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Saw something you liked in someone's screenshot but can't find it? Vaguely remember seeing something once, but you don't know where it is?
Wondering whether or not a plugin of a certain type exists?
This is the thread where you can ask for help finding things.
When asking, please be as descriptive and specific as possible. This can help people to understand what you're looking for.
If possible, screenshots are also encouraged.
This thread is a direct continuation of the original topic, which got too big. Someone might have already been looking for the same thing as you, so checking there first might get you your answer faster.
P.S. If you would like a particular BAT to be made, please request it in the BAT Request Thread.
KOSC Presents: Industrial Revolution Mod - Logistic Filler Set 1
This is a set of ploppable filler lots for dirty, manufacturing, and hi-tech industry which are designed to add some logistic support to your industrial areas. The set was designed with IRM in mind and as such, utilizes matching bases and walls from that of the original releases.
This package contains a set of 15 filler lots: 5 for dirty, manufacturing and hi-tech industrial areas. All the lots have props that are highly randomized. Parked trailers and semi cabs will show up in many different sizes and forms and sometimes not even at all.
Lot stats are designed to match the original IRM fillers as closely as possible. This includes positioning indicators to help you align the lots with respect to other things around it. Every lot is nearly neutral, with negligible amounts of pollution, no power/water consumption and are maintenance free. All lots are $5 to bulldoze and are extremely cheap to plop ($5 for I-D, $6 for I-M, $7 for I-HT).
The lots are located in the landmarks menu and clumped together with the original filler sets.
Drop the files in your My Documents/SimCity 4/Plugins folder.
Use with the Industrial Revolution Mod and the associated filler sets is highly recommended. If you have the dependencies for those sets, you only need the following.
IdM - Trucking Essentials HD North American 40ft Semi Trailers Vol. 1 HD North American 53ft Semi Trailers Vol. 1 HD North American Semi Truck Cabs Vol. 1 BSC MEGA Props Misc Vol. 2 Standalone users will also need the following.
BSC MEGA Props SG Vol. 1 BSC MEGA Props CP Vol. 1 BSC MEGA Props Jestarr Vol. 1 BSC MEGA Props Jestarr Vol. 2 SFBT Essentials Textures
Railyard and Spur Textures, Mega Pack 1.02 Credit goes to T Wrecks for the original Industrial Revolution Mod, which served as a template for the lot design of this set, and MushyMushy for the trucks which were the driving forces behind the conception of this set.
Hello! I've waited nearly seven years to post this, talk about patience I guess!
It's not as crazy as it sounds though. I have been working on a city-building project since 2010 and have anticipated to make an announcement about opening the city once the time was right, to many internet communities. City of Rezdog is an old project of mine that I have slowly worked on for many years now. The city itself is in a virtual world platform, and it is not city-building in the sense of the city-building game genre. This is literal virtual city building and nothing more, at least for now. The city is built with primitives, flat pieces that can be shaped, or 3-dimensional pieces. So the city is built piece by piece.
City of Rezdog broke ground first in AlphaWorld on February 2014 on the ActiveWorlds platform. Since then the city has been moved to the Virtual Paradise platform, and has been rebuilt using a superior primitive system than the old. Before the city was built however, I created a draft of how the city could look. The following images below are the vector drafts of the how the first district is imagined.
This draft helped shape the city as it first broke ground. The more difficult and time consuming parts of the city had to be addressed firstly before true development could begin, such as scale, object use, texturing, graphics, in-world conventions i.e. sidewalk width, curb width and depth, roads, highways, pavement markings, signage, building theme, etc. Cause of this, most of the work has been in the background so to speak. A vast majority of the work has been planning and preparation for the city. Currently, the city is not a city, it is only a district, a small one at that. I have the minimum features of the city built to get the ball rolling for others to begin building in the district.
This is the beginning of what hopefully will be a city one day. The links below are aerial views of the old and new district, showing the work that has been done. The new district is completely different than the old, other than texture. Even the scale is different, as the old was too large.
As previously stated, the minimum has been provided for people to really begin constructing the city. This is a platform where people can come together and collaborate on building. Rezdog is a project with lots of detail, and with a lot of work behind it. Depending on what a person wants to do, they can be either be lightly or heavily involved in the development of the city. This is a project that can last a lifetime. It is in a world that is extremely sizable, big enough that it would likely never be filled. The following are more screenshots of the old and new district.
As you can tell, it is not a complete city, it is just the beginnings of a new town. It is not my intention to build an enormous city by myself, as I would find it lonesome and dissatisfying as I like to share my work, not to mention I couldn't do it all on my own. I am sociable, and I would like to build with others, making a community dedicated to crafting a virtual city. I felt Simtropolis would be a very fitting place to discuss my project, and to see if people would be interested in it. Below are a few links related to the city.
http://www.virtualparadise.org - Virtual Paradise platform
https://discord.gg/EwxHjC5 - Rezdog discord
http://www.lemfed.com/ - Lemerican Federation website
Thanks for reading!
Is there a tutorial i can follow for importing custom 3d objects i made into SimCity 4? like if i wanted to put a statue into a city in SimCity 4, how would i do that?
I know i would need to use a program called Gmax and building architect, but im not sure how to do it with that.
Also, would i need to resize the statue in Gmax first? and if so, how big would i need to make it?
does anyone know of any tutorial i could follow? please help <3
Rural Fire Watch
3 Engines with wider radius and lesser cost than the maxis grand fire station. Good coverage.
Monthly cost: ~$80
Fits almost everywhere: lot size 1x2.
The terrible amount of 2 dependencies is needed to make this work:
Modernizm Pack 6 by fordoniak
SM2 cell towers by the inimitable and unique Simmer 2
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