• Moose
  • Announcements

    • Dirktator

      Please help us for June & July   06/20/2017

      This month we're hoping for a little bit of a boost this month or next, in addition to covering the regular bills, we could benefit from some hardware upgrades. STEX Collector's Set gifts can now be sent to you via digital download as well as regular mail if you wish! Every donation dollar goes toward keeping Simtropolis online and humming along. Your contribution counts! Hardware Upgrades As our website community software improves with more and more features, and as we bolt on additional features such as chat, the increased load to handle all these new toys is taking the server a bit to task. You may have noticed that we'd been forced to temporarily disable the chat as we worked out allocating resources for more optimal performance. Following this, we've applied a number of 'soft' changes such as caching options and experimented with server configurations (nginx as proxy, for example), so the hardware aspect is also an area we'd like to focus on. The last time we upgraded hardware was back in 2012, prior to the release of SC13. Your contribution means a lot! Your donation will go toward helping us to 1.) migrate to a newer server or 2.) at least get some ram/cpu/storage updates and any other infrastructure hardware or services. Donate and Get a Gift or Donate Any Amount Thanks so much! - Dirktator & The Admins

11 posts in this topic

Simtropolis Challenges - Season 3 Logo

City Showcase - 
Show the best scenes from your city - 
Season 3 - Challenge #23 - Monthly (47 days) - 

Results Announced Here!

Thanks to @MushyMushy for the challenge idea.


The previous challenges have all been focused around specific themes. We've visited urban, rural and night shots, amongst waterfronts, railroads and bridges. There have been a multitude of magnificent creations from many magnanimous mayors! *:yes:

But this time, in the final Monthly challenge of the season, we're throwing the doors open, giving you freedom to present any of your finest city-building scenes.

You may enter up to 3 images you've created from your cities, towns or villages. The image(s) can be anything you'd like, not necessarily depicting high density and skyscrapers -- it could even be a more rural or desolate location. Basically anywhere big or small where your citizens reside. As usual, you may also use custom content and/or image editing to enhance the appearance. This is all about providing an empty canvas (or 3) for you to express your unique city-building creativity. *;)


This is a  Monthly  challenge running for a mammoth 47 days.


Submission Requirements

  1. The submitted image(s) must include a form of human settlement (e.g. city, town or village).
  2. You may use any city-building game -- including SimCity 4, Cities: Skylines, SimCity (2013), and CitiesXL / XXL.
  3.  You may submit a maximum of 3 images into the challenge album. These can be from the same or different locations.    *:read:

    a. All your entered images will be eligible for voting, however only your highest rated image will be used in the final ranking.
    So basically there are 3 opportunities to gain a place in the results, with no downside to submitting more than one.

    b. In the event of images having an identical rating and votes, the earlier submitted image will be selected.

    For each submission, you may link a larger version in the description, or post inside the comments section. Please see this post for clarification.

  4. For the purpose of voting, please check a full title & description are included on your image(s).
  5. Your image(s) must be created solely by yourself, without any assistance from anyone else.
  6. To qualify for entry, please ensure your image(s) are uploaded to the submissions category, and comply with these requirements.


Leaderboard Rankings  *:read:

A new leaderboard system is currently running for this season. This has been designed to incorporate all challenges, linking with each set of results.

Each place in a challenge has points on offer -- the higher you finish, the more points you gain. Then at the end of the season, prizes will be given out to the top 10 in the final standings, with the winner being crowned the Grand Champion! *:ducky:

This  Monthly  challenge is eligible for the "Overall" and "Monthly & Custom Content" leaderboards.


Full details and the current standings can be viewed in the following topic:


The winners will be the top 3 ranked images after a 10 day voting period. Reputation prizes will be awarded based on the number of entries, and the overall average rating. See this topic for more info.

For this  Monthly  challenge, rep prizes will be given for the top 5 placed entries, along with points for the "Overall" and "Monthly & Custom Content" leaderboards.

Good luck everyone, let's finish Season 3 in grand style. *:thumb:


mrsmartman and _Michael like this

Share this post

Link to post
Share on other sites
41 minutes ago, Abrams124 said:

Ah crap,my pics are larger than 2 MB :(

This is due to current site bandwidth limitations.

Don't worry, feel free to downscale (resize) your images, then post the full resolution in the description or comments section. ;)

Abrams124 likes this

Share this post

Link to post
Share on other sites


With the surprise GOG.com Giveaway running through Monday...   (Which is completely separate to Simtropolis Challenges)

Voting for City Showcase will now open on Tuesday 14th February, for the allotted 10-day period.

So there's still time for anyone to enter, or add to their existing entries. Remember up to 3 images are allowed per author.

Thanks all. :)

Share this post

Link to post
Share on other sites

Please visit the challenge album to cast your votes! :read:

Voting will be open for 10 days.

