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      Please help us for June & July   06/20/2017

      This month we're hoping for a little bit of a boost this month or next, in addition to covering the regular bills, we could benefit from some hardware upgrades. STEX Collector's Set gifts can now be sent to you via digital download as well as regular mail if you wish! Every donation dollar goes toward keeping Simtropolis online and humming along. Your contribution counts! Hardware Upgrades As our website community software improves with more and more features, and as we bolt on additional features such as chat, the increased load to handle all these new toys is taking the server a bit to task. You may have noticed that we'd been forced to temporarily disable the chat as we worked out allocating resources for more optimal performance. Following this, we've applied a number of 'soft' changes such as caching options and experimented with server configurations (nginx as proxy, for example), so the hardware aspect is also an area we'd like to focus on. The last time we upgraded hardware was back in 2012, prior to the release of SC13. Your contribution means a lot! Your donation will go toward helping us to 1.) migrate to a newer server or 2.) at least get some ram/cpu/storage updates and any other infrastructure hardware or services. Donate and Get a Gift or Donate Any Amount Thanks so much! - Dirktator & The Admins
RRetail

RRetail Development

322 posts in this topic

2 hours ago, RRetail said:

(plazzas... Simgoober... Four PLopAShop packs as deps...)

Are the queries dat in each pack tailored to each pack or is it the general same one --in which case only one would be needed ... Or maybe none ? 

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47 minutes ago, tariely said:

Are the queries dat in each pack tailored to each pack or is it the general same one --in which case only one would be needed ... Or maybe none ? 

I think so, but I'm not 100% certain.

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It's apparently the same query.dat in PlopAShop1to 4. Yours appear in the LM menu and plop as “blank CS$$” . Is that how it's supposed to be ? (they look nice, BTW :-)

two other "is it supposed to be that way or did I goof big time and how?" -- and a half

(1) there are two versions of Fenix and MacDo in the LM menu ; I can see that one is yours and the other the original, but I took out the lots and kept only the models & desc. How come ?

(2) The JFMyers relots are supposed to be grow only ?

(3) (and a half ) : the Sushi restaurant doesn't show up either in the lotplop or the buildingplop cheats.

and lastly, a technical : what is a .sav file ? 

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On 6/12/2017 at 9:54 PM, tariely said:

It's apparently the same query.dat in PlopAShop1to 4. Yours appear in the LM menu and plop as “blank CS$$” . Is that how it's supposed to be ? (they look nice, BTW :-)

two other "is it supposed to be that way or did I goof big time and how?" -- and a half

(1) there are two versions of Fenix and MacDo in the LM menu ; I can see that one is yours and the other the original, but I took out the lots and kept only the models & desc. How come ?

(2) The JFMyers relots are supposed to be grow only ?

(3) (and a half ) : the Sushi restaurant doesn't show up either in the lotplop or the buildingplop cheats.

and lastly, a technical : what is a .sav file ? 

Yes, that was intentional. The buildings will show as Blank CS$$ simply because it makes use of BLAM Blank.

1.) You will still NEED a lot file for the building to work and to be placed in the game.

2.) The JMyers relots can grow because they were that way to begin with. They can be plopped using lotplop though.

3.) Sushi shows up for me in lotplop, so I'm not sure what the issue is there.

A sav file is used for lots that will either add transit enabled access or remove it by using the SC4 Tool. 

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(0) that's a bit annoying because when you want to plop a specific lot and don't see the icon too well with old tired eyes at 2 a.m ... *;)

(1) no problem with the lots files, they're there. :-)

(2) yes, lotplop all, except ...

(3) ... the Sushi lot, for me. I will explore further :-)

(4) so I can shuck the .sav lot for Fenix and and Macdo without exploding the game ? Or are they absolutely necessary ?

