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73 posts in this topic
In this post by @RippleJet we find that HAVOC Baby Chicks Free Range Eggs has that empty lot syndrome as a growable.
Here's how it looks when grown:
Works fine as a ploppable landmark:
Using the more complete Growing Empty Lots and How to Correct them guide on Devotion's site (ours here on ST is missing section 3b) I've poked around in the related exemplar using iLive's Reader:
First thing I did was zero out the Parent Cohort:
Then deleted the Building/prop Family:
Added Exemplar Type as value 2 (Buildings):
Added Purpose as value 5 (Agriculture):
Refreshed it to see the affect of my changes:
Then I saved it, closed Reader, re-opened it in Reader to be sure the changes were there. (And they were.) Now the silly thing won't grow in my game at all. It's still ploppable as a landmark tho.
Here's what SC4DataNode has to say about it:
I suspect what DataNode is showing is for the missing Random Billboards props mentioned in the lot file's ReadMe. (I've tried every Billboard download on the STEX, but that's a separate issue I'm not concerned about if I can't get the building to grow.)
So, what steps have I missed? I felt like I followed the guide and made all the needed changes, but all I did was make it go away and not grow at all. I could've done that easier by just deleting the whole thing.
Hello, I started doing 3D modelling about a month ago, unfortunately after having done 3 different buildings in blender I just haven't yet understood the texturing system. I have tried to do seams and such, but I just can't manage to fit all the details correctly, so here are my 3 main problems on my latest building, which I aim to hopefully finish:
Too many faces so I cannot do the texturing easily (1,014 faces and 3,300 tris after trying to merge what I could.) How do I proceed with doing balconies? I heard something with using textures, but as said before, I am confused with them. How should I proceed with texturing generaly. Here are two pictures of my project:
Again thanks in advance for any possible help.
This is a 1:1 scale map of the greater area of Boston, Massachusetts. Since this is my first map, there might be a few kinks. Areas include: downtown Boston, Boston Logan Intl. Airport, Cambridge, Winthrop, Brookline, and more! This map is almost completely flat, so it's perfect for heavy development.
Instructions on installation in the readme file included in the download.
this is what's going on,
i downloaded this building from 3D warehouse, and i opened it up in sketchup2016, then i exported it as a 3Ds, then i tried importing it into BAT, BUT when it render it in BAT, it doesn't have a texture on it, it's just the shape of the building colored white.
How do i get the texture of it to show up?
please help, if you need more information just ask.
here's a visual of whats going on:
Roghue Island Interchange Revisited !
Tonight I adresed some issue with the Roghue Island South Interchange. Two issues where amendment: one the elevated one way flyover exit from highway 4 to highway 55 and ramps entry and exit´s from the Hartford City ! One way flyover corner pieces didn´t show right direction so was in fact only cosmetic. Entry and exit wheren´t there at all so a detour must me made via Cape Mayon to reverse into the Hartford City direction !
Issues´s now partly resolved ! Still a detour to Cape Mayon or using the highway 5 bridge is needed to return to Hartford City. Just before the Cape Mayon tunnel there´s a new exit to Roghue Island; any future exit however remains unresolved because there´s no suitable place to place a entry with accelerationlane; ultimately a special tunnel would need to be constructed underwater and costs would expand into a tremendous amount of simoleans !
See the lovely over the rail tunnels winding RHW highway 55 !
Diagonal rail portal pieces are by Takingyouthere; functional there´s still some work to make them fit in better !
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