• Moose
  • Announcements

    • Dirktator

      Please help us for June & July   06/20/2017

      This month we're hoping for a little bit of a boost this month or next, in addition to covering the regular bills, we could benefit from some hardware upgrades. STEX Collector's Set gifts can now be sent to you via digital download as well as regular mail if you wish! Every donation dollar goes toward keeping Simtropolis online and humming along. Your contribution counts! Hardware Upgrades As our website community software improves with more and more features, and as we bolt on additional features such as chat, the increased load to handle all these new toys is taking the server a bit to task. You may have noticed that we'd been forced to temporarily disable the chat as we worked out allocating resources for more optimal performance. Following this, we've applied a number of 'soft' changes such as caching options and experimented with server configurations (nginx as proxy, for example), so the hardware aspect is also an area we'd like to focus on. The last time we upgraded hardware was back in 2012, prior to the release of SC13. Your contribution means a lot! Your donation will go toward helping us to 1.) migrate to a newer server or 2.) at least get some ram/cpu/storage updates and any other infrastructure hardware or services. Donate and Get a Gift or Donate Any Amount Thanks so much! - Dirktator & The Admins

73 posts in this topic

2 minutes ago, rsc204 said:

What, you mean the very thing you are so totally against? Sorry what is your Point?

 iam too lazy to install mods. :)

 

Share this post


Link to post
Share on other sites
Just now, _Michael said:

@Stellaris88

Shamless self promotion, but I  don't  think my cities look boring:

Neither does the work of @Korver, @rsc204, @Feyss, @Akallan and so forth and so forth and so forth. 

I agree so much.People who arent into aesthetics building do not know how many work does it take to produce a quality build

Share this post


Link to post
Share on other sites
2 minutes ago, Abrams124 said:

I agree so much.People who arent into aesthetics building do not know how many work does it take to produce a quality build

 

 simcity 4 cities look ugly.

Share this post


Link to post
Share on other sites
5 minutes ago, Stellaris88 said:

 iam too lazy to install mods. :)

 

If that's the case then I'm afraid SC4 simply won't remain appealing to you. Mods have kept the game's momentum going for 14 years. 

My plugin folder has thousands and thousands of files in it. That takes perseverance and patience and my game is better because of that. 

 

1 minute ago, Stellaris88 said:

 

 simcity 4 cities look ugly.

Check out the work of the users I mentioned in my last post. Let your mind be changed. 

RobertLM78 and kim026 like this

Share this post


Link to post
Share on other sites
3 minutes ago, Stellaris88 said:

 iam too lazy to install mods. :)

Wouldn't installing another game be more work?

It's simple really... A developer makes a game, but games development is an expensive and time consuming business. At some point the developer needs to generate income based on their investment, at which time the game gets released. So all such games will have a limited set of tools and number of building options.

Because SC4 was made so well, it's open-nature has nurtured a huge fantastical modding scene, the likes of which no other city builder can come close too. If you can't be bothered to install them, that's your choice, but for me they continue to evolve the game and make it more playable.

2 minutes ago, Stellaris88 said:

 simcity 4 cities look ugly.

I don't know what the purpose of such comments are. Let me be clear, if this thread is going to descend into troll-like behaviour, it will be swiftly locked. Everyone is entitled to their opinion, but if you truly think that, why on earth do you want to play it?

APSMS and kim026 like this

Share this post


Link to post
Share on other sites
3 minutes ago, rsc204 said:

Wouldn't installing another game be more work?

It's simple really... A developer makes a game, but games development is an expensive and time consuming business. At some point the developer needs to generate income based on their investment, at which time the game gets released. So all such games will have a limited set of tools and number of building options.

Because SC4 was made so well, it's open-nature has nurtured a huge fantastical modding scene, the likes of which no other city builder can come close too. If you can't be bothered to install them, that's your choice, but for me they continue to evolve the game and make it more playable.

I don't know what the purpose of such comments are. Let me be clear, if this thread is going to descend into troll-like behaviour, it will be swiftly locked. Everyone is entitled to their opinion, but if you truly think that, why on earth do you want to play it?

no the do not look good, because simcity 4 is an old game with old graphics. but the game itself is not bad.