Voting Rules

  1. Votes may be cast by rating images inside the album.
  2. You may rate all entries once at any rating value (1-5). All votes are anonymous.
  3. We encourage you not to rate your own entry.
  4. Try to vote on all other entries, as this will help ensure the results are evenly distributed.


Suggested Voting Criteria

Here are some ideas to help you evaluate each entry when voting:

  • How well the image portrays the mood & atmosphere of the city.
  • The extent of creativity used within the scene, or throughout the image's composition.
  • The amount of attention to detail, adding to the overall appeal.
  • How much effort you think has gone into creating the image.
  • Does the image stand out as being visually interesting?


Share this post

Link to post
Share on other sites

Results Announcement

City Showcase
Show the best scenes from your city
Season 3 - Challenge #23 - Monthly (47 days)

 1st Place 

176  Rep
38  Bonus Points
126  TOTAL Points

A city of golden splendour from up high...


Sydney Panoramakorver


"The harbour city in all its glory."

You may have seen my Sydney recreation before in my CJ True Earth here, but you've never seen it before like this. I felt like a panorama was the best way to truly capture this amazing city for this final challenge. This panorama showcases the entire center of the city from Hyde Park on the far left to North Sydney on the right, just past the iconic Harbour Bridge. To top things off, I decided to showcase the city in a sunset setting - while Sydney is amazing at all times of the day, I felt like there was just something truly magical about seeing Sydney in the sunset.

View the Full Resolution image. (2 MB)
Click here to view the album entry.


 2nd Place 

106  Rep
23  Bonus Points
106  TOTAL Points

Mass manufacturing on a mammoth scale...


Industrial BehemothTakingyouthere


View the Full Resolution image. (3.7 MB)
Click here to view the album entry.


 3rd Place 

79  Rep
16  Bonus Points
94  TOTAL Points

The past preserved for the present...


City on a HillArn71


"Historical city on a hill with cathedral in the center."

View the Full Resolution image. (1.5 MB)
Click here to view the album entry.


 4th Place 

53  Rep
13  Bonus Points
86  TOTAL Points

From above you can count them all...


The City of a thousand Bridgesfeyss


"A huge mosaic from Alijstar and its canals."

View the Full Resolution image. (14 MB)
Click here to view the album entry.


 5th Place 

26  Rep
10  Bonus Points
77  TOTAL Points

A city blend of classic and modern architecture...


Bassenheim - Overview_Michael


"An overview mosaic from the City of Bassenheim."

The city was shown in more detail in this CJ entry.

View the Full Resolution image. (2.9 MB)
Click here to view the album entry.


A big hearty congratulations to the top 5! *:thumb:

The remaining entries (6th to 18th) are ranked as follows...



 6th Place 

62  TOTAL Points

Eamonn Isle's NLstonyr

Click here to view the album entry.


 7th Place 

57  TOTAL Points

Grungy RoadLn X

Click here to view the album entry.


 8th Place 

52  TOTAL Points


Click here to view the album entry.


 9th Place 

47  TOTAL Points

Downpour of TeufortMewds45

Click here to view the album entry.


 10th Place 

41  TOTAL Points

City by the Bayslickbg56

Click here to view the album entry.


 T11th Place 

36  TOTAL Points

Overgrown ParkingAbrams124

Click here to view the album entry.


 T11th Place 

36  TOTAL Points

Bienvenue à CormenneThemistokles

Click here to view the album entry.


 13th Place 

26  TOTAL Points

Small Towncenter in Fallphilforhockey51

Click here to view the album entry.


 14th Place 

21  TOTAL Points

Den Otterdam SouthFroggy_NL

Click here to view the album entry.


 15th Place 

16  TOTAL Points

Abandoned SubwayMisterBlueStar4

Click here to view the album entry.


 16th Place 

10  TOTAL Points

Watch the RoadGoKingsGo

Click here to view the album entry.


 17th Place 

5  TOTAL Points

Southport Casino districtgbw2k14

Click here to view the album entry.


 18th Place 

3  TOTAL Points

Lancaster Pointe, SC5, Entrance to the CityRandyE

Click here to view the album entry.



The rep prizes have been awarded, with the top 3 images to be placed in the Hall of Fame.

For authors who submitted multiple images, only their highest rated entry has been included in the above ranking.

As this was a  Monthly  challenge, points will count towards the Monthly and Custom Content Leaderboard, along with the Global Leaderboard.

40 images in total -- Thanks to all who participated in what was truly a splendid showcase of your creations! *:thumb:
Shortly there will be a final update to the Leaderboard rankings, followed by prize announcements and a recap, for what has been another memorable season of city-building.


Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an Account  

Sign up to join our friendly community. It's easy!  :thumb:

Register a New Account

Sign In  

Already have an account? Sign in here.

