Please help us for July 06/30/2017
9 posts in this topic
So, i just installed NAM for SimCity 4 because i saw pictures of the highways and thought they were really cool. Now, i just learned that NAM is MUCH more complicated that i thought. but i guess i could catch onto it eventually.
Here's my questions for now.
1.) is there a way to connect a NAM-road to a normal SimCity in-game road? and if so how?
2.) is there a way to connect a NAM-highway to a road? and if so how?
3.) for the NAM highways and neighbor-cities-connection, is there a certain thing i have to do to make the NAM roads or highways go out of the cities and connect to the other boarding cities?
Also, are there any tutorials i can follow? most of the ones i found online are outdated.
SimCity 4 is a spreadsheet that will never be balanced, but that’s what makes it so fun, even 14 years after release.
Yesterday, an article about SimCity 4's Network Addon Mod, a comprehensive mod for roads and traffic in SimCity 4, reached the front page of r/Games.”Not only has SimCity 4 survived, it has thrived with new creations offered daily by content-makers, and has even evolved with substantial player-developed modifications like the Network Addon Mod,” author Dirktator wrote. While that’s definitely true, and the thriving mod community for SimCity 4 is a joy to browse through, after playing until two in the morning I can safely say that SimCity 4 also holds up on its own.
Full article: http://kotaku.com/SimCity-4-is-still-great-1796823071
So, those FLUPs in NAM really had me confuzzled for a while.
I'm going to attempt a tutorial which I wish I could've found whilst I was having difficulties in learning this concept. I simply don't do well with videos as instructions and all the nicely written tutorials I found have long since lost their pictures. For all the peeps who already know these basic steps I'll ask if I'm over thinking this and how could this be improved. For peeps using NAM for the first time I hope this proves helpful. (I'm using way more pics than is prolly necessary cause I like seeing each actual step and the change which occurs.)
Let's start with the thriving metropolis of First FLUP (Population: 5). It's simply a Road running East/West with a house on the west portion. A Street runs North/South intersecting the Road to the east of the house. At the north end of the Street is a farm.
Using the Route Query tool we see that 2 pedestrians walk to the farm and one freight truck goes south from the farm, turns west, and drives off the map at the Road's neighborhood connection.
What I'm going to do is for a proof of concept rather than a suggestion on city layout. First I bulldozed the Street connections both north and south of the East/West Road. (Bulldoze one tile on either side and leave the Road still fully intact.)
Next I select FLUP from the Transportation Tools / Build Roads menu and hover it over the Road where the intersection used to be. By default it is the Ramp for underground Road.
Now I tap the Tab key until it changes to Diagonal underground route under straight Road. This is a preliminary step to get to what I really want. (This part was not at all intuitive to me.)
Then use the End key until it changes to Straight underground route under straight Road. (It looks like a narrow dirt path running perpendicular to the Road.)
And here it is after plopping. (It now looks like a normal road with the same kind of sidewalks you get next to commercial zoning.)
Going back to the Transportation Tools I select FLUP again. (It's back to the Ramp for underground Road.) I position it one square north of the Road at the south end of the Street in the empty space.
Press Tab key until it changes to Street ramp connecting to underground road.
Press Home key once and it rotates to the proper orientation:
Now click to plop it and we see the Street going down a ramp which looks like it's going under the road.
With this particular FLUP still on the cursor I moved directly south of the Road in the space between the rest of the Street.
At this point I thought I could just use Home or End keys to rotate it into position, but NO, that didn't work. So, I moved south one more tile so it was on top of the Street and then it auto rotated.
Next I moved it back one tile north next to the Road.
And here it is after plopping:
To test that it would actually allow traffic thru, I then connected the east end of the Road with the south end of the Street forming a small square with them:
And using the Route Query tool we see 2 cars and 1 freight truck are now using the FLexible UnderPass.
Edit: Useful tip suggested by @Mandarin(a): Use Shift-Tab to cycle thru the items in reverse order. This is especially useful if you hit Tab too many times and want to go back to a previous option.
Note: This is the ideal part of a community helping each other. I was aware of this, but it did not occur to me to include it when I was writing this guide.
Edit 2: FLUPs can be use as underwater tunnel too. See Ro-Bo's: How to Build Underwater Tunnel Using Flexible Underpasses (FLUPs).
Edit 3: I've added a Tutorial for Road under Rail to this thread. Edit 4: Added Tutorial for Avenue under Rail.
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