• Moose
  • Announcements

    • Dirktator

      March goal: We're almost there!   03/20/2017

      Hi Community! We're almost there for our March goals!  I just wanted to keep the momentum going so if you are able to help, please donate and get some gifts in exchange! Thanks so much to those who have helped out this month, we really appreciate it.
MarkShot

My first real NAM (35)

8 posts in this topic

So, I embarked an retrofitting some NAM.

First, is it a known issue on an OWR-5 that some automata go the wrong way?  Down the center lane?  (see screen shot)

Second, I could not figure out how to make RD-6 turns.  I ended up with intersections which don't really make sense.

But it was a first attempt.  I see with grading and everything else why the focus it on roads first.

Thanks!

17-03-16 22-09-03.jpg

17-03-16 22-11-07.jpg

1 person likes this

Share this post


Link to post
Share on other sites

Hi Markshot!

1. This is a visual glitch. Pathing is ok on it.

2. Try making two 45 degree curves instead of one 90 degree curve, the network should stabilize. If not, try placing some additional starter pieces near the curve and click around until it stabilizes.

 

Hope this helps!

 

3 people like this

Share this post


Link to post
Share on other sites

Bear in mind (2), in the screenshot you've dragged the roads outside of the footprint of a curve. Drag the innner curve first, then the outer curve thereafter, but do not try to connect or overlap them in any way. This is because you are in essence using two roads to make a single road, the code will know what to do, but will mess up if the inner/outside parts are not separated.

Share this post


Link to post
Share on other sites

Regarding the RD-6, it does not have the ability to make sharp 90° bends.  The single-tile NWM networks can, and of the dual-tile networks, just the RD-4 and TLA-5 have the ability to do so.  The OWR-4, OWR-5, and RD-6 lack sharp 90° bends, as do the triple-tile networks (TLA-7/AVE-6).

The reason the RD-4 and TLA-5 got the functionality is due to them having the same number of lanes per direction as the Avenue network, which also has the ability to build those sorts of curves.  I've been hesitant to extend it to the other networks with more lanes per direction, but don't consider the matter of whether or not they will ever be added a closed one.

@Haljackey's suggestion is the best right now.

-Tarkus

4 people like this

Share this post


Link to post
Share on other sites

In another thread it was stated that SC4 city design is a deep philosophy echoing the patterns of of life.

If SC4 is philosophy.

Then, NAM is particle physics and the Quantum Zoo!  :)

1 person likes this

Share this post


Link to post
Share on other sites

I am going to be insufferably proud of myself all day!!!

17-03-17 11-37-35.jpg

1 person likes this

Share this post


Link to post
Share on other sites

BTW, Haljackey, I switched to from 5-OWR to 6-RD as the traffic going the wrong waywas too Hollywood for me.  When I do the back lot of MGM, I will put the 5-OWR back.  :)

Share this post


Link to post
Share on other sites

You know, you can always edit your post rather than make a new one. Double posting is OK (in moderation) if it is for adding new, separate information a given amount of time from the last post, but if you're adding extra in, and it's right after a previous post, there's no sense spamming people's notification boxes. A simple edit will do.

It's not a serious issue, simple generic forum courtesy. Common sense is usually the best guide here; unfortunately there's no hard and fast rule but I think it makes sense that if there is a double post back-to-back in a short time frame, it is more sensible to edit posts rather than make a whole bunch of short ones.

1 hour ago, MarkShot said:

Then, NAM is particle physics and the Quantum Zoo!

There is always a small amount of uncertainty as to the stability of a given setup (though like with particle physics, increasingly less uncertainty and increasingly stable experiments), and you can always know either the speed or the position of NAM developments, but never both at the same time.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an Account  

Sign up to join our friendly community. It's easy!  :thumb:


Register a New Account

Sign In  

Already have an account? Sign in here.


Sign In Now


  •  
  • Similar Content

    • By MarkShot
      Given purely residential tile population; so all jobs will be non-local to the tile.
      How does one estimate what transit infrastructure is needed to provide commuting off the tile?
      For example I have one medium tile with a population of 500,000 serviced by 3 HSR links off the tile.  Still the HSR links show that they are hitting 300% capacity or greater on the commute.
      So:
      (1)  How does one estimate ultimate residential population?  (based on wealth, zoning, and coverage)
      (2)  How does one pre-build off tile transit infrastructure which is right sized based on the given population?
      Thanks.
      BTW, NAM 35
    • By Applevorous
      Is there anyway to cross monorail over these double networks? I was hoping high monorail could do it but can't find the puzzle piece for it. Would the only way to cross them be to split the EL rail from the road then transition it to subway or GLR? Thanks for any suggestions. 
    • By huzman
      I depend a lot on the shortcuts (hotkeys) of the game. I have learned a lot of them from the vanilla SC4D, but I can't find the ones for NAM, SAM, CAM and other ones. Do they exist?
    • By MarkShot
      I know the fastest route is always chosen.
      Is that the fastest route absent of congestion considerations?
      Or is that the fastest route given current traffic conditions?
      I ask, because
      * I am doing a region.
      * I have followed this approach:
      ** HSR for inter-tile transport.
      ** Ground rail for inter-tile freight.
      ** Roads for intra-tile freight and transport. (no roads cross tiles)
      ** Workers move by bus (and in high density tiles) by subway too.
      ---
      So, I am thinking of putting in some cool NAM highways like a 10S or 8C.  But I am thinking unless the highway connects someplace theoretical faster or I exclude some HSR connections; if it is the fastest route without congestion consider, then either my HSR or highway will sit unused.
      So, can I get traffic balanced across major arteries or should I be very careful not to make them parallel?  Or will I get traffic because $$$ workers will prefer to drive?
      Sorry, I know I sound very confused.  I just want some tips before I start laying asphalt.
      Thanks!
      (see below for what I am talking about)


    • By DerAmberger
      Ok. This is my first creation. First, I want your honest opinion. It`s a bit messy and you might need to change some roads but everything should be working. If you have any ideas how I can improve this junction, please tell me.
  • Recently Browsing   0 members

    No registered users viewing this page.