• Moose
  • Announcements

    • Dirktator

      Please help us for July   06/30/2017

      This month we're hoping for a little bit of a boost this month or next, in addition to covering the regular bills, we could benefit from some hardware upgrades. STEX Collector's Set gifts can now be sent to you via digital download as well as regular mail if you wish! Every donation dollar goes toward keeping Simtropolis online and humming along. Your contribution counts! Hardware Upgrades As our website community software improves with more and more features, and as we bolt on additional features such as chat, the increased load to handle all these new toys is taking the server a bit to task. You may have noticed that we'd been forced to temporarily disable the chat as we worked out allocating resources for more optimal performance. Following this, we've applied a number of 'soft' changes such as caching options and experimented with server configurations (nginx as proxy, for example), so the hardware aspect is also an area we'd like to focus on. The last time we upgraded hardware was back in 2012, prior to the release of SC13. Your contribution means a lot! Your donation will go toward helping us to 1.) migrate to a newer server or 2.) at least get some ram/cpu/storage updates and any other infrastructure hardware or services. Donate and Get a Gift or Donate Any Amount Thanks so much! - Dirktator & The Admins

Introduction and Guide to Simtropolis

5 posts in this topic

Basics of Using the Forum Software


Creating A New Topic 

In every forum there is a nice, big button called Start New Topic. Simply click that to begin.



That will bring up the post editor:


^ The important parts of the above are:

  1. Title - This is what will be shown in the list of threads in that forum. Make the title something descriptive with regard to the content you are creating. Avoid titles such as "Help!" or "Hey" and the like.
  2. Tags - These are used by the search function. You must enter a minimum of two tags. Make them relevant to the post content.
  3. Message Box - This is where you type the actual content of your post.
  4. Notify me of replies - If this does not show in green with the check mark as in the above picture, click it to enable replies notification. (More about notifications in a moment.)
  5. Submit Topic - After you have completed all of the above click this button to finalize the topic creation. It will then show as a thread in the forum's list.


Selective Quoting 

When replying to one or more posts in a topic you may want to quote only part of the message. Use your mouse to highlight the part you want to quote. A Quote this bubble will then appear. Click that.



I then personally type an x and hit the enter key as a place holder. Continue highlighting and quoting the lines you plan to reply to.


Once you have everything you want quoted then delete the placeholder x and type what you wish to say.


Bountiful Bunch of Buttons 

Most of the buttons in the editor are self explanatory. You can mouse over them and a description will pop up.


Some of the more mysterious buttons are described below.


The Link Button


First off, let's say we are going to provide a link to something we want the reader to click. We can copy the URL and paste it right into the post. If it is a link to something on Simtropolis, it will convert itself into a preview style box. So instead of it looking like this:


It will show up like this:

However, let's say we don't like either of those options and would like a word or phrase to show up as a clickable link. We could type something like the following and highlight the word we want to be the link.

Dear reader, check out my map tutorial here. Then we click the Link button.

And it pops up a window like this:


^ Notice the word "here" is automatically placed in the Link text field. Had we highlighted several words they would all show there.

We click in the URL field box and paste the URL into it. Now it looks like this.


Then click the Insert into post button. Our text now shows with the word "here" clickable.

Dear reader, check out my map tutorial here.


Linking to a Specific Post

Sometimes we want to draw attention to one particular post within a thread here on Simtropolis. How do we get that URL? Find the Posted date or time link located in the upper left of the post. With a sophisticated browser (such as Firefox) you can then right-click and select Copy Link Location. That will put the URL for that post into your clipboard. Then you can paste it into your post directly or via the Link box.


So then I could write: Yum created a map in this post. Or I could simply paste the URL and let the editor change it to a preview like this:

Ok, so what if your browser doesn't offer any option to copy the link location by right-clicking it? Simply click that Posted date or time link. Your browser will refresh with the link you need in its URL address bar. Then you can copy it from there.


