60 posts in this topic
I am now in the process of creating my first of many BATs using GMAX.
This is a mid-rise residential block of units of 6 floors on Queensland's Gold Coast.
Thanks heaps for all of the advice so far. I have been referring to the BAT Essentials and I will catch up on any other tutorials.
I made each floor 3 metres in height and the splines are extruded by 0.3 metres. So far, I grouped all of the completed walls in case I need to move them for some reason. I'm thinking of, when scaling the whole thing to fit in with the visuals in SimCity 4 Deluxe, it won't look like a dwarf (I hope that it will work out).
I made the doors red and windows blue so that I know what is what. I did create a standard primitive (shown as dark green).
All of the dimensions are pure and utter guesses as the Google Earth Pro way of gathering dimensions doesn't seem to work on my laptop and desktop for some bizarre reason. I used metres as the unit of measurement.
Please feel free to give some much appreciated advice, it would be pretty helpful.
Hi there, I looking for some tutorials on how to get started with this, I don't have any exp. on moding but I would like to start with simple goal mind, creating a new, functional building.
I've been looking around and there are some tutorials but they are too confusing for me since I don't know where to start, and so, I though about a simple guideline of what I want to do.
If I want to add a new building I should:
1.- Learn how to make a building, what tools do I need, how do I use them, can I import a model from other progams like photoshop or a 3D modeling program?
2.- Learn how to add it to the game, without replacing an existing one and place it in the correct tab.
3.- Adding stats to it, I don't want it to be free, I want it to have a cost, a monthly fee, demo cost and if possible, fundings.
4.- Giving it properties so they have an effect other than just be there, that means produce energy, clean pollution, increase coverage, raise or lower land value, provide housing, business and/or jobs, etc.
5.- Make it an unlocklable so it's not avaible from the start until certain requirements are met like date, population, ratings, etc.
My goal is to expand my gameplay and knowlage, I know there are tons of mods out there, but I would like to do it myself and create my own things.
So there, any help would be great, thanks.
PD: I want to try using my own stuff and not others, thanks again.
Does anyone know what dictates the volume of through traffic and if it's moddable? I'm talking about the amount of cars that enter your city from one direction and simply pass through to exit somewhere else. I'm trying to set up a particular story where the region starts off sparsely populated and rarely traveled and the huge volume of through traffic really throws off the theme - turning my single national road connection into a traffic jam.
I keep getting advisor popups that read
"Sims scout for office advantage"
and it tells me to zone for commercial office. I zoned some large areas of High Density Commercial Zones, but there is no option to specify CS or CO, only the density. And all that is developing are Commercial Service, not Commercial Office.
How do I get around this roadblock?
Is there a tutorial i can follow for importing custom 3d objects i made into SimCity 4? like if i wanted to put a statue into a city in SimCity 4, how would i do that?
I know i would need to use a program called Gmax and building architect, but im not sure how to do it with that.
Also, would i need to resize the statue in Gmax first? and if so, how big would i need to make it?
does anyone know of any tutorial i could follow? please help <3
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