Please help us for July 06/30/2017
18 posts in this topic
This subject is something I have thought about for a long time. I love all kind of city building games, but SC3000 has always been my favourite. Why is this? Well, other than some childish nostalgia I think map size has a lot to do with it. I have played a decent amount of SC4, but I have always been frustrated about the small map sizes. I know you can build large regions in SC4, but these regions consists of smaller independent maps that are rendered independently. This has always irritated me with SC4, since I never had the feeling that I was building something very large in one picture.
I know the map size in SC3000 isn't very large either, but I do think it is easier to build a metropolis like city in one map in this game.
Please correct me if I'm wrong. If there is something I have missed about SC4s map sizes, I would love to hear. SC4 is such a nice game, the graphics are awesome and way more realistic than SC3000. The community and downloads has always been bigger and better for SC4, so I would love to make a switch to the game, but I never think I will unless one can build large cities in ONE map.
Do you guys know something that I don't?
I have being fighting with these glitches for the last couple days. I haven' loaded anything recently, they just appeared (disappeared) all by themselves. The bad thing is that they are hampering my game something serious.
Also, the little panoramic image of Paris in my signature disappeared too. But I already fixed that.
Entry 1: Beginnings of Seattle, Washington... and early setbacks/rebuilding.
As most of you know by now, I've been showing off bits and pieces of my work in progress of building Seattle, Washington for Cities:Skylines. I feel it is time for me to consolidate my progress work in a CJ place so I can share and you see my continual work in as close of an interesting city. Some background on myself, I've loved SC4 finally came back to the city simulator world when Cities:Skylines came out. My decision to build Seattle is due to living in the Pacific Northwest, although not in the city itself, for a number of years and the challenge it presents to a city planner.
So without further ado, presenting Seattle!
I took Steam workshop map of Seattle and then I roughly recreated the regional highway network. This work goes back sometime before After Dark.
It was here that began my work on perfecting multi-level interchanges with the signature work on the Interstate 5 and Interstate 90 interchange. This is first version built in map editor, obviously not perfect. You'll see throughout this journal the gradual improvement on this design, which influences how I build interchanges now.
As you can see, learning the finer details of onramp/offramp placement is pretty key to making good looking interchanges. Too bad there was not any retaining walls at the time...
Oh hey, look sunken wall assets are made. This was my first real test of using them to prop up a hill slope while using duckclog's pillars. Unfortunately, I only had a single save file at this time of Seattle and the save file was corrupted.
Well, it was a learned lesson to have two save files of that ever went down again... but the corrupted file incident provided an opportunity to rebuild in a more correct way. I started Seattle again in the southern industrial heart near the I-5/I-90 interchange and made some immediate build changes.
First, Holgate Street Bridge and rebuilding Interstate 5 as elevated viaduct highway as it should be through this area.
Second, rebuild western termius of Interstate 90 near Safeco and Century Link Fields.
Rebuilding the Interstate 5/Interstate 90 interchange in it's third and final configuration. Sorry about the quality of this particular shot... As noted that new placement means a new alignment of the rest of Interstate 90 northward eventually. Note that Interstate 5 is fully elevated now throughout this shot compared to earlier shots.
Finally, overview of Pioneer Square, Sodo, and Industrial Districts. Plus, early work on Seattle CBD layout.
Next time, the challenge of building Interstate 5 through the Convention Center.
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