• Moose
  • Announcements

    • Dirktator

      Please help us for June & July   06/20/2017

      This month we're hoping for a little bit of a boost this month or next, in addition to covering the regular bills, we could benefit from some hardware upgrades. STEX Collector's Set gifts can now be sent to you via digital download as well as regular mail if you wish! Every donation dollar goes toward keeping Simtropolis online and humming along. Your contribution counts! Hardware Upgrades As our website community software improves with more and more features, and as we bolt on additional features such as chat, the increased load to handle all these new toys is taking the server a bit to task. You may have noticed that we'd been forced to temporarily disable the chat as we worked out allocating resources for more optimal performance. Following this, we've applied a number of 'soft' changes such as caching options and experimented with server configurations (nginx as proxy, for example), so the hardware aspect is also an area we'd like to focus on. The last time we upgraded hardware was back in 2012, prior to the release of SC13. Your contribution means a lot! Your donation will go toward helping us to 1.) migrate to a newer server or 2.) at least get some ram/cpu/storage updates and any other infrastructure hardware or services. Donate and Get a Gift or Donate Any Amount Thanks so much! - Dirktator & The Admins

7 posts in this topic

Are there any good medieval city building games? or does such an type of game not exist? 

Share this post


Link to post
Share on other sites

You might find what you are looking for here:

(And, btw, it seems the Simtropolis server glitched and made two of this thread. I hid one of them.)

Share this post


Link to post
Share on other sites
1 minute ago, CorinaMarie said:

You might find what you are looking for here:

(And, btw, it seems the Simtropolis server glitched and made two of this thread. I hid one of them.)

it seems that a medieva lcity building game don't exist.

Share this post


Link to post
Share on other sites
Just now, Stellaris88 said:

it seems that a medieval city building game don't exist.

Have you already read that thread? I arrived at the opposite conclusion. *;)

_Michael, Ceafus 88 and APSMS like this

Share this post


Link to post
Share on other sites
4 minutes ago, CorinaMarie said:

Have you already read that thread? I arrived at the opposite conclusion. *;)

Yes

Share this post


Link to post
Share on other sites

Here's a Medieval City Building game:

MPRrCYP.png

Just kidding. This is just SC4 with a very specialized set of mods (BATs, LOTs, Custom Textures).

 

Actually, I've been having great fun with Banished, which is more of a resource-management type of game set in the Middle Ages. It's not an automatic game like SC4 or C:S because you need to place each building manually, but it's pretty fun and I've enjoyed learning the ropes. It suffers from agent-based simulation stagnation (the agents will sometimes not get to where they need to in time), but other than that its been pretty smooth. The game is very lightweight and doesn't require a lot of resources to run well.

Ceafus 88, matias93 and CorinaMarie like this

Share this post


Link to post
Share on other sites
8 hours ago, APSMS said:

Here's a Medieval City Building game:

MPRrCYP.png

Just kidding. This is just SC4 with a very specialized set of mods (BATs, LOTs, Custom Textures).

 

Actually, I've been having great fun with Banished, which is more of a resource-management type of game set in the Middle Ages. It's not an automatic game like SC4 or C:S because you need to place each building manually, but it's pretty fun and I've enjoyed learning the ropes. It suffers from agent-based simulation stagnation (the agents will sometimes not get to where they need to in time), but other than that its been pretty smooth. The game is very lightweight and doesn't require a lot of resources to run well.

Yes, banished is not an medieval city building game.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an Account  

Sign up to join our friendly community. It's easy!  :thumb:


Register a New Account

Sign In  

Already have an account? Sign in here.


Sign In Now


  •  
  • Similar Content

    • By doon
      The largest known city built without cheating, Setegria houses 6,015,141 sims.
      The design of the city features several minor improvements over the design of previous large cities. The number of subway stations has been reduced to 377, from 400 in Magnasanti. The number of police stations has been reduced to 53, from 55. Connections to other cities now occupy the same tiles as RCI buildings, saving another 33 tiles.
      This comes at the expense of some stability. Some residential buildings along the northeast and southeast edges are too far from nearby industry, and will eventually become abandoned. Changing the building style may cause the city jails to become overcrowded. Two extra jails should be built beforehand.
      Enjoy!
    • By doon
      Rigid city painstakingly built by Senrils, without any cheating. Showcased in this video as the ultimate SC3K city:
      youtube.com/watch?v=JbZWywA0xLg
    • By doon
      City by Douglas McMurray. In his words,
      "[Rosettia is a] city designed using an unique octagon pattern with a futuristic Asian architect. The city encompasses a mountain range as well as a water inlet. The forest enhances the city's landscape. The city is a major center for scientific and medical research, fine arts and healthcare. It also boasts a premiere mass transit system, a spaceport, and many other wonderful details."
    • By doon
      Roadless city built by David Worsley without cheating, containing over four million sims.
    • By doon
      Unfinished collaborative city between Imperar and Wiz. The original blurb:
      "A mysterious city, Intropia was conceptualized with help of a Dutch friend. With our ideas combined, we took turns building and let our minds run wild and free to create a city the likes of which we have never done before, a city of pure artistic imagination. Although not completed, the end result in our eyes, was a stunning, timeless, masterpiece.
      Intropia gave us the opportunity to try out some of the most radical design themes and styles that we could not have thought previously, had we not built the city together: endless streams of parks, trees, lakes, roads, including a vast dynamic network of strange shapes, places, patterns, spaces, and intense magnitudes of gentrification, all arranged in such a way that it gives the observer the impression that he or she was in a reality that was out of this world.
      One can simply fall in love with the quantified abundance of harmony and natural equilibrium that exists so expressively in this city.
      Happy touring! "
  • Recently Browsing   0 members

    No registered users viewing this page.