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11 posts in this topic
SM2 Abandoned Train Stop.
This train stop has been sitting in my hard drive for too long. Time to release it!.
Best plopped in those seedy parts of town....or industrial areas perhaps.
Plop cost 3000
Bulldoze cost 300
Power req 44
It still acts as a passenger station plus it will let freight trains go through it.
No dependencies and as a bonus it is also Maxis vanilla rail compatible.
Works like a charm!
Welcome to the development thread for CT14 lots and BAT. Here's a quick list of current releases so you don't have to scroll through the thread to find them all:
North American Freight Sidings
Llama Terminal Company
SABER LA River
Troy Gasholder Building
FAB Diagonal Industrials
In-N-Out Lowrider Show
North American Freight Sidings original first post:
Inspired by the lack of existing lots representing protypical North American freight railroad sidings, I've created a system of lots that can be used to create eye-candy rail sidings. They are transit-enabled for appearance. I have been encouraged to share my progress in a dedicated thread by helpful feedback in the Show Us Your Railroads general thread, especially from SimCoug, T-Wrecks, raynev1. And the whole thing wouldn't exist without the Jestarr props.
18 ploppable lots for different railcar types on double track rail Transit enabled connections to make the lots fit in seamlessly anywhere Three prop families to provide a variety from Jestarr's boxcars, intermodal and general merchandise freight ("Junkers") RRW compatibility Known issues:
Transparent texture bug as described here http://community.simtropolis.com/forums/topic/42425-transparent-texture-issue/ The lots need custom icons created and added, through Reader as described here: http://www.wiki.sc4devotion.com/index.php?title=Tutorial:Inserting_a_custom_menu_icon_with_the_Ilive_Reader Future development ideas:
Single Track Rail lots don't match exactly when using textures extracted from the RAM .dat, and I probably need permission to use them separately in any case. So, STR sidings may be a separate release at some point. Four-track lots would be prototypical for large yard trackage, but don't exist in RRW. Custom textures might allow some eye-candy four-track lots in future, this would resemble an updated subset of NCD. Dependencies:
BSCMegaProps JES Vol01 (v1.0) - http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=342 For RRW, you need the NAM with RRW enabled. Download:
Please report bugs here. Thanks!
As requested by @MissVanleider (Thus the MV on the lot name)
This is the smaller version of SM2 Heritage Roundhouse. (Lot size 14X14)
The new distinctive name is SM2_MV_Heritage Roundhouse. (Lot size = 8X14)
Cost to plop = 30,000
Cost to bulldoze = 3,000
Monthly maintenance = 220
Provides 34 jobs.
This version will not allow trains to pass through however you can still connect the rail and street stubs to the game networks for a better visual effect.
The original SM2 Heritage Roundhouse and its dependencies.
If you don't want the original lot to show up in your rail menu then just remove "SM2 Heritage Roundhouse.dat" from your plugin.
The rest must remain in the plugin in order to have no issues with SM2_MV_Heritage Roundhouse.
I present you with SM2 Heritage Roundhouse.
In the past, rail roundhouses were extensively used all over North America as a repair facility for trains, specifically locomotives. They were designed with that characteristic roundish design in order to take less real estate when building a train repair facility. Coupled with a massive turntable, they greatly decreased a rail yard footprint. There are a few still in operation (very few) and they are mostly used to house old and retired locomotives donated by railway companies. Sort of like a museum for engines. Some have been converted into retail space while keeping the nostalgic feel of days gone past by displaying old engines and equipment on the front of the building.
This lot represents months of preparations and lots of specific props making. Together with a detailed and realistic custom base texture, I tried to capture reality as much as possible.
Vester's latest train engines prop pack fits this lot perfectly due to the many angles he released. Also with the usage of a clever trick, you are now able to pick different textures (companies liveries) from 5 different texture packs he released along the engine prop pack.
Once you install vester's prop pack you must choose one of his texture colors in order for the locomotives to show properly.
The lot is 14X14 and is designed to allow either freight and passenger trains to cross the DTR section at the bottom of the lot, the other rail exits/entries will only connect visually and so will the street stubs.
