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60 posts in this topic
Hey all, this is my first time posting on the C:S forum. Being an architecture student and urban design enthusiast, I have come to love this game and the fruits of its massive modding community. I've decided to dive into asset creation myself a couple weeks ago by learning Blender and model importation into C:S with the ultimate goal of creating a collection of "Main Street"-style American storefront assets.
After a frustrating week and a half, I successfully uploaded a test model with a diffuse texture a couple days ago into the asset editor. Following tutorials on YouTube and elsewhere, I created a diffuse map via baking, but as you all can see (and I have later found out) this method should only be used for making LODs as the quality in game is pretty bad. Ideally, the model should be textured like this.
Right now I'm kind of at a loss of what to do next in order to create an acceptable texture map for my first building. My question is how would I make a quality textured UV map in Blender that can be exported directly into the game? Another way to phrase this question is what is the procedure for creating finished UV maps such as these from the author Avanya? Or am I forced to export the UV layouts to gimp/photoshop and texture them there? I know there are many skilled authors with knowledge of Blender modeling and texturing that frequent here, so I ask if at least one could guide me through this rough patch; it would be massively appreciated.
Here's a pic of my model's untextured uv map in Blender. What should be my next move?
Thanks in advance, If I can figure out how to remedy this issue I look forward to contributing to the C:S community.
Thought we can use a list of the most accessible 3D software and resources for our modding and custom content needs. If anyone knows any more resources feel free to share here. I will start with this short list.
Blender 3D- for everyone.
Blender training course http://gryllus.net/Blender/3D.html
Sketchup Make- for everyone
Sculptris- for everyone
If you are a student, teacher or mentor, this is an opportunity to use Maya free of charge for 3 years. Who knows what will happen in that time the way CG software is being "freed" nowadays.
I believe there's more but can't think of them right now.
Texture Resources: I chose the texture sites that have more architecture content as we will be using these types of textures for buildings.
Nobiax on deviantart (textures including normal and specular maps, some 3d models)
AGF81 on deviantart (textures, some normal and specular maps) Thanks Avanya. Decided to add your list in the first post for better exposure.
Autodesk FBX Converter. This can convert various 3D formats to ASCII and Binary FBX. Also convert from either type of FBX file to the other.
Cities Skylines Tools. This is a Sketchup plugin that exports your model straight to the import folder from Sketchup. No more needing to export to another 3D program. It also comes with customizable grid options for both ground and height.
OBJ Exporter for those using Sketchup Make
Cleanup, another good Sketchup tool
https://extensions.sketchup.com/en/content/cleanup%C2%B3 Thanks Darf!
GIMP is a free alternative to Photoshop
Krita is a cool digital paint program also
NVidia Texture Tools for Photo Shop for normal maps, texture compression, mip map generation and cube map formatting.
https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop Thanks Darf!
Thought I would also include Unity since it's the engine of this game. I don't know how it would be useful or if it would give any advantage as I never got into it yet. But I imagine it would shed some light into why some things in the game are the way they are.
Unity Tutorials http://unity3d.com/learn/tutorials Thanks OwiHH!
Hope some of you find these useful
I made a model of Albi's Sainte Cécile cathedral in the south of France in Blender, then tried to make the texture for it. The texture didn't work out but I didn't look into it as much because I had another problem: the model, once imported into the asset editor, was all squashed. I tried reducing the size of it but it still got squashed. And now when I try to select it in the asset editor, it crashes the game. I'm not sure why this is happening, and I'd appreciate any help on this topic!
This is my model (I kept it simple) :
By Giovanni E
So, i'm wondering how you can create templates that adopt all the charesterictics of the vanilla building in question. what im specifically looking for is templates from buildings that normally cant be accessed in the asset editor.
i know it is possible because Bloody penguin and some other modder which i cant recall made templates from the otherwise inaccessible cargo hub, cargo harbor, and cargo station buildings
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