March goal: We're almost there! 03/20/2017Hi Community! We're almost there for our March goals! I just wanted to keep the momentum going so if you are able to help, please donate and get some gifts in exchange! Thanks so much to those who have helped out this month, we really appreciate it.
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Here's my first city in Cities: Skylines, River Town. It's more of an experimental city to get a grasp of what the game can do, so I don't have a definite plan.
My first video is just me working on a highway interchange and setting up the basics of the city. The next video will certainly have a lot more going on.
River Town: Episode 1
I came so far to provide some city journal on my latest one.
The city is called Koszałkowo (read: Koshaukovo).
Current populaton reaches slowly 300.000 cims. It has 6 regional train lines, with two large stations, one tram line on the island (in the north) and bunch of bus lines. There are two airports - KAX International (KAX), the smaller one, and the La Luna International Airport (LLI) the big one. Koszałkowo has also big port on smaller island in the middle.
The city is located on three land parts, with big Manhattan-style island in the middle. At the west there is co called Old Koszałkowo, which is core part of the old city. At the east there is currently only an airport and pretty large industrial zone. There is still a lot of place there, especially on the hill, but this is left for future...
Additionally to the city itself, there are 4 smaller towns/villages:
- Big Boobs Beach ;-) in south-west, which is mostly for recreation,
- Fondenong (former timberland)
- Chestnut Heights and Moore Park (farming villages)
In many cases I still keep the original names provided automatically by the game, even I do not like them all. But I focus more on developing the city first. So names are subject to change.
First the map (created by CSLMapView)... Screenshots will follow soon.
For the technical: I have 16GB of RAM and i5 6500 processor, Nvidia 960 GTX. The city runs with 68 mods and ca. 3000 custom assets (not all of them are actually used, but at these numbers it is now very hard to make a selection).
Hello everyone. This will be my custom content showcase and workshop thread. In all the years I been a member here, I never uploaded any content but enjoying great work by other members. I take this opportunity to say Thank You to all content makers for making our city building experience so enjoyable. I feel that making content is overdue for me and I want to give back to the community. I have some buildings and trees that I will be showing in upcoming updates to this thread. I will also be asking for advice and help.
3/28/2017 Release: Bushy Grass Steam Link http://steamcommunity.com/sharedfiles/filedetails/?id=893640591
More info on last pages of this thread.
Note: This post was edited 5/29/2015 to reserve this first post for all current updates.
So I was recently looking at some Japan driving videos and got inspired to make some highway pillars.
I'm planning to make an entire set of various types of pillars in this style, even a 6cell over-canal pillar. (if it goes okay)
Tell me what you think about my first attempt, I need to nail the style and the details before I start making other variations.
Constructive criticism welcome, also any ideas.
By the way, do pillars have LODs like regular buildings? I should just make it just the pillar, without the small details - pipe, wires, supports.
Not sure when they're going to be done and available.
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