I just didn't know that I wanted it until I had it. But seriously, if any modders out there are listening. I always wanted more Star Wars themed mods, and someone should make these happen. If I could make them myself I would. For example, wouldn't it be awesome if there was a random Star Destroyer in the sky once in a while, or perhaps some of these propeller planes were actually X-wings, but better than all that, wouldn't it be great if there was a mod to turns the blue tourist airship into a Millennium Falcon?
- death star
- star wars
- cities of tomorrow
- millenium falcon
- simcity 2013
- lake granite
- planets pack
- 10 Entries
- 0 Comments
Public Region: Micropolis
Started by: Randy22E, on July 3. New region with same name started July 15.
Server: North America West 1, Region Map: Viridian Woods
Consider playing with random disasters disabled, as well you can find a reliable mod on this site that will disable the day/night cycle so you can focus on gameplay. You can enter and view cities from the main menu without having to claim a city.
All welcome to join.
Official site server list and status: http://www.SimCity.com/en_US/server-status
I'm trying to find the ORIGINAL package of roads parameters and proprieties, and the package of the houses (civs).
I've tried the Game package, DLC, EP1, APP, Graphic, etc, but most of the parameters such as models, proprieties are no there.
I don't know if I would be able to reach CapTon, Oppie or any other original SimCity 2013 "veterans" of modding, but if someone can point me in the right direction, I appreciate very much.
Sorry my bad English. This is -- finally -- a fix to the annoying bug of the Oppie's Central Train Station. The Station are amazing and Oppie did a great job. But when one plopped any City of Tomorrow building next to it, the "futurist" effect simply reverted the CTS to the common Passenger Train Station. Oppie is not working or updating SimCity 2013 mods anymore (I suppose), so I fixed the problem, and as far as I could test the game, now the CTS stay as CTS even if you plop a Megatower next to it. I'm still testing the mod, and if there is any unforeseen problem, I'll try to solve it.
I also improved the number of passengers from 2000 to 4000.
THIS IS A OFFLINE MOD
Install by copying the .package file into your ...\Origin\SimCity\SimCityData\ folder.
Regrettably, SimCity 2013 was abandoned long time ago. Still I enjoy the classic game's design very much, despite the problems. I'm trying to fix the "futurizing" bug of Central Train Station Mod by Oppie. He is not active in SimCity 2013 anymore, but I'm trying to find some developer ou designer who still love the game and could point me out where I can find the "futurize" parameter in SimCity_Game.package, 0SP_SimCity-Scripts_287520926.package, SimCity-Scripts_287520926.package or SimCityDLCEP1-Scripts_287520926.package.
I hope to fix the bug and ask you some help. Many thanks.
Looking for active and cooperative mayors to join region and continue a supportive community. Experienced or new mayors encouraged.
Below is a link for a site that allows you to check all map plots to give you an idea before you claim it. (resources, wind direction, rail and boat/shipping connections etc.)
Original SimCity 2013 only please, no Cities of Tomorrow (all other adaptations are ok, just ask before deploying mods) Be active in communicating and collaborating with other mayors. 2 map lots per mayor (Please ask before claiming more than one map lot), preferably just 1 to start and eventually we'll roll into 2 cities per mayor if they are not occupied completely. play at your speed, don't feel rushed. Just enjoy and have fun! lets get some awesome skyline pictures and let the creativity flow and learn a thing or two from one another. If you want to discontinue playing with this group just let me know and please abandon the map so i can manage it and clear it for someone else to play. I chose Rambling Badlands because of it's fairly linear arrangement of terrain (other maps are much too gradient/sloping and cause graphics issues), plentiful resources and allows 7 cities on each side of mountain range with 1 great work on each side. I personally thought it was a much better set up than just 4 mayors per region quadrant.
Also Rambling Badlands is extremely bug free.
Badlands is also a nice change of scenery from the traditional maps.
My Origin name is: Moogu69
I have been an active mayor since release of this title with 1300+ hours logged
so please message me if you're interested! cheers!
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