Linking to Something Offsite

Sometimes you'll want to link to something which is not on Simtropolis. (Wait! There are other sites?) Those only have two options for displaying the link. It's either like this:


Or by using the Link box to make it look like this:

Clip2Pic (v1.0) by wouanagaine


The Emoticons Button


(Borrowed from @Cyclone Boom's post here.)

With emoticons, there are a few others (50 in total), which can be expanded in the menu:


Just click "Simtropolis" as highlighted to reveal the full family. *;)

It'd be interesting to know if anyone's ever memorised all of the shortcut access codes:

:) ;) :D :thumb: :golly: :8) :P
:lol: :yes: :ohyes: :party: :idea: :read: :???:
:rofl: :kitty: :} :] ^_^ :no: :ooh:
0:) :ducky: :bunny: :wub: :blush: :* :ninja:
:whatevs: :uhm: :meh: o.O :lost: :nyah: :(
>.< :noway: :yawn: :zzz: :sly: :cry: :O
:boggle: :drool: :dead: >:( :hmph: :angry: :rage:

(If you paste all that into a post, bingo!)



The Spoiler Button


This option has a couple of uses. Let's say you are requesting help for tweaking your SimCity 4 files so it will recognize your video card (GPU) and one of our gurus (such as @rsc204) requests that you post your auto-config log. Well, that thing is quite lengthy and there's no need for making everyone have to scroll and scroll (and scroll) to get past it to continue reading the thread. So, click the Spoiler button and paste your text inside of it. Then it will look like this in the completed post.


Log generated on 8/21/2016, 08:48

hardwareDriver = true
DXT = true
fullscreen = true
MMX = true
FPU = true
backingStore = true
forcedFSAA = false

userName = Administrator
appName = SimCity 4
version = 1.1.640.0
osVersion = Windows NT 5.1
computerName = CORI-2015-01-18
CPU = GenuineIntel
sglDriverName = DirectX
sglDriverVersion = 2.0
driverName = nv4_disp.dll
driverVersion =, GUID: D7B71E3E-4052-11CF-D277-23B10EC2CD35
cardName = NVIDIA GeForce FX 5600 (Microsoft Corporation)
cardVersion = Vendor: 10de, Device: 0312, Board: 91231462, Chipset: 00a1
cardIdentity = NVIDIA GeForce FX 5600 (Microsoft Corporation)
soundDriverName = smwdm.sys
soundCardName = SoundMAX Digital Audio
buildType = Release

cpuSpeed = 2793
memory = 2048
freeMemory = 1724
screenWidth = 1024
screenHeight = 768
screenBPP = 16
videoMemory = 125
textureMemory = 125
textureStages = 8
bogoFPS = 0
bogoMPPS = 0

applying Sound
applying high sound detail
applying City Detail and Day/Night Settings
applying City Detail and Day/Night Settings>
applying high computer power
  option 9 = 3
  option 13 = 1
  option 15 = 3
applying Texture Quality and Building Variety Settings
applying Texture Quality and Building Variety Settings>
applying high memory
  option 3 = 3
  option 14 = 3
applying Variable Speed Automata
applying default
  option 10 = 1
applying Standard hardware
  option 0 = 1
  option 1 = 1
  option 2 = 1
  option 4 = 0
  option 5 = 1
  option 8 = 1
  option 7 = 1
  option 6 = 1
  option 11 = 0
  option 12 = 0
applying Standard hardware>
  option 1 = 2
applying Standard hardware>>
  option 0 = 2
applying Standard hardware>>>
  option 2 = 2
applying Standard hardware>>>>
  option 4 = 1
applying Standard hardware>>>>>
  option 11 = 1
applying Two stages
applying Lotsa vidmem
applying Not Slow GeForce
applying Fast card
applying Fast card>
  option 12 = 1
applying Fast card>>
  option 1 = 3
applying Fast card>>>
  option 0 = 3
applying Fast card>>>>
  option 2 = 3
applying Fast card>>>>>
  option 4 = 1