Sign In Now

  • Similar Content

    • By Joe_Winko_From_YouTube
      I hope this makes sense, but say you have a bunch of cities in a huge region connected, do the sims ever travel between them? like if a sim in one city needs a job, and the city next to it has plenty of industrial and commercial zoning, will the sim be able to drive over there to work? 
      I always see cars in the cities going in and out of the city. does it really work that way? 
      and also, why else would sims travel out of the cities? 
    • By CorinaMarie
      This mod stems from the discussion in my Pedriana Plants Killer Modd - Buggy Water Zots? topic. I discovered that while the Pedriana Plants Killer Modd does prevent new ones from growing it has two side effects not mentioned. Namely, because the 5 base lots it blocks are set to either stage 15 or stage 255 this prevents those lots being used by other farms as well. Also, as @twalsh102 discovered in the aforementioned thread this also causes them to be above the stage 3 cap for requiring water. So, existing Pedriana's Plants that were already grown and doing fine will then need a water connection with that mod installed.
      I went a completely different route and simply extracted the single building exemplar and changed the OccupantGroups to 0x00001006 (Building:Park) such that it will no longer grow, but also there are no ill side effects to the existing ones in the game.
    • By CorinaMarie
      In this post by @RippleJet we find that HAVOC Baby Chicks Free Range Eggs has that empty lot syndrome as a growable.
      Here's how it looks when grown:

      Works fine as a ploppable landmark:

      Using the more complete Growing Empty Lots and How to Correct them guide on Devotion's site (ours here on ST is missing section 3b) I've poked around in the related exemplar using iLive's Reader:

      First thing I did was zero out the Parent Cohort:

      Then deleted the Building/prop Family:

      Added Exemplar Type as value 2 (Buildings):

      Added Purpose as value 5 (Agriculture):

      Refreshed it to see the affect of my changes:

      Then I saved it, closed Reader, re-opened it in Reader to be sure the changes were there. (And they were.) Now the silly thing won't grow in my game at all. It's still ploppable as a landmark tho.
      Here's what SC4DataNode has to say about it:

      I suspect what DataNode is showing is for the missing Random Billboards props mentioned in the lot file's ReadMe. (I've tried every Billboard download on the STEX, but that's a separate issue I'm not concerned about if I can't get the building to grow.)
      So, what steps have I missed? I felt like I followed the guide and made all the needed changes, but all I did was make it go away and not grow at all. I could've done that easier by just deleting the whole thing.
    • By FilipposRoads
      Hello, I started doing 3D modelling about a month ago, unfortunately after having done 3 different buildings in blender I just haven't yet understood the texturing system. I have tried to do seams and such, but I just can't manage to fit all the details correctly, so here are my 3 main problems on my latest building, which I aim to hopefully finish: 
      Too many faces so I cannot do the texturing easily (1,014 faces and 3,300 tris after trying to merge what I could.) How do I proceed with doing balconies? I heard something with using textures, but as said before, I am confused with them.  How should I proceed with texturing generaly.  Here are two pictures of my project: 
      Again thanks in advance for any possible help. 

    • By Horus_Kol
      I've been lurking about the forums for a good long while since my last journal (which, unfortunately, is not to be resurrected) - and trying out a few different approaches to the game before settling on a style/gameplay that hopefully will be sustainable in between real life. I think Delvedene failed because it was far too ambitious - finding all the perfect mods and assets, along with the micro-management of things like farms and stuff got in the way of enjoying the game.
      So, I'm playing one of the vanilla maps, unlocking everything (including all 25 areas - I was hoping to use Area Enabler, but that's broken since the last DLC, so I had to spend most of my money buying all the areas - on the other hand, having a reasonably limited amount of money helps me to prevent just wallpapering the map with cityscape ), and removing all the highways and railway.
      What I like about the vanilla maps is that they offer wide grassland areas surrounded by woods, which offer a natural limit to town growth. Contours are also a good guide (anyone know how to get the game to keep contours on display when laying down road?) What I don't like about the vanilla maps is the prebuilt highway network. I also don't like the rate at which you unlock new areas with population growth: you end up being forced into super dense small towns.
      The town of Chelsea currently stretches along one main road (which will go on to connect to another town by the river later - below the image), with three other roads: the first, leading into Stepano (right of the image) - the industrial estate where most of the Chelsea residents work; another leading to the Cockerell farms (top left); and the third heading off to where yet another town is planned (to the left).
      In the background you can see Mt Chelsea.

      Chelsea again, from a different angle (Stepano to the bottom). You can see a thin belt of trees separating Chelsea from another grassland area where the next town is planned (mid-left). In the background is Mt Runcorn, where an old fortification sits (put there by the map designers, but just outside the 25 tile limit).

      And a closeup of the Chelsea Cemetary, surrounded by some parklands (open space is going to be a big deal in these towns - I am desperately trying to avoid wall-to-wall buildings).

  • Recently Browsing   0 members

    No registered users viewing this page.