Please help us for July 06/30/2017This month we're hoping for a little bit of a boost this month or next, in addition to covering the regular bills, we could benefit from some hardware upgrades. STEX Collector's Set gifts can now be sent to you via digital download as well as regular mail if you wish! Every donation dollar goes toward keeping Simtropolis online and humming along. Your contribution counts! Hardware Upgrades As our website community software improves with more and more features, and as we bolt on additional features such as chat, the increased load to handle all these new toys is taking the server a bit to task. You may have noticed that we'd been forced to temporarily disable the chat as we worked out allocating resources for more optimal performance. Following this, we've applied a number of 'soft' changes such as caching options and experimented with server configurations (nginx as proxy, for example), so the hardware aspect is also an area we'd like to focus on. The last time we upgraded hardware was back in 2012, prior to the release of SC13. Your contribution means a lot! Your donation will go toward helping us to 1.) migrate to a newer server or 2.) at least get some ram/cpu/storage updates and any other infrastructure hardware or services. Donate and Get a Gift or Donate Any Amount Thanks so much! - Dirktator & The Admins
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Hey my game just went live on Steam. I've been working on the series since 2009.
A city builder that has all the bells and whistles you know and love with one twist. In Megacity Builder you build a whole nation not just a city. Pass laws at the national level. Fiddle with the budgets at the city level. Build cities like in classic city builders while producing resources to feed your massive capital. Massive game world to keep you busy building for many hours.
1) A city builder where you build not just a city but a whole nation.
2) Procedurally generated maps.
3) Subways, disasters, plumbing, everything you'd expect in a city builder.
4) Research products to sell on the world market.
5) Produce everything from tomato soup to jumbo jets.
6) Build rural towns to produce resources.
7) Build factory complexes at the capital.
8) Enact laws and national programs.
9) 190,000 tiles to build on. A truly massive game world.
10) Diplomacy with other nations
11) Trade resources with your neighbours.
12) Sandbox game play, be a peaceful nation or build a military.
13) Generous money supply, keep building not waiting.
I hope you enjoy it. I enjoyed making it.
So, I've been importing maps to the map editor after getting them pretty much how I want in a graphics editor. So far my chain has been:
Download from terrain.party (produces 8-bit grayscale PNG) Apply some curves in GIMP (still 8-bit grayscale) Convert to 24-bit grayscale in IrfanView and apply a bit of blur Import into C:SL The result is still a bit lumpy - and the smoothing tool is a bit heavy-handed/uneven.
I suppose, what would be useful, is if there were a way to smooth the whole map in the editor at once - or a better method of producing the 24-bit image
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