March goal: We're almost there! 03/20/2017Hi Community! We're almost there for our March goals! I just wanted to keep the momentum going so if you are able to help, please donate and get some gifts in exchange! Thanks so much to those who have helped out this month, we really appreciate it.
7 posts in this topic
Its seems that I can't just sit down and play this game, Don't get me wrong I love it it's great, The best city builder that we have ever been graced with and it has certainly set a new bench mark and lifted are expectations of what should follow. However at the moment I seem to spend more time in the workshop looking for new buildings, Cars and mods that I will never have time to actually build or play with as I'm always in the workshop but I still "NEED THEM ALL", Am I alone on this or is this a subscription addiction that touches many past me. Lets see how many people can relate to this below.
So I've decided to get rid of all of my mods and assets by removing them from the folder they are stored in.When I start the game there is no detected custom mods and assets in game but when I go to my workshop items,it says I'm still subbed to them.Is there anyway to remove them from my subscribed items list.
Hi all. What is the minimum list of thumbnails required to fully control all of the images in your asset publication? Right now I'm doing <all of them> to make sure none get left out, but I'm pretty sure they're not all needed.
My noob list of all of them:
First clickable folder during asset creation (top right) asset_thumb.png asset_tooltip.png
Second clickable folder during asset creation (bottom right)
Clickable folder whilst sharing asset to Steam Workshop
PreviewImage.png (can be 512x512 for Steam Workshop thumbnail)
Which ones of these do you actually need?
By CSL Info Squad
In an effort to bring some organization to the CSL Steam Workshop, this thread is a showcase of key authors to watch out for. Now we can confidently plunge into this project after receiving plenty of encouragement both from the community, as well as from our friends over at Paradox Plaza.
Listed authors may develop items which you think add something beneficial to the game, and you believe others may find useful (in terms of quality, stability & ease of use). In essence, it's a list of the very best authors out there, with links to their Workshop pages & examples of content.
To improve the gaming and modding experience of the CSL community by suggesting and encouraging quality standards. Also to provide an incentive for authors to adhere to them and adopt better practices -- both in their modelling process as well as the publication process.
An organized, quality-brimming Workshop and a vibrating, dynamic, constantly improving wider community of users and content creators.
Please post below to suggest new authors for consideration!
(Original template format created by TPB, now maintained by the CSL Info Squad).
The list will be organized into categories (please feel free to suggest additional ones).
Includes authors of any type of mod (by "mod" we mean anything that is code based, as opposed to game assets).
Authors who create buildings using models from outside the game. Any asset type, including intersections, if they have custom models (yes it's possible).
Authors who create intersection assets, transit stations, or anything else transport related. There are a ton so we will limit it to the very best.
TREES & PROPS
Authors of eye-candy content. Flora, props, and any other asset that doesn't really affect game mechanics.
RESKINS / REBUILDS
Authors who are very good at re-building things using either in-game templates and props or other people's props and models, but with significant improvements in style and functionality.
Authors of Colour Correction Overrides.
The best map creators (in terms of realism, terrain features & playability).
If you think you should be on this list and are not, please feel free to suggest yourself for consideration.
However, keep in mind you'll only be added if you meet these standards:
Your assets/mods are crafted with a high level of professionalism.
Your assets/mods have detailed descriptions of what they do, how they work, their stats, tris count, texture size, etc.
You have been seen to be active, responsive and productive.You update your mods and assets, fix bugs, respond to feedback, improve.
Most of your assets/mods work as intended.They don't conflict with other mods, they don't corrupt saves, and ideally, don't cause your saves to break if removed.
Most of your assets/mods are original, relatively difficult to make.
At least one of your workshop items has 2000 subscribers or more.There can be exceptions to this if your content is incredibly good if still unknown.
We know that a lot of the authors we'll be adding don't really conform to all these standards, but their work in general deserves recognition.
Author names should be using their STEAM names always, so we can find them.
"Who to follow" on Steam Workshop? - Simtropolis Selection
Note: the list is not in order of importance or ability.
TREES & PROPS Coming soon!
RESKINS / REBUILDS Coming soon!
LUTs Coming soon!
MAPS Coming soon!
By Matthias King
I just started Steam and I got the usual notification down at the bottom that something was updating, but it went really slow like it was something big, or several items. When it was done, I went to my browse my subscribed items and there were two things that updated. A small prop and a very small mod. But it seemed like more was happening.
Since it doesn't tell you when something is getting pulled from your subbed items, does anyone know if mods or assets got pulled from the workshop in the last day or two?
Ever since NGON pulling his whole inventory without warning, I'm anxious every time I start Steam that something is going to be yanked out of my list and I won't know until I've loaded a game and notice something's missing, or worse, saved a game without noticing.
I have too many assets to check, and unless there's another way to find out that I'm not aware of, I just figured I'd ask and see if anyone else is aware of any assets getting taken down.
Also, this thread could become possibly a repository for any time an asset is pulled, to let people know.
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