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Rochefort

Shop til you drop - A tutorial by Rochefort

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Hi everyone and welcome to yet another tutorial.

Isn't it every sim's dream to spend endless Saturday afternoons spending their hard earned cash on groceries, a new hat or even one of those beaded seat covers for the family car?
 
Personally I hate shopping, but you can't argue with foot-fall, so in response I present to you a tutorial on giving the sims what they want...shopping heaven.
 
Now as usual, no rocket science required but in this case PLENTY of BATs, smoncrie's hole digger lots and a slope mod like the one produced by bones1. At the end of the tutorial I've posted a credits screenshot so if you want to include any of the cool stuff you see here, I'm sure you'll be able to find it on the STEX.
 
So, I like things raised or sunken..in this case I'm going to hoist my shopping centre up a little using smoncries hole digging tiles ground lifter.
 
<ahttp://www.simtropolis.com/idealbb/files//1-%20Raise%20Land%20SC.JPG align=baseline>
 
 
Once I have a few tiles raised up I'm going to use the Mayor mode ground leveller tool to open the area up. My sims want plenty of choice so I'm going for an area 33 x 30 tiles in size, but you can pretty much please yourself.
 
Tidy up the edges using single road tiles and everything is looking sharp !
 
<ahttp://www.simtropolis.com/idealbb/files//2%20-%20Square%20Off%20SC.JPG align=baseline>
 
Now, I want the entrances to the shopping centre to be at the corners, for no other reason than variety. For this, I'm going to produce one way In/Out ramps that extend out from the corners. Again using single road tiles extend the corner out from the main area to produce a kind of arrowhead effect.
 
<ahttp://www.simtropolis.com/idealbb/files//3%20-%20Corner%20Arrow%20SC.JPG align=baseline>
 
Repeat at each corner.
 
<ahttp://www.simtropolis.com/idealbb/files//4%20-%20All%204%20Corners%20SC.JPG align=baseline>
 
Next lay the outer access road around the edges of the raised area....make this a straight line avenue/road..do not take the road close up to the main area along the outside.
 
<ahttp://www.simtropolis.com/idealbb/files//5%20-%20Ring%20Road%20SC.JPG align=baseline>
 
Now, using a crossed over road to ensure you get an extruded slope, lay the roads down from each edge of the arrowhead shape.
 
<ahttp://www.simtropolis.com/idealbb/files//6%20-%20Draw%20Slopes%20SC.JPG align=baseline>
 
Repeat all the way around and you should end up with a nice smooth gradient for your slopes.
 
<ahttp://www.simtropolis.com/idealbb/files//7%20-%20Slope%20Laid%20Bare%20SC.JPG align=baseline>
 
Now, lay one way roads at each corner...one to go IN and one to go OUT for each. this way, your sims will be able to access/leave from/to any point on the map.
 
<ahttp://www.simtropolis.com/idealbb/files//8%20-%20In%20-%20Out%20Direction%20Arrows%20SC.JPG align=baseline>
 
If you recall, I asked you not to take your avenues in too close to the shopping area. This was because you need transit stops, pedestrian access and some eye candy decoration around the entrances. The next screenshot shows my own preferences but you may well want a different configuration.
 
You can see in the next two screenshots below work by morifari & siqueira_scb (walls), marrast (steps) and bgtcn (bus stops). The pedestrian access to and from the steps are the tiles provided in the road menu with the NAM. I'm not sure who the poplar trees are by, but I will search through my plug-ins list and edit them into the post later.
 
<ahttp://www.simtropolis.com/idealbb/files//9%20-%20Bus%20Stops%20-%20Wall%20-%20Steps%20SC.JPG align=baseline>
 
10%20-%20Ped%20Entrance%20SC.JPG
 
 
Next, you will need to carry out the following 3 stage process to join the one way access roads into the shopping centre itself. begin in each corner with a one way roundabout (you'll need the NAM for this).
 
<ahttp://www.simtropolis.com/idealbb/files//11%20-%20Corner%20Roundabout%20Start%20SC.JPG align=baseline>
 
<ahttp://www.simtropolis.com/idealbb/files//12%20-%20Corner%20Roundabout%20Walls%20SC.JPG align=baseline>
 
<ahttp://www.simtropolis.com/idealbb/files//13%20-%20Corner%20Roundabout%20Complete%20SC.JPG align=baseline>
 
Repeat for each corner.
 
<ahttp://www.simtropolis.com/idealbb/files//14%20-%20Corner%20Roundabout%20Zoom%20Out%20SC.JPG align=baseline>
 
Well that's pretty much it for the tutorial...how you fill the centre itself is up to you and your BAT list.
 
Here's how I did it, but first the credits.
 
You'll see billboards by dev and extensive use of jeronij's tarmac paths set to produce the parking. All BATS are listed in the next screenshot.
 