Visual Effects       current:   3 recommended:   3
Cars/Sims            current:   3 recommended:   3
Shadows              current:   1 recommended:   3
Atmospheric effects  current:   0 recommended:   1
Water effects        current:   1 recommended:   1
Software/Hardware    current:   1 recommended:   1
Cursor               current:   1 recommended:   1
VariableSpeedAutomata current:   1 recommended:   1
Translucent UI       current:   1 recommended:   1
Graphic Detail       current:   3 recommended:   3
Building Load Speed  current:   3 recommended:   3
Texture Quality      current:   3 recommended:   3

forcesoftwaredriver = false
renderdynamicview = true
renderstaticview = true
renderwatereffects = true
rendercloudsandfog = true
forcepointsampling = false
forcebilinear = false
forcenoalphablend = false
forcenoalphatest = false
rendershadows = true
renderdecals = true
usesecondstage = true
forcedebugtexture = false
renderparticleeffects = true
renderflorashadows = true
renderterrain = true
showupdateregions = false
usecursoreffects = true
drawlottextures = true
drawlotfoundations = true
drawlotwalls = true
forcetexturerepeat = false
usescreenshake = true
renderui = true
useupdaterectclipping = true
usevertexbuffers = true
showboundingboxes = false
useoverlayculling = true
rendersnapshot = false
noaddsigned = false
nopartialbackingstorecopies = false
usescreenflash = true
renderautomata = true
preferopaque = false
displayalertborders = true
drawlotopaquetextures = true
useviewcleanup = false
doautozoomandrotationchanges = true

viewoffsety = 0
viewoffsetx = 0
texturebits = 32
lodoffset = 0
shadowdebug = 0
maxparticlestarget = 10000
particlelodoffset = 0
effectprioritylevel = 5
backingstoremaxzoomall = 5
backingstoremaxzoombuildingsprops = 5
backingstoremaxzoomterrain = 5
backingstoremaxzoomflora = 5
shadowquality = 2
minvehiclezoom = 3
minpedzoom = 4
cursortype = 1
depthoffset = 2
debugtexture = 0
dirtyrectmergeframes = 2
sounddetail = 2
buildingvariety = 2
buildingloaderspeed = 1
modellodoffset = 0
stringtexturecachesize = 1024

particleeffectslod = 5
splattexturescale = 50
texbindmaxfree = 8
particledensity = 1
particledamping = 0
particlescale = 1
lightingupdatedelta = 0.0001
shadowmodelthreshold = 12
demolishmodelthreshold = 12
rendermodelthreshold = 6
rendermodelthresholdscroll = 40
particlesizethreshold = 300
maxvehiclepct = 1
maxpedpct = 1
opaqueuialphavalue = 0.55

Another use for the spoiler is in general conversation. It could go like this.

Have you seen that new murder mystery movie?


The butler did it!


Another way to use the spoiler is to first type or paste your text, highlight it, then click the spoiler button. The end result is the same. Of note: The spoiler does not reduce page load times. The entire page is rendered first, then the spoiler mask is placed over the content to be hidden.


The Code Button


This one is handy for when you prefer that the post editor software leaves your text alone. Let's say I'm explaining how to post a picture and I want to show what the direct URL for it looks like. If I paste it right into my post it's going to resolve itself into an image. Sure, I can click the popup to say remove formatting, but then it's a clickable link. By using the Code box I can show it like this:


Or let's say I want to show some actual programming code so I do this:


But it adds colors I really didn't want like this:


Notice the HTML thinger in the lower right of the code box? That's a drop down menu. Click it and select No Syntax Highlighting.


And now it shows like this:

Set ExactMoment=%date:~-4%%date:~4,2%%date:~7,2%_%HH%%time:~3,2%%time:~6,2%


The Preview Button


This offers different views to show how a post would appear on different devices, which is quite neat.
See this article for more info.


On Getting Beeped - aka Notifications Settings

To set up your notification preferences you can go to the drop down of your user name. That pops up this window and you click the Account Settings linky.



On the window which pops up next look over on the right side to find the Other Settings. Click on Notification Settings.