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0. What are you playing at 2 am for? :D

1. Ok good

3. Maybe it didn't download correctly or you accidently deleted it?

4. The sav file is not needed for my lots, so yes feel free to remove it.

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On 15/6/2017 at 10:09 AM, RRetail said:

0. What are you playing at 2 am for? :D

1. Ok good

3. Maybe it didn't download correctly or you accidently deleted it?

4. The sav file is not needed for my lots, so yes feel free to remove it.

(0) using your comms with abandon, of course.

(3) it is both in the folder (your lot and the dep) but the only JFM small shop showing up in lotplop are the four others. Uh ???

(4) OK, .sav will not be saved ; out they go.

BUT. I have another problem (sorry....) : what kind of (nite) lights are used on the parkings ? I suddenly found out I don't get nitelites.

com%20nite%20Ikea%20lite_zpskshxq7kt.jpg

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14 hours ago, tariely said:

(0) using your comms with abandon, of course.

(3) it is both in the folder (your lot and the dep) but the only JFM small shop showing up in lotplop are the four others. Uh ???

(4) OK, .sav will not be saved ; out they go.

BUT. I have another problem (sorry....) : what kind of (nite) lights are used on the parkings ? I suddenly found out I don't get nitelites.

Wait, so you are only getting four of the restaurants showing up? There are eight total that are all found in the same pack on the LEX. I'm not sure what to tell you, maybe try to delete the related files and redownload them?

I did not add night lighting simply because I rarely play in night-time mode. Would you like me to add night-lighting in? This would mean that you would need to redownload anything where lights would be added.

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Maxis streetlights are set to produce light cones automatically by night, but many (most) custom streetlight props aren't. If you want them to cast light at night, you'll have to add a light cone prop manually - it's precisely what I did for my IRM lots: a streetlight prop by gascooker + a light cone prop by Pegasus.

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I guess I never really paid too much attention to the thought of lighting up the parking lots at night! :D

But, yes, this is a considerable thing that is lacking from my lots; So I'll be sure to go back and painstakingly add them over the next weeks.

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If you're using custom light poles and want lightcones, the Lot Editor contains a handy prop. Search for "nopole" to find the Maxis light cones without a pole. That way you avoid an extra dependency and they are automatically overridden by any light mod the user has installed (USL or LRM). PIMX for some reason does not include this prop, so this is pretty much the only reason I still keep the LE around.

Also, note that the light cone is offset, so to make it appear correctly in-game centered around the light pole, you need to shift the cone South by 90 units (e.g. Shift+Down 9x).

RRetail, T Wrecks and Yarahi like this

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1 minute ago, nos.17 said:

If you're using custom light poles and want lightcones, the Lot Editor contains a handy prop. Search for "nopole" to find the Maxis light cones without a pole. That way you avoid an extra dependency and they are automatically overridden by any light mod the user has installed (USL or LRM).

Also, note that the light cone is offset, so to make it appear correctly in-game centered around the light pole, you need to shift the cone South by 90 units (e.g. Shift+Down 9x).

Thanks for the tip!

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Future projects/updates: 

  • Night Lights (This takes priority)
    • Add night lighting to lots that have light poles with no night lighting*
    • Possibly adding light poles and night lighting to restaurant relots in the future 
    • Estimated date to download: Packs will be updated as they are completed. As of this post, the following packs have been updated:
      • Banks
      • Pharmacy
      • Commercial Pack 1
      • Commercial Pack 2
      • Gas & Auto Pack 1*
      • Restaurant Pack 6*
      • Restaurant Pack 7*
  • Shopping Centers/Plazas Pack 1:
    • Will Consist of 5 total lots, though 1 is a variant
    • Estimated date to download: As soon as I add night lighting.
  • Shopping Centers/Plazas Pack 2:
    • More plazas in the works because I'm having too much fun making them.
    • Estimated date to download: TBD
  • Commercial Relots Pack 7:
    • Various Big Box models (e.g. Walmart) from Heblem and others
    • Estimated date to download: TBD; Have not yet started on this project

*I do not plan to add lights to the restaurant or gas relots with the exception for the few lots that did already have light poles. It may be possible that I change my mind after I update the other commerical based lots with night lighting.

