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So, I've been importing maps to the map editor after getting them pretty much how I want in a graphics editor. So far my chain has been:
Download from terrain.party (produces 8-bit grayscale PNG) Apply some curves in GIMP (still 8-bit grayscale) Convert to 24-bit grayscale in IrfanView and apply a bit of blur Import into C:SL The result is still a bit lumpy - and the smoothing tool is a bit heavy-handed/uneven.
I suppose, what would be useful, is if there were a way to smooth the whole map in the editor at once - or a better method of producing the 24-bit image
I'd like to take a region and make a new region that has the same overall topology but is 4 times the size (twice as long in each direction). Is there any easy way to do this?
This is a 1:1 scale map of the greater area of Boston, Massachusetts. Since this is my first map, there might be a few kinks. Areas include: downtown Boston, Boston Logan Intl. Airport, Cambridge, Winthrop, Brookline, and more! This map is almost completely flat, so it's perfect for heavy development.
Instructions on installation in the readme file included in the download.
There are now 2 files in this package which I will refer to as the 'original' and the 'new' file(s).
The original file is still in the package. It is a file that I re-edited and works as intended, a flat blank tile with unlimited simoleons, but after I heavily terra-formed the map and began building a city, I noticed some inconsistent behaviors of the simulation which may be the result of it being optimized as a 'trainer' with all buildings and ordinances available.
The original file is intended for the purpose of introduction to the complete set of goodies in the SC3U game, and to make it easy to get started using all the features, especially for focus on creativity. The original file does not have a coastline which is required for use of the desalinization water pump and for creating seaports.
The new file (V2) is more for the gaming aspect, it is a fresh-started city without any of the goodies 'cheated' into the game. It is also a 'trainer' in that it starts with 1,000,000,000 in funds, but you must 'earn' the rewards as you build and manage the city. The new file is clear of any other modification which may interfere with the operation of the simulator so is a better example for those more interested in learning how to 'play' SC3U.
Note: Some rewards may not appear as they are triggered by reaching a certain amount of funds. To enable all Rewards use Ctrl + Shift + Alt + C and type 'pay tribute to your king' in the cheat box.
The new file includes a coastline on which the desalinization water pump will work and for creating functional seaports, includes a bit of vertical terraforming in one corner, but is otherwise flat and blank.
Thanks to @CorinaMarie for generating the new file which I then terra-formed, and which she then tweaked the extra funding into.
Thanks to @catty-cb for providing a directory of SimCity Knowledge Tree Cheats.
To install either or both city files in the gog.com distribution for Windows unzip and place the files(s) in '<drive>\GOG Games\SimCity 3000 Unlimited\Cities\'. This is where to navigate to in the game to load or save a city file.
Also included in the zipfile is a Windows icon which can be registered in the system as the icon for all '.sc3' city files. The icon was extracted from the SC3U.EXE application.
The last preview is of a 3rd city file I am working on without any cheats, mods, tricks, or extra funds, starting in pure SC3U vanilla mode. The animation demonstrates how dynamic the dilapidation and abandonment can be, with the RCI demands jumping up and down rapidly. If using 'swallow' speed, watch utilities as they can wear down very quickly.
Well, this is really starting to cheese me off. I'm trying to cut this map in half because it's actually too big for the game (the game actually stops scrolling at around 128 and behaves like it's about to crash) and I actually like the flooded version, but this seems to be physically impossible:
-If I edit the jpeg directly, no matter what settings I use, even if I save it as a different file type, artifacts obliterate the whole thing
-Exporting a new jpeg via SC4M darkens it, making the terrain completely flat
-If I try editing the RGB file, SC4M says the edited RGB file is not an RGB file at all
-If I try using a differently sized config.bmp, it brings up a box; if I say Yes it distorts the terrain, if I say No SC4M hangs indefinitely (Why the Freya is that even an option then if it just completely fails to create the region? Just don't bring up that box, or bring up one that only has "OK" and have it resize automatically. What's the point of giving me a choice if one freezes the whole program?)
Is there an alternative? Or will I have to import cities one by one using the Import City function?
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