Jump to content
Convergence

Avalon Indie City-building game Reboot 2017; now 3D.

Recommended Posts

It runs like crud on my lousy laptop, but I was still able to move around a look at stuff. The lack of clarity regarding the controls in the game, as well as not knowing the tool macros was a hindrance, but there were already a good deal of things done. I'm not sure what this would offer over, say, C:S (or Citybound, for that matter, but we haven't heard from Anselm in a few months), but aside from view distance on things like automata and the whole 5-20FPS in my browser (It ran out of memory 4 times, and I've got 8GB on my laptop), it shows that you've been really busy.

Not sure if this is better that the 2.5D version you had; that probably would have run better on my PC, but it's a very cool project already, and I especially appreciated the ability to get up close and personal with the people, cars, and foliage, even at the ultra-low frame rates (though, to be sure, SC4 doesn't get that good of framerates on my laptop, which is running something slightly north of an nVidia 520M equivalent; not exactly an ideal comparison).

 

Keep up the good work; exciting stuff!

Share this post


Link to post
Share on other sites
56 minutes ago, APSMS said:

---

Thank you; Did you try the first or second link to get that bad performance? 

It wouldn't necessarily offer something better than the titles you mentioned (it's an indie game after all) but I thought variety is nice to have.  

Being a browser-game gives certain options though, such as that players could share a link to their city (or even a specific location in their city) in any social media/forum for people to fly through in real-time, instead of having to resort to screenshots. But I wouldn't market this game for just that tiny feature.

Share this post


Link to post
Share on other sites

@Convergence I tried the first link; the second link wasn't up when I checked out the game (or at least, it wasn't visible). At the time the first link only said "desktop only", not high-end desktop only, so I wasn't aware at the time of the optimization priorities.

I'll have to try out that other link soon, and see how it plays.

Share this post


Link to post
Share on other sites
17 hours ago, APSMS said:

@Convergence I tried the first link; the second link wasn't up when I checked out the game (or at least, it wasn't visible). At the time the first link only said "desktop only", not high-end desktop only, so I wasn't aware at the time of the optimization priorities.

I'll have to try out that other link soon, and see how it plays.

Sure thing :)

17 hours ago, poshbakerloo said:

Some questions...

Map sizes...

What will they be? Will there be a building / population limit?

How realistic are you aiming to get the traffic simulation?

 

No map/pop limit other than the hardware in your computer, though I'm still looking how to do seamless tiled maps so a city can extend over multiple tiles of land.

The traffic simulation will probably be a bit rudimentary for a while, unless a volunteer wants to take a crack at a more realistic traffic AI.

Share this post


Link to post
Share on other sites

I have an idea (not sure how to implement this, or if you even have done so already but)....

Privatize utilities (water, power, and the sorts) to make extra money. Or perhaps, have the residents pay a utility bill so they don't get water/power for totally free? ;)

Good start so far! :)

Share this post


Link to post
Share on other sites
On 13/12/2016 at 10:07 AM, Convergence said:

Sure thing :)

No map/pop limit other than the hardware in your computer, though I'm still looking how to do seamless tiled maps so a city can extend over multiple tiles of land.

The traffic simulation will probably be a bit rudimentary for a while, unless a volunteer wants to take a crack at a more realistic traffic AI.

How big will a tile be?

Share this post


Link to post
Share on other sites

Looks good but would limits of webGL be a problem in near future? (Citybound had such issue before restarting in C++ , if I am not mistaken)

Share this post


Link to post
Share on other sites

Its so nice to see these projects grow. I'm really impressed! However you have really set yourself a massive goal to compete with cities skylines or even citybound (since its road editing is a huge advancement) even though citybound is very slowly progressing. The roads look clunky like cities xxl which were probably the worst roads of any city building game sadly. 

Anyways since you asked for me the three major things that city skylines does not have for me right now are regions (or as you put it unlimited city & pop size), agriculture, and limited road setup. If you were to nail anyone of those it could be fun. 

Share this post


Link to post
Share on other sites

I tried it, and I must say you've made such an awesome work! I especially like how beautiful the water looks. One improvement that comes to my mind is making the camera less abrupt, since zooming in and out usually is too sharp and you end under the map or looking it from far above. Though it still looks in development it also looks very promising, and I'm sure it can become a great game.

Keep it up, and stay strong with it! :thumb:

Share this post


Link to post
Share on other sites

More varied cars as someone mention and make the cars go a little bit faster as the now they go quite slow, other than that its amazing.
Keep it up.
Can i ask also is this going to be browser based only or will we see a windows version?

Share this post


Link to post
Share on other sites

And that's ladies and gentelmen, how you kill a good game!

 

I loved it better when it was in 2D, the 2D graphics were much much better and looked unique comparing to all other city building games, something new that I enjoyed looking at, this 3D version however looks ugly to be honest (well not very ugly really, just not competitive with the current city building games, maybe if it's a mobile phone game then it's super awesome, PC and mobile have different standards) it kind of looks like a copy of Cities XL or Cities skylines, a bit of a lousy copy, when it comes to graphics of course.

 

I could've just type a happy review, but that wouldn't be a contructive comment, I think it would be better to point the negative things to help the developpers make a better game.

 

I hope it works all good for you guys, good luck!! I'd love to try your game when it's released. 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an Account  

Sign up to join our friendly community. It's easy!  :thumb:

Register a New Account

Sign In  

Already have an account? Sign in here.

Sign In Now


  • Recently Browsing   0 members

    No registered users viewing this page.

×