• Moose
  • Announcements

    • Dirktator

      Help us with our donation goal for a new Chat upgrade!   04/17/2017

      Your donations not only help keep the site up and running, but also allows us to expand some functionality and upgrade other features of the site periodically to stay current! We're looking for some community support to help us get a new Chat system (as you know our old Chat is no longer supported by IP.Board). A new system promises to give us many more options and all for fairly little cost, relatively speaking. Please help us reach our April goal so we can keep bringing you site improvements as well!  Donate and Get a Gift or Donate Any Amount Thanks so much! - Dirktator & The Admins

9 posts in this topic

 

 How do i solve traffic Problems in cities skylines? Such as massive traffic jams on the higwhay exit?

Share this post


Link to post
Share on other sites

Lower the volume of traffic or increase the number of lanes to increase it's capacity. Sometimes that will necessitate altering larger parts of your road networks, for example adding a new interchange to make a difference.

Stellaris88 likes this

Share this post


Link to post
Share on other sites
2 minutes ago, rsc204 said:

Lower the volume of traffic or increase the number of lanes to increase it's capacity. Sometimes that will necessitate altering larger parts of your road networks, for example adding a new interchange to make a difference.

yes but i have mostly Problems on the Highways not in the City.

Share this post


Link to post
Share on other sites

Doesn't really change things. The basic problem is too many cars/other traffic needing to use it. So if you can't increase capacity of the lanes, you'll need alternate routes to increase it. That can also include competing public transport, such as Rail, Metro or Buses that covers the route. Although if the bulk of the traffic is related to shipping goods or other services, public transport won't help much.

Share this post


Link to post
Share on other sites
Just now, rsc204 said:

Doesn't really change things. The basic problem is too many cars/other traffic needing to use it. So if you can't increase capacity of the lanes, you'll need alternate routes to increase it. That can also include competing public transport, such as Rail, Metro or Buses that covers the route. Although if the bulk of the traffic is related to shipping goods or other services, public transport won't help much.

yes the industries are the Problem.

Share this post


Link to post
Share on other sites

There aren't really a lot of options if that is the case.

Step 1 try to make sure the industries are fed from "hubs", which makes cargo transportation more efficient. Set up a Freight/Container rail terminal on the outskirts of your industrial areas. Have another one that feeds into the city itself where your commercial shops are most dense. That way the bulk of the goods can be transported by rail. Of course the actual goods will still need to use road transport between the hub and the final destination/pickup points. So it's imperative that the road links between Industry and the hub are well optimised. Similar storey for the hub for goods into shops. Ideally these hubs should be placed well clear of major commuter routes to prevent mixing of commuter traffic and cargo. If you get that right, you'll find things run a lot smoother.

Another important tip, the road that goes to the freight terminal should be one-way only. Allowing for maximum efficiency for traffic entering/leaving the terminal.

Some more info is here and here (Steam forums). Or perhaps a tutorial video is more useful?

 

CorinaMarie likes this

Share this post


Link to post
Share on other sites
3 minutes ago, rsc204 said:

There aren't really a lot of options if that is the case...

i had a city with 86k inhabitants, the traffic on the highway was extreme. but not in the city, only in the industrial zone and on the highway.

Share this post


Link to post
Share on other sites

So look at the information I linked too and you should be able to fix it. Since you can't possibly have spent as long doing that as I took to post the info in the first place, that's your starting point. I can't help further, train to catch.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an Account  

Sign up to join our friendly community. It's easy!  :thumb:


Register a New Account

Sign In  

Already have an account? Sign in here.


Sign In Now


  •  
  • Similar Content

    • By Avanya
      So I figured I might as well make a topic here, as this is most likely not gonna be the last time I ask for you guys' oppinion.  If I remember, I'll post WIP and releases of my buildings here.
      My current project is a bus depot that fits the european theme and I'm pretty happy with how it turned out - but I've ended up with two sizes of it and I just can't decide which I like the best and could see myself using both. So I'd love some feedback - which you prefer or if it makes sense to upload both of them.
      The small one is about the same size as the default one and has the same stats. The large one has slightly higher stats, but as depots can spawn infinite busses there's no benefit to the bigger one. I purely made it this large as the ones I took inspiration from were this size or bigger.
      Picture time!  




    • By kingleno
      Been a minute since I've posted here, but here's a few things in various stages that I've been working on lately. 
      *update for my Macy's
      *Dillard's
      *couple of seafood restaurants
      *Riverboat that never got off the ground that i'm thinking about reviving. 
       
       



       
       

    • By R3V0
      Hello, 

      Stadler EC250 ''Giruno''

      http://steamcommunity.com/sharedfiles/filedetails/?id=747637122

      Stadler EC250 International Variant
      http://steamcommunity.com/sharedfiles/filedetails/?id=748394486
      Bombardier Twindexx - SBB
      http://steamcommunity.com/sharedfiles/filedetails/?id=752795950
      Bombardier Twindexx - Chirpy Intercity
      http://steamcommunity.com/sharedfiles/filedetails/?id=753720144
      Stadler KISS - BLS 
      http://steamcommunity.com/sharedfiles/filedetails/?id=757644030
      Grand Central
      http://steamcommunity.com/sharedfiles/filedetails/?id=791997548
      Stadler KISS - SBB
       
      http://steamcommunity.com/sharedfiles/filedetails/?id=795073166
      Stadler KISS - SBB: Props
       
      http://steamcommunity.com/sharedfiles/filedetails/?id=795073736
      http://steamcommunity.com/sharedfiles/filedetails/?id=795074061
      Stadler - Glasgow Subway
      http://steamcommunity.com/sharedfiles/filedetails/?id=805595573
      http://steamcommunity.com/sharedfiles/filedetails/?id=805595183
      Toronto Union Station Complex

      http://steamcommunity.com/sharedfiles/filedetails/?id=842965326
      Stadler KISS - GO Transit 
      http://steamcommunity.com/sharedfiles/filedetails/?id=850173250
      Stadler KISS - GO Transit: Props
      http://steamcommunity.com/sharedfiles/filedetails/?id=850190573
    • By Rotype
      Does anyone know what dictates the volume of through traffic and if it's moddable?  I'm talking about the amount of cars that enter your city from one direction and simply pass through to exit somewhere else.  I'm trying to set up a particular story where the region starts off sparsely populated and rarely traveled and the huge volume of through traffic really throws off the theme - turning my single national road connection into a traffic jam.
    • By NICK97
      Mod Requirement(s):: Cities XXL Community Patch Mod XL Nation Furniture Dependency Pack Game Requirement(s):: Cities XL 2011 Cities XL 2012 Cities XL Platinum Cities XXL  
      Note: This Mod Can't Install Both Files With Traffic Lights Mod For XXL Because it might not work, Make Sure You Removed Traffic Lights Mod For XL/XXL and This Mod is Replacement For Traffic Lights Into Stop Signs Mod For XL/XXL
  • Recently Browsing   0 members

    No registered users viewing this page.