CrybKeeper likes this

Share this post


Link to post
Share on other sites
3 minutes ago, Stellaris88 said:

no the do not look good, because simcity 4 is an old game with old graphics. but the game itself is not bad.

32857461585_d1f460bdb0_o.jpg

Note the forums can't display that image in its full glory. Click to see the full 1920x4922 image.

Boring? I think not.

Outdated graphics? Lol, show me another city builder capable of that quality?

Modded? Oh Yes!

APSMS, RobertLM78 and eple like this

Share this post


Link to post
Share on other sites
1 minute ago, rsc204 said:

Note the forums can't display that image in its full glory. Click to see the full 1920x4922 image.

Boring? I think not.

Outdated graphics? Lol, show me another city builder capable of that quality?

Modded? Oh Yes!

Yes but some mods are difficult to install.

Share this post


Link to post
Share on other sites
1 minute ago, Stellaris88 said:

Yes but some mods are difficult to install.

Completely disagree. 

Most 'complex' mods come in easy installers which you just run. Most others are drag and drop. Very few require anymore. 

RobertLM78 likes this

Share this post


Link to post
Share on other sites
Just now, _Michael said:

Completely disagree. 

Most 'complex' mods come in easy installers which you just run. Most others are drag and drop. Very few require anymore. 

Nope most mods don't work anymore.

Share this post


Link to post
Share on other sites
Just now, Stellaris88 said:

Nope most mods don't work anymore.

You simply could not be more wrong. 

I can't think of a single SC4 mod which is incompatible. 

Share this post


Link to post
Share on other sites
Just now, _Michael said:

You simply could not be more wrong. 

I can't think of a single SC4 mod which is incompatible. 

some of them are.

Share this post


Link to post
Share on other sites

Please give some examples

And if you are receiving error messages when trying to install, it would help if you provide those as well

_Michael and APSMS like this

Share this post


Link to post
Share on other sites

I think basically you can either play ugly, (i agree, it is!) unmodded sc4 or you can download mods. I think even making an 'ugly' city with 1 million sims is basically impossible without the things @rsc204 mentioned above.

I also think that this is, on balance, probably a troll thread which i shouldnt have wasted my time replying to, only really did to add that i agree with the other wise simtropizens :thumb:

APSMS, kim026 and MeMyself&I like this

Share this post


Link to post
Share on other sites
3 minutes ago, MissVanleider said:

I think basically you can either play ugly, (i agree, it is!) unmodded sc4 or you can download mods. I think even making an 'ugly' city with 1 million sims is basically impossible without the things @rsc204 mentioned above.

I also think that this is, on balance, probably a troll thread which i shouldnt have wasted my time replying to, only really did to add that i agree with the other wise simtropizens :thumb:

no i am not a troll.

Share this post


Link to post
Share on other sites

With a lack of any specific examples of mods not working and/or being incompatible, lets try this direction:

What are the specs of the computer you're using?

What operating system?

What version of SC4 do you have?  Is it a CD version or a digital version form Steam/GOG/Origin/elsewhere?

Share this post


Link to post
Share on other sites
Just now, twalsh102 said:

With a lack of any specific examples of mods not working and/or being incompatible, lets try this direction:

What are the specs of the computer you're using?

What operating system?

What version of SC4 do you have?  Is it a CD version or a digital version form Steam/GOG/Origin/elsewhere?

Windows 8 simcity 4 on steam

Share this post


Link to post
Share on other sites

OK, first some semantics:  SC4 Terraformer and SC4 Mapper are tools, not mods.  They are not a requirement of the game, nor do they fix anything that needs to be fixed.

If this is the only problem you're having, rather than reinvent the wheel, I would suggest that you head over to SC4Devotion where there are forums dedicated to these tools.  There are documented problems that have existed since Windows 7, and there are fixes available for almost all of them.

APSMS, matias93, RobertLM78 and 2 others like this

Share this post


Link to post
Share on other sites
Just now, twalsh102 said:

OK, first some semantics:  SC4 Terraformer and SC4 Mapper are tools, not mods.  They are not a requirement of the game, nor do they fix anything that needs to be fixed.

