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I found this on the workshop. Basically it's a setup that allows for multiple metro exits from one platform. Or atleast did, I don't know if it still works.
So is it possible to connect different metro stations via underground passages?
I tried just putting and moving tunnels with MoveIt in game but could not make it work.
Why do I want this?
* Realism. Say we have two lines on different depths, pedestrians walk UP to street level and to the next station.
* Practicality, too many pedestrians in the way for cars, trams, buses. Same as IRL.
So I am not a modder, I just want to put this out there to see if it's remotely plausible. And if so, hopefully inspire someone in this fantastic community.
Actually, when I Think about it. Paradox should make a DLC on this: The Underground. Passages with shops, malls and different exits, levels etc.
The MGM Tower (Constellation Place), is a tower of 35 floors, located in Century City, Los Angeles, CA. Built in 2003, for years it served as headquarters of the Golden Metro (MGM) until 2011, currently is home to Houlihan Lokey, ICM Partners and International Lease Finance Corporation (ILFC).
About the Model:
My first BAT and belongs to a Sketchup model, with its minor modifications.
* Does not count on night light.
* Photo faces
I hope you like my first model, it is a bit bago but I hope to improve, I would like your criticism and observations, agradesco to "Diego del Llano" for its tips. Greetings and enjoy.
Model sourced from the 3D Warehouse, created by Google Geo Models.
Former First Federal Savings and Loan California, by Mattb325.
It's not only "old" buildings that are demolished in the name of the progress.
This building was constructed in 1959 and used to stand at the corner of Hollywood and Highland Ave, Los Angeles. It formed and framed a famous part of the view from Graumans Chinese Theatre down Hollywood Blvd.
It was demolished in the late 80s for the Hollywood & Highland project (i.e. where the Academy awards are filmed now).
While this is not an exact recration of the old First Federal Bank, it is a good example of the Southern Californian mid-century, heavy-set, mid-rise office building.
The beauty of these buildings is sheer quality of their materials: polished limestone with contrasting highly polished granite base, crittal steel windows and polished marble forecourts, but "progress", as well as the need to expensively retro-fit many mid-century buildings in shaky California saw these gems consigned to the wrecking ball.
To make it a little bit different, I've angled it 45 degrees for a corner lot as there really aren't many such taller buildings in this game and by doing this it complements a lot of the taller angled residentials from Sim Fox, Bixel, HKABT et al.
This building is offered as a growable high-wealth mid-rise building on all tilesets. It grows easily, but as it is limited to a 4x4 corner lot (there is one for both left and right corners) it isn't weedy. Hold the CTRL key while zoning to ensure that you get the lot size.
Stats, links and dependencies are listed below.
Growth Stage: 6&7 (medium and high density zones)
Bulldoze Cost: §869
Capacity Satisfied: CO§§ 2,479, CO§§§ 1,735
Pollution: 10 (Air)/ 10 (Water)/ 4 (Garbage )
Pollution Radius: 6/7/0
Power Consumed: 70 Mwh
Water Consumed: 758 Gal/Month
Building Style: Chicago/NY/Houston/Euro
Occupant Group: Commercial Office Building
NOTE ABOUT DARK NITE vs MAXIS NITE:
This download contains TWO model files; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite.
You must keep only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. Regardless of which file you choose to keep, make sure you DO NOT delete the Lot or Desc files!
If you use the dark nite version, you will need a dark nite mod:
*BSC Mega Props - CP Vol02.dat - http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790
To install, simply unzip the file into your plugins folder.
Thankyou and enjoy.
High Mast Lighting
RHW-6C/8C T21 High Mast Lighting
UPDATED 3/3/12 - See Changelog
By Blue Lightning
This file includes 2 versions: Lot based and T21 based
The lot based version is ploppable, very similar to TheGreatChozo's lights. They can be found in the POLICE menu.
Spacing: Recommend 5 tiles between each light for optimal coverage w/o overlap.
The T21 based version applies ONLY to RHW-6C and RHW-8C. Spacing is automatic; you will not find this in any menu. They will appear when you place an RHW-6C/8C. Update existing RHW by clicking on it w/ the RHW tool.
Both versions can be installed at the same time and I recommend you do so.
Drop the "zz_BL_High Mast Lighting" folder right into "[My] Documents\SimCity 4\Plugins"
This folder MUST be loaded AFTER the Network Addon Mod. So if you use a personal plugins layout, shove it into the ZZ folder or similar.
If you do not wish to use the T21 mod, delete the corresponding folder.
The lot based HML's have no incompatibilities.
The T21 HML's are NOT compatible with any mod that affects RHW-6C or 8C T21's.
Xyloxadoria's RHW 6C Mast Lighting 1
Xyloxadoria's RHW Lights and Barriers 1
Network Addon Mod
You ARE allowed to redistribute this mod as long as this file is included.
Giving credit would be appreciated as well.
As for derivative mods, they are also allowed, preferably with credit given for the base.
Mod edit 5th May 2017 - Fixed formatting
I'm starting to learn NAM and stumbled onto a graphical error that looks like tiles simply not displaying anything when rail crosses certain RHW's. I haven't tried all the widths, but so far it seems to consistently happen on 6 and 7 wide ground-level RHW (I'm not sure if rail is supposed to be able to cross that many lanes, or why you'd want to IRL, but it seems to be acceptable for smaller lanes so I assumed it would work). I'll post a pic or two. Here it shows me dragging rail over RHW-6, but it makes a dark brown path indicating it's going to display neither the RHW nor the rail:
It shows rail here, after I've done the above with the dark brown path:
But it seems to work just fine with RHW-2 and elevated RHW:
(Oh, and if my RHW looks odd it's because it's Euro texture, so no yellow American lines.)
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