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The Condominium

A small building set in the northern region of Ocllahoam.



bobolee and Jolteon like this

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    • By Avanya
      So I figured I might as well make a topic here, as this is most likely not gonna be the last time I ask for you guys' oppinion.  If I remember, I'll post WIP and releases of my buildings here.
      My current project is a bus depot that fits the european theme and I'm pretty happy with how it turned out - but I've ended up with two sizes of it and I just can't decide which I like the best and could see myself using both. So I'd love some feedback - which you prefer or if it makes sense to upload both of them.
      The small one is about the same size as the default one and has the same stats. The large one has slightly higher stats, but as depots can spawn infinite busses there's no benefit to the bigger one. I purely made it this large as the ones I took inspiration from were this size or bigger.
      Picture time!  




    • By Tomcat22
      I will be sharing my next assets in this topic, you can check my previous assets here in my workshop page . I finished my old bridge asset and this will be the first asset in this topic  I hope you like it. Detailed information is provided in asset page. 
       
    • By Kliekie
      I'm having some problems with finding my asset in game. I made a second building for the 'modern low-rise living' set. It's a level 5 high residential who fits on a 4x2 grid. But somehow it just refuses to grow anywhere. Both buildings from the set are/will be published with RICO settings added, but to test it out myself I manually added them in RICO too, The first building (which is already published) show up just fine, the new second building however refuses to show up in the RICO tab, and yes I did reboot the map and even game several times.

      So then I tried to make my own mini building theme with only a few buildings in it so mine will spawn more often, because of the 4x2 size it's pretty hard to force it, there are no low level buildings in that size so I make 4x3 zoning spots to let it grow (trying to avoid the 4x4 library). But when I'm in the Building Theme Manager I can't even find my own buildings, like the assets are disabled in the game.

      But then I look them up in The Mesh Info and they are showing up just fine...

      So can anyone please tell me why it's not showing up? What am I missing here? o_O
    • By Lost_Gecko
      I've just released my first assets and I decided to create a post not because there is much to see, but rather because as an inexperienced modeler it will be a good place to collect feedback and ask for advice. (I would like to keep the forum clean from my numerous questions!)
      So my project is a modular medieval wall that is currently made out of 7 parts of a 6m high set. This is the short version, which is suitable for town walls, but a 12m set is planned. I might also do a 9m version but don't quote me on that.
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      The_H1:
      Is my second original BAT design for the SimCity 4, Is a massive building with 305 meters ( 1000 ft) tall ( I've been working in this new concept, I also made a street level rendering to better understanding the geometry). 
      The complex building is located in Mexico City, is not a simple tower with offices or a mixed use building, What is the difference in here? , ¿What is a Hybrid Building? A hybrid building is an extension of the city, it allows Schools, Hospitals, Hotels, Living, Offices, Supermarkets, Museums, and lot of things. The interesting thing is that a Hybrid Building is funded by two economies, Privated and Public, so this make a super profitable building, the whole population in the city wins the benefits because they can use the public services in the building, and the private investor could make healty bussines in too. Basically a Hybrid building has to have the 3 essential concepts of the sustainability: Economy sustainable, Social Sustainable and Bioclimatic sustainable. Enjoy it ! 
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      Diego Del Llano
       
      This file Includes: Functional Landmark with 8,000 CS$$$ Jobs
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