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8 hours ago, RRetail said:

Wait, so you are only getting four of the restaurants showing up? There are eight total that are all found in the same pack on the LEX. I'm not sure what to tell you, maybe try to delete the related files and redownload them?

I did not add night lighting simply because I rarely play in night-time mode. Would you like me to add night-lighting in? This would mean that you would need to redownload anything where lights would be added.

I'm afraid the answer is "yes, please " :-))) I don't mind reDLing if you don't mind adding lights...I would be very grateful indeed ! 

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20 hours ago, tariely said:

I'm afraid the answer is "yes, please " :-))) I don't mind reDLing if you don't mind adding lights...I would be very grateful indeed ! 

I'm afraid I can do and will do that. In fact here's what I'm going for:

Untitled.jpg

These will not require any further dependencies.

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As of this post, the following packs have been updated to include night lighting:

  • Banks
  • Pharmacy
  • Commercial Pack 1
  • Commercial Pack 2
  • Commercial Pack 3
  • Commercial Pack 4
  • Commercial Pack 5
  • Commercial Pack 6
  • Gas & Auto Pack 1*
  • Restaurant Pack 6*
  • Restaurant Pack 7*

Please note that if the lot doesn't include light poles then there is no nighttime lighting for the lot.

*I do not plan to add lights to the restaurant or gas relots with the exception for the few lots that did already have light poles. It may be possible that I change my mind after I update the other commerical based lots with night lighting.

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22 hours ago, RRetail said:

I'm afraid I can do and will do that. In fact here's what I'm going for:

Untitled.jpg

These will not require any further dependencies.

Yéééééé ! I mean, in English,  Yayyyyyyy ! I'll take it. :-) Thank you for being so accommodating.

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On 6/19/2017 at 6:11 PM, tariely said:

Yéééééé ! I mean, in English,  Yayyyyyyy ! I'll take it. :-) Thank you for being so accommodating.

Hey, it may be a bit tedious on my part to go back and do these all; but the suggestion was something that was very important for nighttime play. So you are welcome.

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

As of this post, the following packs have been updated to include night lighting:

  • Banks
  • Pharmacy
  • Commercial Pack 1
  • Commercial Pack 2
  • Commercial Pack 3
  • Commercial Pack 4
  • Commercial Pack 5
  • Commercial Pack 6
  • Supermarket Pack 1
  • Supermarket Pack 2
  • Hotels & Motels Pack
  • Misc Entertainment Pack
  • Gas & Auto Pack 1*
  • Restaurant Pack 6**
  • Restaurant Pack 7**

Please note that if the lot doesn't include light poles then there is no nighttime lighting for the lot.

*Updated to include night lighting to lots with poles. Because of challenges, no lots further in either gas pack will receive night lighting. I am planning to do some updating to the TA truckstop lot though. 

**One or two restaurants in this pack that previously had light poles but no night lighting have been updated to include the night lighting. At this point in time, other restaurants from all packs are likely to receive an update to include poles and night lighting, save for the smaller lots.  

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As of this post, the following packs have been updated to include night lighting:

  • Banks
  • Pharmacy
  • Commercial Pack 1
  • Commercial Pack 2
  • Commercial Pack 3
  • Commercial Pack 4
  • Commercial Pack 5
  • Commercial Pack 6
  • Supermarket Pack 1
  • Supermarket Pack 2
  • Restaurant Pack 1
  • Restaurant Pack 2
  • RLS Mall
  • TA Truckstop
  • Hotels & Motels Pack
  • Misc Entertainment Pack
  • Gas & Auto Pack 1*

Please note that if the lot doesn't include light poles then there is no nighttime lighting for the lot.

*Updated to include night lighting to lots with poles. Because of challenges, no lots further in either gas pack will receive night lighting.

tigerbuilder and tariely like this

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