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By Arnold J. Rimmer
Truck weigh station (functional)
When I finished toll booth I decided make TWS. Its just neccessary have it around at least one highway. I started thinking how can I do it "like in real".
Here is little graph:
Every truck has to visit this TWS. Cars (service, etc..) can follow only green lane. Trucks follow blue line to weigh scale point where they stopped for few seconds //there is stop sign (red lines). If trucks weight "isnt right", then truck has to follow yellow line into inspection barn (here its starting be little tricky. I builded two industry buildings-mobile office from Beardmonkey. These buildings entrance is exactly in barn (for us its looking like there is some search of trucks trailer - trailer is staying at one position for few seconds). Sometimes truck dissapears in barn because truck delivered goods into industry office buildings (we can imagine like some prohibited stuff was found) or continues to parking lot (cannot imitate functional way) OR can goes again on highway. Trucks CANNOT go on green line, but when truck is going from yellow, he hasnt any other choice - he continues on green lane next to weigh scale (which is as perfect as it can be).
Speed limits are mostly 30.
For me, as man who never visited weigh station in real life it was really hard. Of course I was searching google pictures, but it wasnt exactly what the game allows. So I started with my own system. Dont know if this can be workable in real life.
And here is short video just for showcase (didnt record final version yet): https://www.youtube.com/watch?v=ZLJBnmc5boY
This "little project" took me few hours but I hope some of you will enjoy it!
I appreciate every feedback! Critism is also welcome!
It seems to me that all the 1:1 scaled buildings are either low density or landmarks. I cannot find properly scaled "medium density" buildings (or even the equivalent of default high density in SC4). My 1:1 scale housing projects based of the works of Le Corbusier are about the same height as L5 high density housing though the height of floors is properly scaled with low density housing. I understand that CO couldn't make properly scaled high density buildings within 32x32 meter footprints but there is such a wealth of buildings on the workshop that you would think enough people would ignore the unrealistic scale. Perhaps Soviets were undernourished and lived in cramped apartments with low ceilings but I figure that buildings were merely downscaled to fit in with default high density buildings.
Could someone help me out by at least pointing me in the direction of 1:1 scale Ploppable RICO buildings?
As it stands with RICO, buildings need sub-buildings in order to make them mixed-use. This makes it difficult to convert existing buildings into mixed use, as they involve meshes and etc. Why not have a mod that allows users to "add" sub-buildings that serve different functions -- offices, commercial, residential, parks, etc? Could function similar to RICO Settings Panel, where the user simply adds whatever number of sub-buildings they want for a particular asset and choose what stats they want for it. This can make it a lot easier to customise very tall towers/buildings (different floors serving different functions), and make them more realistic than being single-purpose.
How realistic are the prospects of such a mod being able to be made easily?
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