These are the settings I find most relevant:

  • Automatically follow new content I post
  • Automatically follow content I reply to
  • Play a sound when I receive a notification

That window looks like this:


And you'll also notice I have removed the tick (check mark) from the Show popup window when I receive a new personal message because that is simply annoying. You will still get a regular notification when you receive a new message.

Now, scroll down from there and you will see a long Notifications List. Most are self explanatory, but I want to point out the Someone mentions me in a post. It looks like this:


That is for when you use the @ mention feature. To use it in a post you type the @ symbol and then start typing someone's display name. Once you see it in the list, click it to embed the mention.


And then it will look like this: @CorinaMarie and if that person has Mention Notification enabled, they will get beeped.


More Ways to get Beeped

Let's say you are reading a topic and would like to be notified of replies, but you are not going to make a post in that thread. (Oh, and btw, Topic and Thread are used interchangeably with regard to content in forums. They refer to the exact same thing. I have no idea why a thread is a topic. To me thread is something I use to sew on a button or to hem my skirt. But, anyhow, back to writing this guide...)


Following a Topic

At the top right side of a topic there is a Follow button.


Click that to pop up your options.


Then click the Follow button in the popup.


Following a Forum

This is the same procedure as for following a topic with the exception you click the Follow button when viewing the forums list instead of a particular topic. When you follow a forum that will send you a notification when a new topic is posted.


Something Fun

Let's say we are discussing something or other and would like to have an image be a clickable linky like this:



First I posted the linky to my picture and waited for it to resolve itself into an image. Then I double clicked it while in the editor and pasted the linky of where I wanted it to link to. Like this:



Final Words

All of the above tips should be sufficient to help you get going here on Simtropolis. Feel free to ask about anything not covered by creating a thread here in the New Members Information forum or over in the Simtropolis Related forum.


Return to Top Post

APSMS, Yum, RandyE and 5 others like this

Share this post

Link to post
Share on other sites
RandyE, huzman, Yum and 2 others like this

Share this post

Link to post
Share on other sites
This topic is now closed to further replies.

  • Similar Content

    • By BC Canuck
      Has anyone else been having this problem today?  I can't get past Norton's Safe Site hardware, even when I turn off the auto protect.  How do I instruct them this is a safe website.  This started out of the blue!!!
      Does anyone know how to fix this?  Any suggestions would be much appreciated.
      I get this message:
      You attempted to access:
      This is a known dangerous website. It is recommended that you do NOT visit this site. The detailed report explains the security risks on this site.