If this is the only problem you're having, rather than reinvent the wheel, I would suggest that you head over to SC4Devotion where there are forums dedicated to these tools.  There are documented problems that have existed since Windows 7, and there are fixes available for almost all of them.

ok

Share this post


Link to post
Share on other sites

Let me clarify:

No one is forcing you to use mods, and doing so is only a suggestion. Whether to enhance gameplay or visuals, add variety, fix bugs (e.g. the NAM for the broken traffic simulator) or even make the game easier to use. They're not a requirement, and although it may be more challenging and not a simple process, a large city can technically be built without them. It just takes time and a whole lot of perseverance.

It's also true compiling a large plugins set takes considerable time and determination. And really, you couldn't have come to a more helpful community to seek any advice with this. Although it would require effort on your own part, surely as evidenced, the end result would be more than worthwhile.

If not, that's completely up to you. Again the choice is yours... *;)

RobertLM78, _Michael, APSMS and 2 others like this

Share this post


Link to post
Share on other sites
1 minute ago, Cyclone Boom said:

Let me clarify:

No one is forcing you to use mods, and doing so is only a suggestion. Whether to enhance gameplay or visuals, add variety, fix bugs (e.g. the NAM for the broken traffic simulator) or even make the game easier to use. They're not a requirement, and although it may be more challenging and not a simple process, a large city can technically be built without them. It just takes time and a whole lot of perseverance.

It's also true compiling a large plugins set takes considerable time and effort. And really, you couldn't have come to a more helpful community to seek any advice with this. Although it would require some effort on your own part, surely as evidenced, the end result would be more than worthwhile.

If not, that's completely up to you. Again the choice is yours... *;)

ok

Share this post


Link to post
Share on other sites

My suggestion, Stellaris[=115]88, is to be patient - there is a steep learning curve to this game, but with perseverance, you can make a metropolis of any size, depending on how big your region is, of course.  The last region I worked on I spent 2 years on, spending maybe on average 5 hours a week (it's hard to say for sure - took a couple breaks, but also was at it regularly a few times over that 2 year period).   If I recall that 6x6 large tile region had a population of something like 17 million - I stopped working on that one since I'd messed it up with eternal commuters, so the exact number is a bit foggy.

For a long time the only thing in my plugin folder was an air-purification plant, but then I discovered NAM, which really fixes the game's traffic simulator.  Now days I have about a gig of plugins - but you don't need all that; but I do strongly suggest NAM.

Share this post


Link to post
Share on other sites
9 hours ago, RobertLM78 said:

My suggestion, Stellaris[=115]88, is to be patient - there is a steep learning curve to this game, but with perseverance, you can make a metropolis of any size, depending on how big your region is, of course.  The last region I worked on I spent 2 years on, spending maybe on average 5 hours a week (it's hard to say for sure - took a couple breaks, but also was at it regularly a few times over that 2 year period).   If I recall that 6x6 large tile region had a population of something like 17 million - I stopped working on that one since I'd messed it up with eternal commuters, so the exact number is a bit foggy.

For a long time the only thing in my plugin folder was an air-purification plant, but then I discovered NAM, which really fixes the game's traffic simulator.  Now days I have about a gig of plugins - but you don't need all that; but I do strongly suggest NAM.

ok

Share this post


Link to post
Share on other sites

I watched a video a YouTube that showed it was possible to reach a population of 107M (for region) in SC4 without mods.

CS in theory is 1M, but given that the resources are used for vehicles too, I think in practice 0.5M is a more reasonable estimate.

For a 2003 release, SC4 is superb.  You cannot compare the graphics of 2003 with 2015.  CS is still under active development (and has mods).  You cannot compare active development with mods, as development has the source code.

The real issue if don't choose to play both comes down to your desired play style.  (and possibly your PC performance)

What does it matter if your city has 30,000,000 or 50,000?  These are just computer abstractions?

A better question is what is important for you?

Graphics?

