• Moose
  • Announcements

    • Dirktator

      March goal: We're almost there!   03/20/2017

      Hi Community! We're almost there for our March goals!  I just wanted to keep the momentum going so if you are able to help, please donate and get some gifts in exchange! Thanks so much to those who have helped out this month, we really appreciate it.
Avanya

When someone steals your assets on the Workshop

7 posts in this topic

As usual some quality content from you! I've noticed you're pretty active in the comment section of such stolen assets, and that's something we should all be doing to make it a better place... I wouldn't be surprised that many people don't even realise they are doing anything wrong. This will sound like a "modding masterrace" thing but maybe some very "casual" players (why not pretty young) who don't have much knowledge of the whole asset creation process just wanted to change a couple of props of a cool building they found and figured they could share their nice creation without looking any further. That being said there's no doubt many people are just dishonest. The C:S Workshop can look pretty messy but it's nothing compared to the Banished Workshop, where most items are just stolen mods, it's crazy :D

Thanks again for this guide!

Share this post


Link to post
Share on other sites

Someone just asked me to allow him for reupload of my asset, under the very same asset he wants to reup.

People are weird.

 

 

Share this post


Link to post
Share on other sites

Here is an excerpt from Cities: Skylines own EULA:

"4. User Generated Content
 
Some of Paradox´s Games allows you to create and make available to other users your own created content (“User Generated Content” or “UGC”). You hereby grant Paradox and its affiliates the nonexclusive, irrevocable, royalty-free, sublicensable, perpetual right to use, reproduce, modify, create derivative works from, distribute, transmit, broadcast, and otherwise communicate, publicly display and publicly perform your UGC, and derivative works of your UGC, in connection with the operation and promotion of the Game.
 
Paradox is under no obligation to use, distribute or continue to distribute UGC, and you understand that Paradox may restrict, or remove, your UGC for any reason.
 
You represent and warrant that the UGC, and your grant of rights in such UGC, does not violate any applicable contract, law or regulation, and that the UGC is your original work of and does not infringe any third party´s intellectual property rights or any other rights."

 

BTW, I allow anyone to remix my content.

Share this post


Link to post
Share on other sites
8 hours ago, OcramsRzr said:

Here is an excerpt from Cities: Skylines own EULA:

"4. User Generated Content
 
Some of Paradox´s Games allows you to create and make available to other users your own created content (“User Generated Content” or “UGC”). You hereby grant Paradox and its affiliates the nonexclusive, irrevocable, royalty-free, sublicensable, perpetual right to use, reproduce, modify, create derivative works from, distribute, transmit, broadcast, and otherwise communicate, publicly display and publicly perform your UGC, and derivative works of your UGC, in connection with the operation and promotion of the Game.
 
Paradox is under no obligation to use, distribute or continue to distribute UGC, and you understand that Paradox may restrict, or remove, your UGC for any reason.
 
You represent and warrant that the UGC, and your grant of rights in such UGC, does not violate any applicable contract, law or regulation, and that the UGC is your original work of and does not infringe any third party´s intellectual property rights or any other rights."

 

BTW, I allow anyone to remix my content.

That's in relation to Paradox. However, when they want to redistribute custom content, they still do ask permission. Other users are excluded from this excerpt. 

Share this post


Link to post
Share on other sites
12 hours ago, Lost_Gecko said:

As usual some quality content from you! I've noticed you're pretty active in the comment section of such stolen assets, and that's something we should all be doing to make it a better place... I wouldn't be surprised that many people don't even realise they are doing anything wrong. This will sound like a "modding masterrace" thing but maybe some very "casual" players (why not pretty young) who don't have much knowledge of the whole asset creation process just wanted to change a couple of props of a cool building they found and figured they could share their nice creation without looking any further. That being said there's no doubt many people are just dishonest. The C:S Workshop can look pretty messy but it's nothing compared to the Banished Workshop, where most items are just stolen mods, it's crazy :D

Thanks again for this guide!

That's part of the reason I post on those assets. Ofc there are some who just don't know what's the proper way to do things and haven't bothered looking into it. I've encountered some who have then added the original creator's name in the description and I've left those alone. It's up to the creator if they're okay with that or not.

Personally I'm not a fan of those slightly changed assets, but I'd much prefer it if we can talk it out instead of putting in a report like this. I'm however 100% fine with people having local versions of my assets edited to their liking. :) It's partly to avoid too much bloat on the workshop, partly because I'd like to keep some control over my creations. Like Kliekie has said they're out little babies. :P And I have a certain standard all my assets have to live up to, which I can't really control if there's 5 versions on the workshop by 5 different people. But that's just me. :)

@OcramsRzr That's very similar to Valve's. We give them rights to do pretty much whatever they'd like with our creations.

2 people like this

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an Account  

Sign up to join our friendly community. It's easy!  :thumb:


Register a New Account

Sign In  

Already have an account? Sign in here.


Sign In Now


  •  
  • Similar Content

    • By grahamdunstan
      Its seems that I can't just sit down and play this game, Don't get me wrong I love it it's great, The best city builder that we have ever been graced with and it has certainly set a new bench mark and lifted are expectations of what should follow. However at the moment I seem to spend more time in the workshop looking for new buildings, Cars and mods that I will never have time to actually build or play with as I'm always in the workshop but I still "NEED THEM ALL", Am I alone on this or is this a subscription addiction that touches many past me. Lets see how many people can relate to this below.
       