Plop cost 45,000
Bulldoze cost 4,500
Power consumed 190
Water consumed 120
Maintenance cost 220/month
It will also provide 34 jobs.
You will find it under the rail menu.
This lot makes use of an extensive array of timed props with multiple angle designs in order to achieve a sort of animation with HD props. There are also many other timed props so that the lot looks livelier throughout the day. Action starts at 7am and keeps going until 6pm (closing time) after that time the lot will look empty because everyone has gone home but for one person and one vehicle, the night security guard on the left lower rail hut area.
From time to time you may see overlapping timed props, especially at the turntable sequence, this is due to game lag and depending on the speed of your processor you may or may not see it. Wait a few game days and it will correct itself.
BSC - VIP girafe beeches (v1.0) http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2995
BSC - VIP Girafe Walnut trees (v1.0) http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3461
BSC - VIP girafe common spruces (v1.0) http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2945
BSC - VIP girafe berries (v1.0) http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2888
BSC - VIP girafe chestnuts (v1.0) http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3049
BSC - VIP girafe narcissus (v1.0) http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2964
BSC - VIP girafe sparaxis (v1.0) http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2980
BSC BAT Props - T1 Vol3.dat http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1764
SM2 Prop Pack Vol2 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3434
SM2 Prop Pack Vol3 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3499
VDK GEVo Props.dat http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3472
VDK Proppack 3 - GEvo Engine Textures Vol 3E http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3477
I'm including one of the texture packs vester released on the dependency list. However you can choose any of the 5 he made.
Lot custom texture and timed props exemplars are included.
A big thank you goes to rivit for creating a single template for vester's out of the ordinary exemplars in order for me to make timed ones. Thank you Ron!
Also, thank you vester for the engine prop pack and girafe for the ever beautiful trees and greenery models!!
Named this way because it should be used with the Real Railway (NAM).
(07/04/2016) - This file is out of date, please download it's replacement here instead:
The included textures are no longer supported. By the time I did these lots, there were no RRW textures around. Now the RRW is well supported. To reduce the amount of dependencies I strongly recommend to NOT use these textures anymore on future projects. Use Simmer2 textures instead.
I will upload a new version soon - based on these textures.
Thanks to Magneto for giving me the needed texture ID range.
Thanks to Swordmaster to allow me to bungle his great rail textures.
BSC Textures Vol 02.dat
BSC Mega Props - JES Vol01.dat
BSCMegaProps - JES Vol05.dat
RRW_lottex_FZ.dat (overlay RRW-textures, included in this download)
This small project was strongly inspired by the „SFBT Rangierbahnhof“ by Royal (http://kurier.simcityplaza.de/details.php?file=1020) which I used to built up big railyards. I like them very much. With the new NAM and the Real Railway by swordmaster this lots didn't give good lookiing results as they use the textures by north country dude.
But I like the new RRW giving much smoother results. So in march (2014) I started to make a railyard fitting the RRW.
I needed to make overlay textures – it isn't that difficult, but I got no good results by editing Sowrdmasters textures. I screw them up, started again and screw them up again.
So this is important, in case you want to use the included overlay textures for your own projects: they are some kind of messy and not always giving good results. I wrote a documentation to show at least the idear behind. It's included as a PDF. If you're not interested in using the textures furthermore you can delete this pdf.
1 x functional freight station, size 5 x 7, capacity 6000 (tons per minute?)
4 x single shunting tracks (right english word?), size 1 x 9. They can be connected to the rail system, but have no transport function. They have a small positive effect on economies.
2 x shunting tracks with junctions, size 3 x 8, can be used alone or in combination with the single tracks.
2 x filler lots, size 1x1.
1 x texture package with 40 overlay texture pieces conforming the RRW.
1 x pdf-documentation for the textures.
Five, assorted things:
As the train models didn't have nightlights except of the freight station I left the lots without light. There are german engines on these lots. I'm aware this can't satisfy everybody. I didn't find a solution to make it look „international“ (like seaports or airports can). But feel free to replace the engines. There are many timed props on the lots. I wasn't able to take a picture where you can see all of them.
UPDATE TO 1.0 (22.12.2014):
Changed Rep-Value in Transit Switch Traffic Capacity to "0" (for MAC-Users).
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