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Hi everybody. Dunno how this started, but suddenly trains are spawning as single engines with no trailers. They look ridiculous! And they seem to be very stupid and get stuck at intersections. Anybody know how to fix this? I've tried a couple things with no luck.
I'm using IPT and AVO.
I have been building central transit hubs for large tiles containing major arteries as the switching point for intra-tile to inter-tile transit.
It just dawned on me that this has been based on a fallacy of basic math/analysis.
(1) Most tiles will due to the infinite commuter problem often enter one end and exit the opposite.
(2) The tiles are squares. In most cases, the transit off a perpendicular side is the length of 1 side whether traveled by hub or loop.
(3) In case #1, a hub yields 1X side distance and a loop 2X side distance. As there can only be one opposite exit, a simple direct shortcut suffices to resolve this case without a generalized hub.
(1) The loop is far simpler to construct than the hub.
(2a) All above ground building can happen within the loop without the loop becoming a consideration.
(2b) The loop greatly reduces clutter.
(3) Transit inside the loop is mainly local to bring transit to the loop.
I think loops are to become a major feature of all infrastructure. Comments?
Transfer here from one route to another. Transit and network enabled.
| _ )_ _ ___ | | ___ ___ _ __
| _ \ || (_-< | |__/ _ \/ _ \ '_ \
|___/\_,_/__/ |____\___/\___/ .__/
City Bus Loop 1 - 3x2.
Plop Cost: 350
Monthly Cost: 150
Landmark Effect: 10,5
Park Effect: 5, 5
Air Pollution: 3, 2
Water Pollution, 2, 2
Maxis Night Lighting
Bus props used from: Glenni-buspack-
INSTALL to folder:
About this Game
Mass Transit is the latest expansion for Cities: Skylines, the award-winning city-building game, and it brings several new systems into play to help citizens traverse their towns in speed and style. Commuters can now get around on the water, up high mountain peaks, and even through the sky thanks to the addition of ferries, monorails, cable cars, and blimps to the game. Along with new transit service buildings, mass transit hubs where lines can exchange passengers, new scenarios, new landmarks, and new road types, urban planners now have more options than ever to add unique style and personality to their growing cities.
Sick Transit, Glorious Money: Add a wealth of new transit options to your city, and add wealth to your city’s income! Let your citizens get across town in ferries, blimps, cable cars, and monorails!
Orderly Hub, Bub: New mass transit hubs can bring all of your services together, letting citizens change rail lines in one building, or hop from the bus onto the ferry, or even find their way through a sprawling monorail-train- metro station.
Become a Roads Scholar: Explore a set of new challenge scenarios focused on solving traffic problems and adding new transit systems. New road types, bridges and canals adds variety to your city, and new ways to solve its challenges. Become an expert in traffic flow, and then use that knowledge to improve your city!
New Hats for Chirper: NEW. HATS. FOR CHIRPER. (And also new unique buildings, policies and achievements. But HATS!)
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