• Moose
  • Announcements

    • Dirktator

      We're close! Please help us reach our April & May goals!   04/28/2017

      We're getting close with our April goal - please help us over the final bump! Your donations not only help keep the site up and running, but also allows us to expand some functionality and upgrade other features of the site periodically to stay current! We're looking for some community support to help us get a new Chat system (as you know our old Chat is no longer supported by IP.Board). A new system promises to give us many more options and all for fairly little cost, relatively speaking. Please help us reach our April goal so we can keep bringing you site improvements as well!  Donate and Get a Gift or Donate Any Amount Thanks so much! - Dirktator & The Admins
daderic888

Vertical Scaling

13 posts in this topic

G'day guys,

I'm still in the process of creating my stack of BATs from my favourite part of the world.

Lately, I've been reading about the vertical scaling aspects and a question has come to mind:

I have been creating my BATs calculating about 133% of the vertical dimension. For my residential BATs, I have made them 6 metres in height for each floor.

From what I have been reading, there may be a scaling tool in the BAT.

Would it be better for me to continue as I have been doing or to make the BATs height at real world heights (which would be about 4.5 metres per floor) and use this scaling tool (wherever it may be in the BAT)?

korver and CT14 like this

Share this post


Link to post
Share on other sites

I don't believe there's any big downsides to doing that method, but I would highly recommend just modeling at real world heights and then scale up everything 1.33 once you're done and about to render. Most BATers do this and it's a much easier way to go about it IMO - a couple of clicks at the end and you're completely done.

JP Schriefer, CT14 and daderic888 like this

Share this post


Link to post
Share on other sites

Korver is right, it's way more practical to model everything in real world measures and when you finish it you just select everything and resize to 133% vertically.

I don't know what kind of house you're doing, but I think 4.5m is too tall. I believe 2.8 to 3.0 meters is good to house dimensions. If you're recreating a RL building I recommend you to use Google Earth Pro. It's for free and you can use a tool to measure length, width, and in some cases, height.

CT14, daderic888 and matias93 like this

Share this post


Link to post
Share on other sites

Thanks korver & JP Schriefer.

I'm in the process of creating mid to high rise BAT's. So, 3 metres per floor sounds better.

Where would I find the scaling tool in the BAT?

Here are 2 pics of the one I'm currently making.

2 Venice Street, Mermaid Beach - Street View 1.JPG

2 Venice Street, Mermaid Beach - Street View 3.JPG

Share this post


Link to post
Share on other sites

Thanks mate,

I forgot to mention that I'm using GMAX and I think I found it (attached).

From the looks of things, I would have to scale it on the Z axis.

Would I just type in 133.0 in the Z box?

Scaling Tool.JPG

Share this post


Link to post
Share on other sites
2 hours ago, daderic888 said:

Would I just type in 133.0 in the Z box?

That is the correct input to add 33%. But it should be noted, due to quirks of how gMax works, you need to select all the objects in your scene beforehand and "group" them together before doing this. Otherwise you'll end up with a real mess of objects out of place.

Share this post


Link to post
Share on other sites

On my office midrises, I modeled the floors above the lobby/ground floor at either 4.25 or 4.5 meters each.  Oddly enough, I rarely model stuff and then scale it; I've just accustomed myself to modeling with the scaling in the back of my head (ie. overcompensating for height and then just expecting gmax to squish things a little bit vertically).

daderic888 and CT14 like this

Share this post


Link to post
Share on other sites

I model as close to real scale as possible then scale up at the end.

In addition to what has been said above, you'll need to move the model vertically a little bit after scaling, to sit just above 0 on the Z axis again. I like to use the Left ortho view in Gmax to do this.

If you have custom LODs make sure they are visible/grouped with the model before the 133% scaling/repositioning, or they won't match up anymore. If the LODs are just a box, remake them after.

daderic888 and JP Schriefer like this

Share this post


Link to post
Share on other sites

Ah ok, thanks for all of this.

One more thing, should the ground floor / foyer / lobby should me made at about 6 metres in real world scale as suggested in a reply in one of my previous posts?

Share this post


Link to post
Share on other sites

I almost always make the ground floor taller than the floors above; more often than not, there's a high-ceiling lobby or mezzanine or some feature inside the ground floor that would account for it.  Not only that, I do find that if the ground floor isn't taller, the building will have a squished or squat look.  Like a Corgi.  Not that I don't love Corgis, but it always looks odd to me.

I also usually make the uppermost floor a bit taller too - you don't just get a ceiling on the inside of the top floor, with the bottom of the exterior rooftop just floating right above it.  There's usually cornice or dentals or detail work, and visually it's more appealing to the eye.

daderic888 likes this

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an Account  

Sign up to join our friendly community. It's easy!  :thumb:


Register a New Account

Sign In  

Already have an account? Sign in here.