      For your protection, this web page has been blocked. Visit Symantec to learn more about phishing and internet security.
    • By Silur
      I see some strange things in the gallery drawings Simtropolis lately. Some authors places where a large number of drawings. I think - we need a limit of accommodation. I think that for a series of similar drawings, there city journals...
      Hi, Simtropolians - What do You think about this?
    • By Silur
      I'm curious to know Your opinion about the website Simtropolis. Today I started editing one site in my country. And I realized that this is far from the quality that I see on Simtropolis. How do You compare the quality of most of the other sites? Are there any sites built even more conveniently?  Are there any ideals in this world? Thank you.
    • By RippleJet
      Credit goes to all people mentioned in this thread; RalphaelNinja, SimGoober, Andreas Roth and DarkMatter.
      I appreciate all comments, corrections, additions and updates to the guidelines and lists below.
      Note! There is nothing to be ashamed of if you find your own buildings among those listed here.
      After all, those blank RCI lots are still available for download...
        Background (Below content list in this post.) 2.
        Building Families, Parent Cohort and related properties 3a.
        How to remove a landmark's Building Family association 3b.
        How to add missing properties (Missing post in the original -Cori)  4a.
        List of buildings, that might grow on empty lots: CO$$$ (A-L) 4b.
        List of buildings, that might grow on empty lots: CO$$$ (M-Z) 5.
        List of buildings, that might grow on empty lots: CO$$ 6.
        List of buildings, that might grow on empty lots: CS$$$ 7a.
        List of buildings, that might grow on empty lots: CS$$ (A-L) 7b.
        List of buildings, that might grow on empty lots: CS$$ (M-Z) 8a.
        List of buildings, that might grow on empty lots: CS$ (A-L) 8b.
        List of buildings, that might grow on empty lots: CS$ (M-Z) 9.
        List of buildings, that might grow on empty lots: I-HT 10.
        List of buildings, that might grow on empty lots: I-M 11.
        List of buildings, that might grow on empty lots: I-D 12.
        List of buildings, that might grow on empty lots: I-R 13.
        List of buildings, that might grow on empty lots: R$$$ 14.
        List of buildings, that might grow on empty lots: R$$ 15.
        List of buildings, that might grow on empty lots: R$ 1. Background
      Anyone who has downloaded landmarks with jobs (also called functional landmarks, ploppable RCI's or ploppables with jobs) has probably occasionally noted that they might be growing on empty (usually smaller) lots. Whenever such a landmark starts growing you will hear the familiar sound of a landmark being plopped. The lot will function in game, providing jobs and looks good when you query it. However, empty lots will not improve your skyline... This behaviour stems back to the release of RalphaelNinja's Plopable RCI Blank Lot Set in august 2003. A short history for those interested follows:
      With RalphaelNinja's Plopable RCI Blank Lots, modders were for the first time able to make ploppable landmarks with jobs. Every object on those lots had to be a prop, not a building. The release of all Maxis Buildings as Props made it possible to include them as props in the lots. A wide variety of RCI Ploppables started to appear on the STEX. Soon it was also realized that they might be growing, albeit on empty lots. At first this was thought of being a break-through and a way to make lots that were both growable and ploppable.
      With the release of the Plug-In Manager, modders finally learnt how to correctly make independent growable buildings (that were not part of in-game families) and through that eventually also how to correctly make ploppable buildings with jobs. However, several BATters and modders continued to use the old blank lots, even with BATted buildings, which were converted into props with the Plug-In Manager. Despite SimGoober's tutorial, buildings are still every now and then released based on RalphaelNinja's ploppable blank RCI lots. And several old, very beautyful creations from 2003 and 2004 are still downloaded over and over again.
      The forums of Simtropolis are full of questions relating to these empty lots. This thread is aimed at being a central place to get answers, guidelines and solutions relating to these lots. Correcting these lots will require a little modding. If you are refraining from modding, you always have the option of deleting those landmarks that grow on empty lots.
      In order to delete growing landmarks, you first need to find out which file to delete. This is where the lists in sections 4-15 further down come handy. Once you have identified the container file, you should first delete all instances of empty lots with that landmark in your cities. Exit SimCity and locate your file (use Window's search function if your plugins folder is a mess). If you can live without the landmark, you can safely delete the corresponding .SC4Lots file. I do not recommend deleting a .DAT file though, since they might contain more information than just for the landmark (such as actual growing lots that have already grown in your city).
      If you want to keep the landmark, you need to edit its Building Exemplar using either SC4Tool or, preferably, iLive's Reader. You should also read through everything in these guidelines, starting with section 2, explaining properties called Building/prop Family and Parent Cohort, which are the essential part in correcting growing empty lots. After knowing what a Building Family is, you should move on to section 3, with detailed instructions on how to correct these landmarks. The landmark's Building Exemplar is in a container file, which is the actual file name seen in directory listings of Windows. To find this container file, jump directly to the lists in sections 4-15. You may also perform a search (Ctrl-F) on this page for the building you've had growing on an empty lot.
      Mod Edit: Fixed Contents Linkys to go to the right posts. -Cori
    • By Silur
      Thank you Dirk for Your website. You have gathered here for a large community. All new city engineering games are here. This is the perfect solution. I can see and SC4 and SC3000 and Skylines here. It's fine - you made the right choice. Attracting SC3000 and Skylenrs gives a chance to survive SC4. Few of us with SC4... Thank You once more... 
  • Recently Browsing   0 members

    No registered users viewing this page.