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SamsamTS

SamsamTS mods. New mod: Find It!

47 posts in this topic

Welcome on board! Can't imagine playing the game without most of your mods, and I'm curious to see what kind of awesomeness you'll come up with in the future!

SamsamTS likes this

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Glad to see another top modder join the forum. Your mods have been revolutionary in my eyes. Keep up the good work and look forward to your future work. 

SamsamTS likes this

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It's awesome to see you here, welcome! The community here would be gentle for anybody, but you're right when you say you're known here and it's for pretty good reasons so a more than warm welcome was to be expected... :D

Thank you very much for all the awesome content, I'm sure the content on this thread will be extremely interesting!

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As everybody already said. You're more than welcomed here and I'll be glad to follow whatever awesomeness you reserve to us. Thanks for your already amazing mods. 

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Hi! You mentioned moving spawn points in asset editor. That's what my Advanced Building Editor already allows. No extra work is needed. But if you want to add a feature or two to that mod, you're welcome to join its development!

Avanya and SamsamTS like this

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Thanks everyone for the welcome.

4 hours ago, Mr_Maison said:

Hi, you are one of my favorite modders! Good to see you here....what took you so long? :D

I don't know. I felt alright on my own, that's my personality, but I thought I should open up a bit more to the community.

In any case, a bit of a progress update: I'm working on smoothing the cinematic camera movements. I'm getting quite frustrated actually. . I managed to smooth the rotation, I don't seems to be able to get what i want for the velocity. My math is rusty (it's been like 10 year since I touched that kind of math) and I've never been that good at it to begin with. I know what I want, a contiguous acceleration at the very least, and a smooth velocity if possible. I kinda got it working but all steps have to be the same duration. More head scratching in perspective. That's it for now.

mikamaty, Mr_Maison and Bolduck91 like this

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8 hours ago, SamsamTS said:

[Release] Fine Road Anarchy

Hi everyone,

I had enough. Sharp Junction Angles needed an update but Thaok wouldn't deliver so I decided to do my own version. I was sick hearing complains about Fine Road Tool straight slope not working with anarchy and to be honest the fix was trivial.

Anyway I hope you will enjoy this new mod.

Wow,i must try this,it sounds awesome!

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21 minutes ago, Matthias King said:

So should I unsubscribe from Sharp Junction Angles and sub this?

Will unsubbing SJA do anything to saves that used it?

SJA will automatically be unsubscribed. And no, nothing will happen to your saves.

Tim The Terrible likes this

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That is awesome, hopefully it helps me with my occasional struggle to create decent entrances/exits.
Love how it auto-unsubs SJA and seamlessly integrates with Fine Road Tool if installed - imo. it's details like this separates the truly great modders from the 'mere' great ones!

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9 hours ago, SamsamTS said:

SJA will automatically be unsubscribed. And no, nothing will happen to your saves.

Awesome, and thanks for not only this, but all your amazing mods. You're literally a game-changer.

gfvsims likes this

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Hi SamsamTS. Your mods are a game changers. I use most of them. You're one of the best modders. I was wondering, if you like highways and realism maybe you could work on realistic merging/acceleration lanes (lanes on the intersections)? Not forcing you to anything just a though. :) 

EDIT:

Oh, I forgot. In Move it mod, the points for selecting nodes are too big. When I try to bend a short stretch of a road which is between 2 nodes which are close to each other it is very often impossible. In this case I have to move one of the nodes to bend the road. :)

mikamaty likes this

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So I updated my mods for Natural Disasters. It also come with some new features :

Move It:
- Bulldoze! You can now bulldoze selected objects. Bulldozing is permanent (no undo)
- Improved snapping! Single node to other nodes or segments and also to the tangents, the curve or straight. Single segment bending will now snap to tangents or straight.

Fine Road Anarchy:
- Added an option to hide the asset editor grid

@wojtason I'll make my own raycasting code at some point. I'm currently using the one made by CO, it's fine for the most part but is not perfect.

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Hi SamsamTS, great work from your side. Move It is great mod. How do you think, is it very challenging to add marking lanes to intersection nodes so they are not empty and look realistic?

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1 hour ago, wojtason said:

Hi SamsamTS, great work from your side. Move It is great mod. How do you think, is it very challenging to add marking lanes to intersection nodes so they are not empty and look realistic?

It's hard, but possible. Depends on the desired level of complexity.

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Haha looks like a troll to me. I wish him luck anyway. I suppose we just need solid lines,  dashed lines and some marking in the place where lanes split. Sorry I don't know official name of this marking. I hope you get me. Oh and the green box with white arrows. 

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Sorry for spamming here but I asked CO about merging lanes etc. and they answered :

" I love them too! Right now the team has been working on some other additions to the game that are more wanted, but I'm sure we'll see some new improvements to highways and roads. Colossal Order will keep adding new stuff to this game for a long while "

 

mrsmartman and gfvsims like this

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