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This thread will focus on improving and revamping the Transport Lines Manager mod, as well as potentially adding features from IPT and/or unique new features if possible.
Transport Lines Manager Reborn 6.0.1 now in the workshop.
Bugs as of 6.0.1:
Renamed depots are not working in the TLM listing and in depot details windows. Bus stations and terminals are wrongly listed as depots. Not show cable car stations on linear map as near transport. Ticket price changes not being implemented. Sort lines by colour not working. OP is below:
The creator of IPT hasn't been online in over 5 months, and the creator of TLM hasn't been online in nearly 1 month. Mass Transit DLC is coming out in a few weeks, and I don't know how either of these mods will fare with changes being brought to the transit system.
Is anyone in touch with either of these authors? I would especially hate to see TLM go to the dustbin of modding history considering how many options and useful configurations it provides (plus the aesthetics!) such as changing frequency depending on time of day (such a no-brainer), and IPT has excellent debunching. Now that these two mods are nearly incompatible, and with the DLC coming out soon potentially rendering both useless, something must be done. They're far too valuable to go to waste.
If we can't get the authors to update their mods or publish their code for others to carry it forward, can we all maybe pitch in and create an entirely new mod from scratch? Is someone working on this already? Even with the improvements being brought with the free upgrade/DLC, I feel TLM/IPT features will still be vital to many player's C:S experience. What do y'all think?
So I was recently looking at some Japan driving videos and got inspired to make some highway pillars.
I'm planning to make an entire set of various types of pillars in this style, even a 6cell over-canal pillar. (if it goes okay)
Tell me what you think about my first attempt, I need to nail the style and the details before I start making other variations.
Constructive criticism welcome, also any ideas.
By the way, do pillars have LODs like regular buildings? I should just make it just the pillar, without the small details - pipe, wires, supports.
Not sure when they're going to be done and available.
So, with the addition of blimps to the new expansion, I made a real scale Graf Zeppelin. It's my first time with a vehicle and weird stuff is happening.
First, vanilla motors seem to be in the model and I don't know how to remove them (also the lateral screens, but they are hide inside the model, so is not a problem).
Second, my motors don't spin as they should, only two of the four rotate, and they do it in the direction of wheels...
Any idea on how to solve this?
I'm really happy that the Asset Editor got some improvements. Most importantly, it seems to be much more stable now! I can do things now without crashing that would have crashed me 100% of the time previously. I can even use the Asset Editor without unsubbing to my 1000+ assets and 30+ mods. Previously, this was unthinkable. It's still sluggish, but it's actually use-able. In -noWorkshop mode, I can do "New Asset" after importing an asset without crashing, which I could never do previously.
We also have some new options in the building stats window, particularly a dropdown list of monument templates (and one called "always unlocked" that doesn't have silly requirements) instead of the binary "use monument template" button that we had previously.
And ofc now we can mod citizens. I'm really looking forward to some new folk to populate my world. Is anybody working on any new cims yet?
Are there more changes that I haven't noticed?
To the North to be specific. We have mass transit and culture. We have old buildings, and we have alot of rails.
This city journal will focus on function, infrastructure, public spaces and mass transit. Not the DLC, but real functional mass transit, Scandinavian/Northern european style. I will guide you through the larger urban area after the jet lag has let off. Welcome.
A bit before landing, in the background you see Morstad, where we will spend most of our first tours.
Older part of the urban area, Gamla Stan (Old Town).
Can you spot the rail station? Hint: Walk down the road.
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