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I've just released my first assets and I decided to create a post not because there is much to see, but rather because as an inexperienced modeler it will be a good place to collect feedback and ask for advice. (I would like to keep the forum clean from my numerous questions!)
So my project is a modular medieval wall that is currently made out of 7 parts of a 6m high set. This is the short version, which is suitable for town walls, but a 12m set is planned. I might also do a 9m version but don't quote me on that.
The wall parts are based on the great "stone wall" template of Sparks, so they can be placed freely and conform to terrain. I tried to make their stats balanced in terms of entertainment value. I wanted the towers to avoid flattening the terrain and as I'm not good with playing with building's properties, I went with a water tower template without stats. It's not the most convenient but it works. It's also worth noting that the assets only really work well with an anarchy mod (especially the gates that I made without roads for more freedom).
Here is the link to the collection: http://steamcommunity.com/workshop/filedetails/?id=718095394
New short pieces and the tall set are on the way, but probably not before the end of July. You can leave suggestions or feedback so that I can improve my future assets!
By Yohane Architects
Place of Origin: Ryuto City, TARALOM
Violet Tower is a nice purple tower in a huge business district.
this building I used my custom windows i made for BAP but its now a sjs landmark.
Unzip the folder and place this in your C:\GOG Games\SimCity 3000 Unlimited\Apps\PlugIn\ folder.
Ok... we have a tool for importing rendered buildings into SC3K :
I've already done a quick test a few days ago :
Now I'm trying to streamline the process.
What's needed :
- Finding the correct lights for rendering
- Finding the best method to avoid a pink outline (because the buildings are using a crude transparency method)
- Find the correct orientation depending on what you want to see ingame
Here's where I am now (importing one of my Skylines buildings again)
As you can see, the transparency is perfectly ok. The lights should be much brighter (I found a reference for it but the values seem to be far under what is actually needed. I posted the result anyway because it took me some time to get the next steps right... I'll test later in a cruder way just to find the correct light amount to use.
Also this building needs some props.
Stay tuned for more buildings, and certainly a step by step tutorial on how to do all this.
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