    • By MisterBlueStar4
      So I've decided to get rid of all of my mods and assets by removing them from the folder they are stored in.When I start the game there is no detected custom mods and assets in game but when I go to my workshop items,it says I'm still subbed to them.Is there anyway to remove them from my subscribed items list.
    • By AmiPolizeiFunk
      Hi all. What is the minimum list of thumbnails required to fully control all of the images in your asset publication? Right now I'm doing <all of them> to make sure none get left out, but I'm pretty sure they're not all needed.
       
      My noob list of all of them:
      First clickable folder during asset creation (top right) asset_thumb.png asset_tooltip.png
      Second clickable folder during asset creation (bottom right)
      thumbnail.png snapshot.png
      tooltip.png
      Clickable folder whilst sharing asset to Steam Workshop
      PreviewImage.png (can be 512x512 for Steam Workshop thumbnail)  
      Which ones of these do you actually need?
    • By CSL Info Squad

      Welcome!

      In an effort to bring some organization to the CSL Steam Workshop, this thread is a showcase of key authors to watch out for. Now we can confidently plunge into this project after receiving plenty of encouragement both from the community, as well as from our friends over at Paradox Plaza.
       
      Listed authors may develop items which you think add something beneficial to the game, and you believe others may find useful (in terms of quality, stability & ease of use). In essence, it's a list of the very best authors out there, with links to their Workshop pages & examples of content.

       
      Mission
      To improve the gaming and modding experience of the CSL community by suggesting and encouraging quality standards. Also to provide an incentive for authors to adhere to them and adopt better practices -- both in their modelling process as well as the publication process.

      Vision
      An organized, quality-brimming Workshop and a vibrating, dynamic, constantly improving wider community of users and content creators.
       
      Please post below to suggest new authors for consideration!
       
       
      (Original template format created by TPB, now maintained by the CSL Info Squad).

      _______________________________________________________________________________________________________
       
      The list will be organized into categories (please feel free to suggest additional ones).


      MODS
      Includes authors of any type of mod (by "mod" we mean anything that is code based, as opposed to game assets).

      MODELS
      Authors who create buildings using models from outside the game. Any asset type, including intersections, if they have custom models (yes it's possible).

      TRANSPORTATION
      Authors who create intersection assets, transit stations, or anything else transport related. There are a ton so we will limit it to the very best.

      TREES & PROPS
      Authors of eye-candy content. Flora, props, and any other asset that doesn't really affect game mechanics.

      RESKINS / REBUILDS
      Authors who are very good at re-building things using either in-game templates and props or other people's props and models, but with significant improvements in style and functionality.

      LUTs
      Authors of Colour Correction Overrides.

      MAPS
      The best map creators (in terms of realism, terrain features & playability).


      If you think you should be on this list and are not, please feel free to suggest yourself for consideration.


      However, keep in mind you'll only be added if you meet these standards:
       
      Your assets/mods are crafted with a high level of professionalism. 
      Your assets/mods have detailed descriptions of what they do, how they work, their stats, tris count, texture size, etc. 
      You have been seen to be active, responsive and productive.You update your mods and assets, fix bugs, respond to feedback, improve.
       
      Most of your assets/mods work as intended.They don't conflict with other mods, they don't corrupt saves, and ideally, don't cause your saves to break if removed.
       
      Most of your assets/mods are original, relatively difficult to make. 
      At least one of your workshop items has 2000 subscribers or more.There can be exceptions to this if your content is incredibly good if still unknown.
       
      We know that a lot of the authors we'll be adding don't really conform to all these standards, but their work in general deserves recognition.

      Author names should be using their STEAM names always, so we can find them.

      _______________________________________________________________________________________________________

      "Who to follow" on Steam Workshop? - Simtropolis Selection


      Note: the list is not in order of importance or ability.


      MODS
       
      MODELS
       
      TRANSPORTATION
       
      TREES & PROPS  Coming soon!
       
      RESKINS / REBUILDS  Coming soon!
       
      LUTs  Coming soon!
       
      MAPS  Coming soon!
       
    • By Matthias King
      I just started Steam and I got the usual notification down at the bottom that something was updating, but it went really slow like it was something big, or several items. When it was done, I went to my browse my subscribed items and there were two things that updated. A small prop and a very small mod. But it seemed like more was happening.
      Since it doesn't tell you when something is getting pulled from your subbed items, does anyone know if mods or assets got pulled from the workshop in the last day or two?
      Ever since NGON pulling his whole inventory without warning, I'm anxious every time I start Steam that something is going to be yanked out of my list and I won't know until I've loaded a game and notice something's missing, or worse, saved a game without noticing.
      I have too many assets to check, and unless there's another way to find out that I'm not aware of, I just figured I'd ask and see if anyone else is aware of any assets getting taken down.
      Thanks.
      Also, this thread could become possibly a repository for any time an asset is pulled, to let people know.
  • Recently Browsing   0 members

    No registered users viewing this page.