Rigid city partitioning (only partial in CS, but can be almost absolute in SC4)?

Play by tile or play in totality?

I think CS is the more approachable of the two as the UI is more modern; also much of the SC4 mods although powerful require more dedication to learning curve, because they are not built-in directly.

 

CorinaMarie and kim026 like this

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an Account  

Sign up to join our friendly community. It's easy!  :thumb:


Register a New Account

Sign In  

Already have an account? Sign in here.


Sign In Now


  •  
  • Similar Content

    • By Joe_Winko_From_YouTube
      I hope this makes sense, but say you have a bunch of cities in a huge region connected, do the sims ever travel between them? like if a sim in one city needs a job, and the city next to it has plenty of industrial and commercial zoning, will the sim be able to drive over there to work? 
      I always see cars in the cities going in and out of the city. does it really work that way? 
      and also, why else would sims travel out of the cities? 
    • By Joe_Winko_From_YouTube
      this is what's going on, 
      i downloaded this building from 3D warehouse, and i opened it up in sketchup2016, then i exported it as a 3Ds, then i tried importing it into BAT, BUT when it render it in BAT, it doesn't have a texture on it, it's just the shape of the building colored white.
      How do i get the texture of it to show up?
      please help, if you need more information just ask.
      please help 
       
      here's a visual of whats going on:

       
       
       
    • By CorinaMarie
      This mod stems from the discussion in my Pedriana Plants Killer Modd - Buggy Water Zots? topic. I discovered that while the Pedriana Plants Killer Modd does prevent new ones from growing it has two side effects not mentioned. Namely, because the 5 base lots it blocks are set to either stage 15 or stage 255 this prevents those lots being used by other farms as well. Also, as @twalsh102 discovered in the aforementioned thread this also causes them to be above the stage 3 cap for requiring water. So, existing Pedriana's Plants that were already grown and doing fine will then need a water connection with that mod installed.
      I went a completely different route and simply extracted the single building exemplar and changed the OccupantGroups to 0x00001006 (Building:Park) such that it will no longer grow, but also there are no ill side effects to the existing ones in the game.
    • By CorinaMarie
      In this post by @RippleJet we find that HAVOC Baby Chicks Free Range Eggs has that empty lot syndrome as a growable.
       
      Here's how it looks when grown:

       
      Works fine as a ploppable landmark:

       
      Using the more complete Growing Empty Lots and How to Correct them guide on Devotion's site (ours here on ST is missing section 3b) I've poked around in the related exemplar using iLive's Reader:

       
      First thing I did was zero out the Parent Cohort:

       
      Then deleted the Building/prop Family:

       
      Added Exemplar Type as value 2 (Buildings):

       
      Added Purpose as value 5 (Agriculture):

       
      Refreshed it to see the affect of my changes:

       
      Then I saved it, closed Reader, re-opened it in Reader to be sure the changes were there. (And they were.) Now the silly thing won't grow in my game at all. It's still ploppable as a landmark tho.
      Here's what SC4DataNode has to say about it:


       
      I suspect what DataNode is showing is for the missing Random Billboards props mentioned in the lot file's ReadMe. (I've tried every Billboard download on the STEX, but that's a separate issue I'm not concerned about if I can't get the building to grow.)
      So, what steps have I missed? I felt like I followed the guide and made all the needed changes, but all I did was make it go away and not grow at all. I could've done that easier by just deleting the whole thing.
    • By FilipposRoads
      Hello, I started doing 3D modelling about a month ago, unfortunately after having done 3 different buildings in blender I just haven't yet understood the texturing system. I have tried to do seams and such, but I just can't manage to fit all the details correctly, so here are my 3 main problems on my latest building, which I aim to hopefully finish: 
      Too many faces so I cannot do the texturing easily (1,014 faces and 3,300 tris after trying to merge what I could.) How do I proceed with doing balconies? I heard something with using textures, but as said before, I am confused with them.  How should I proceed with texturing generaly.  Here are two pictures of my project: 
       
      Again thanks in advance for any possible help. 


  • Recently Browsing   0 members

    No registered users viewing this page.