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Summary: I'm looking for a way to make both sides of a flat object visible ingame.
(Sorry in advance if this is described somewhere already, I searched the forums but did not find a solution.)
I'm building an water lily asset made out of flat planes for decent performance. While it looks fine in blender, as soon as I import it into the cities skylines asset editor, one side of my planes is invisible. Some people mentioned this problem already in the past so my question is: Has someone come up with a solution to make both sides of a plane visible without duplicating it?
Help would be very much appreciated <3
I'm trying to exchange the building base texture and I discovered something strange: Its "normal map" inverts light.
It does not behave as other normal maps in the theme editor. When exchanging it, the lighting of the object inverts, as if the mesh's normals are inside out. Beside that, the vanilla map does not appear like the classic normal map, its a light grey.
I searched google if this is a unity problem but only found the already known green channel inversion tip. That didnt help, as alot of other experiments didn't.
Does someone know what the settings for the building base "normal map" are? Or how to export it for further examination?
Hello everyone. This will be my custom content showcase and workshop thread. In all the years I been a member here, I never uploaded any content but enjoying great work by other members. I take this opportunity to say Thank You to all content makers for making our city building experience so enjoyable. I feel that making content is overdue for me and I want to give back to the community. I have some buildings and trees that I will be showing in upcoming updates to this thread. I will also be asking for advice and help.
7/26/2017 Release: Eastern red Cedar Link http://steamcommunity.com/sharedfiles/filedetails/?id=1090421750
More info on last pages of this thread.
Note: This post was edited 5/29/2015 to reserve this first post for all current updates.
I Kellydale2003 present to you
inspired luxury residentials...
Vohcem Condominiums on the Lakeshore is a 100% fictional tower inspired by the amazing condos of the South Core of Downtown Toronto located along Lakeshore Boulevard. The tall yet slim structures of Downtown Toronto's South Core house thousands of Toronto residents in their ultra-modern luxury condo suites! The most recent trend in condo markets has been the partial or full rental of the condo suites to local or international hotels... making the Toronto condo market boom even more and inspire more projects like this!
When I (Kellydale2003) first thought of building a tower like this I just started with a square, bent the edges, and rotated it slightly to break away from the traditional orientation of buildings in SimCity 4! The treated and inspired glass taught me an important lesson; Focal points can be made from the busy reflective windows. Therefore the yellow, blue, and grey facade was designed as a focal point for the whole tower... giving more culture and architectural interest to the tower.
Soaring at a humble 36 stories of 175.4m (120% for SimCity 4) it fits in a comfortable 2x3 (32x48m) lot.
The name "Vohcem" comes from the Russian word for the number "eight".
As my personal policy always abides... NO dependencies! (:
Download the MAXIS NIGHT file if you do not have SimFox's Darknight installed in your plugins!
Download the DARK NIGHT file if you have Dark Night installed!
For more upcoming projects visit my thread! (:
ps; I do know that the phonetic version of 'eight' in Russian is spelled differently! But for anyone who knows Canadians... We like to spell things our own way and is still legally and officially the right way of spelling it! eh! (:
ps2; You're on a Canadian website... So bleh :b you "Grammar-ologists!"
This is from the Ontario Creation Team!
- Search "#OCT" to find further creations from us, or click the photo below to
view upcoming projects and discussions! Thank you (:
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