<ahttp://www.simtropolis.com/idealbb/files//16%20-%20Far%20Zoom%20SC%20+%20Credits.JPG align=baseline>
 
<ahttp://www.simtropolis.com/idealbb/files//17%20-%20Zoom%20Out%20SC%201.JPG align=baseline>
 
<ahttp://www.simtropolis.com/idealbb/files//18%20-%20Zoom%20Out%20SC%202.JPG align=baseline>
 
<ahttp://www.simtropolis.com/idealbb/files//19%20-%20Finished%20SC%201.JPG align=baseline>
 
<ahttp://www.simtropolis.com/idealbb/files//20%20-%20Finished%20SC%202.JPG align=baseline>
 
<ahttp://www.simtropolis.com/idealbb/files//21%20-%20Finished%20SC%203.JPG align=baseline>
 
<ahttp://www.simtropolis.com/idealbb/files//23%20-%20Finished%20SC%205.JPG align=baseline>
 
 
 
24%20-%20Finished%20SC%206.JPG
 
<ahttp://www.simtropolis.com/idealbb/files//25%20-%20Finished%20SC%207.JPG align=baseline>
 
 
I hope you like, but that's all for now.
 
Rochefort

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Nice tutorial and step by step process you've shared with us. My first thought is that these plobable lots must also provide jobs as well as taxable income for the city. Do they? The title of the thread lead me to believe this might be simply a zoneing tutorial though. I do think that properly layed out commercial zones are what drive a city to success. Any plans for laying out a growable shopping center/commercial zone district that would be tremedously successful? Other than a simple 6x6 grid, are there any ideas on how to force traffic patterns into an area for high customer counts? Oh and i can't say it looks all that american. Nothing is so well planned/ layed out over here as your city is :

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Would be neat if someone went all-out and made a mall replica-- not the small malls that might appear here and there that maxis has, but the megamalls in the US- Arundel Mills with its Giant Muvico Megaplex is one. That would probably be 20 by 20 tiles! Good lordy. But to just see one in-game... awesome. This tutorial almost does that... just seeing the avenues and diagonal intersections reminds me of it.

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I think they come with the Network Add-on Mod (NAM). But unless someone has a different host, you'll have to wait for the site to come online to download it.

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WOW!!!! you have a great imagination and artistic abilities. i only wish i could dream up a shopping center like this with the lay out and everything. kept me 100% captivated.

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Wow great job Rochefort !!! Looks very nice, and real too (yes that kind of zones exists in europe !!)
Can you tell me what are thoses things : the little fountain in the center of your roundabouts and the fenced little grass lots, that you put around them ?... they are nice !!...

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Very good Perhaps put a motorway tunnel through the middle just like the A1(m) does under the Harvey shopping centre near Harlow (sorry couldn't find any pics on the net)

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Just so ya'll know...I did some searching while the site was down and managed to find what seems to be an official NAM site. Either way, official or not, it has the download for the current name and a forum to discuss it. Official NAM Site???

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Thanks to everyone for the kind words. In answer to the specific questions: Gnargenox: maybe there's a tutorial waiting to be written on that, but I think most people will tell you to route your traffic from residential to industrial through your commercial areas to increase traffic and therefore customer count. I'll take a look at it anyway and see if there is something I can put together with an ounce of originality to it (not an easy task). matt_sbs: Gman55 has answered your question, which I thank him for too, but it does also relate to the questions asked by SuperBeber. The fountain in the middle of the roundabout is produced simply by "plopping" a single road tile in the centre space once the roundabout is formed. The walls I've used are by siqueira_scb and once the STEX is back up and running, a quick search will find you a full range of alternatives he's submitted. I'm glad you liked the tutorial and once I get round to adding my signature back up again I'll be using the tutorial thread as a link to each one I post. Thanks once again for the posts. Rochefort

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I've been trying for months to make a shopping area look this sweet.  I'm doing ok now, but this tutorial gives me many more ideas of ways to build them.  Great work!

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Thank you fitzxc98, I appreciate your comments.

I think you hit the nail on the head about what I want to achieve personally from my tutorials. I'm honoured if people copy my designs but I'm even happier if they encourage game players to experiment more and perhaps produce something they can be proud of that maybe they wouldn't have thought of before.

If anyone wants to post their designs on any of my threads (as long as they are on topic of course) you are more than welcome and I'd love to see them.

Rochefort

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There's one thing I can't figure out... maybe someone can help me with this... I can't run a ROAD into a ONE WAY ROUNDABOUT. All it does is turn the roundabout back into an intersection and I can't figure out why. The NAM worked before but even when I reinstall, it does the same thing. Any ideas??

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jeffypop:

Can you please post an image in my tutorial thread and I'll answer the question if I can.

EDIT: It's just occured to me that you may be forming 2x2 one way roundabouts which would indeed turn back into intersections if you connected a road. The answer could simply be to produce 3x3 one way roundabouts (you'd need the NAM to make the ones in the shopping centre pictures above).

Rochefort

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Lol yes, french people read it (almost one ore two 4.gif).
And don't bother, your french is perfect Rochefort4.gif

Your tutorials are very good, I love them and i'm sure that it helps a lot of people.
Thanks for all your tutorials
Beber

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Bravo Rochefort. Great tutorial. Interesting use of lots and bats. great. I will use some of your tips definetally!

ducky.gif  Here's a Ducky for your great tutorial.

Nik-Nik

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