Sign In Now


  •  
  • Similar Content

    • By SimCoug
      Description:
      This is a set of 30 growable R$ Farmhouse lots that are designed to fit in rural settings.
      There are two lot sizes - 3x5 and 5x5. The odd lot sizes was intended to ensure that you will have a good chance to grow these lots.  
      Be sure to use the shift key and measure out the exact lot size you wish (3x5 or 5x5)
      Each lot size has an assortment of lots that vary from Stage 1 to 3.  
      The look of the lots mirror the growth stages, with Stage 1 lots containing 1 or 2 houses, while stage 2 and 3 lots are more developed.
      As always, prop families are used exensivly and you will not see the same lot appear twice.   
      These 'farmhouses' will only grow on the Chicago tile set (growth stages 1-3).

      Dependencies:
      BSC Textures Pack CycleDog Vol 1
      BSC MEGA Props - CP Vol01
      BSC MEGA Props - CP Vol02
      BSC MEGA Props - SG Vol01
      BSC Mega Props - JMyers Agriculture 01
      BSC Mega Props - JMyers Agriculture 02
      BSC MEGA Props - MJB Vol01
      CP Early 19th Century Small $ Houses ('CP_Early19thCentury_Small$Houses.dat' file only)
      JMyers Homes Vol 01 ('Props' and 'Textures' folders only) 
      JMyers Farms - Corn Crops Vol 2 (.sc4model and .desc files only - lot files are not necessary)
      SPAM Super Resource Pack (If you already use the full SPAM MOD you do not need this)
      Wild West Shotgun House Growable by onlyplace4 ('Wild West Shotgun House Props.dat' file only)
      wmp_fence_props03.dat
      wmp_garden_props02.dat
      KrashSpeed Mailbox Set
      Maxis bldgprop_vol1.dat & bldgprop_vol2.dat (everyone should have these)
         
      Installation:
      Simply unzip the file and put the entire 'SimCougs R$ Farmhouses' folder in your plugins (don't forget the dependencies).  

      Developer notes: 
      I know, I know, you are all thinking "Holy stinkin' propbarf Batman!"  
      Yes, I realize the dependency list is extensive, but I like details on my lots, and these prop and texture packs have been hand-picked to offer the greatest bang for the buck.
      As always, prop families were used extensively, so I guarantee you will not find the exact same lot twice (and if you do, you should buy a lotto ticket).
      These lots were put together with my CJ 'New SorGun' in mind, so they have more historical/rural feel but they will not look out of place in your rural areas.
      These lots look best when used in conjunction with other rural SC4 resources (like farm fields, orchards, etc).      

      Support:
      For questions regarding this set, please feel free to visit my Lot Development Thread (SimCoug's Lot Den).

      Special Thanks:
      An extra special thanks goes out to krashspeed for allowing me to use and distribute his rural baskebtall hoop prop.
      Thanks to OP4 for creating the BLAM blank, which was used as the model for these lots.
      Thanks to the great BATers who generously shared their creations - this set would not be possible without them.  
      Also, thanks for the gang over at SimPeg for all the suggestions and encouragement.
    • By JakeMD
      Welcome!

      Saw something you liked in someone's screenshot but can't find it? Vaguely remember seeing something once, but you don't know where it is? 
      Wondering whether or not a plugin of a certain type exists?

      This is the thread where you can ask for help finding things.

      When asking, please be as descriptive and specific as possible. This can help people to understand what you're looking for.
      If possible, screenshots are also encouraged.

      This thread is a direct continuation of the original topic, which got too big. Someone might have already been looking for the same thing as you, so checking there first might get you your answer faster.
       

      P.S. If you would like a particular BAT to be made, please request it in the BAT Request Thread.
    • By daderic888
      G'day there!
      I am now in the process of creating my first of many BATs using GMAX.
      This is a mid-rise residential block of units of 6 floors on Queensland's Gold Coast.
      Thanks heaps for all of the advice so far. I have been referring to the BAT Essentials and I will catch up on any other tutorials.
      I made each floor 3 metres in height and the splines are extruded by 0.3 metres. So far, I grouped all of the completed walls in case I need to move them for some reason. I'm thinking of, when scaling the whole thing to fit in with the visuals in SimCity 4 Deluxe, it won't look like a dwarf (I hope that it will work out).
      I made the doors red and windows blue so that I know what is what. I did create a standard primitive (shown as dark green).
      All of the dimensions are pure and utter guesses as the Google Earth Pro way of gathering dimensions doesn't seem to work on my laptop and desktop for some bizarre reason. I used metres as the unit of measurement.
      Please feel free to give some much appreciated advice, it would be pretty helpful.
       





    • By Joe_Winko_From_YouTube
      Is there a tutorial i can follow for importing custom 3d objects i made into SimCity 4? like if i wanted to put a statue into a city in SimCity 4, how would i do that?
      I know i would need to use a program called Gmax and building architect, but im not sure how to do it with that.
      Also, would i need to resize the statue in Gmax first? and if so, how big would i need to make it?
      does anyone know of any tutorial i could follow? please help <3 
    • By Don_Pato
      A custom stadium, inspired by Municipal Stadium of Braga, Portugal. This BAT is simple ,without details.
      Gigante del Pacífico Stadium - Wainor City, Metzú Republic (City Journal)
  • Recently Browsing   0 members

    No registered users viewing this page.