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this is what's going on,
i downloaded this building from 3D warehouse, and i opened it up in sketchup2016, then i exported it as a 3Ds, then i tried importing it into BAT, BUT when it render it in BAT, it doesn't have a texture on it, it's just the shape of the building colored white.
How do i get the texture of it to show up?
please help, if you need more information just ask.
here's a visual of whats going on:
By Bad Peanut
so I've been waiting for sub buildings to become native so I could finally finish off Flinders Street Station (from Melbourne) here's a quick WIP look - probably will release sometime soonish - maybe next week.
Let me know what you guys think!
By JP Schriefer
We all know BATters usually scale their models by 133%, but to be honest I never knew how exactly this number was reached and I'd like to know.
Today I was reading about how types of projections work and I noticed SC4 isn't really isometric, but trimetric just by 1 degree. I think it's acceptable to consider it as dimetric since it makes calculations way easier and it's an insignificant error. Actually I believe it's more likely that I got it wrong due to the prospector error or any other thing and it's indeed dimetric.
So this is a cube made with 3ds without vertical scaling. As you can see the height must also be equal to 433px. It means we need to scale it by (433/317)*100 = 136,6%.
It makes sense to me, but does it to you as well? It's always good to ask, sometimes other people notice something wrong we are not seeing
So a few years ago I had a go at bating. Unfortunately due to computer issues I never got around to finishing any of them, and long since lost the files. A bit of a shame really; I was nearly done modeling these two sets of buildings, all they really needed were nightlites and some desaturating of the textures. Oh well.
Last weekend, for some odd reason, I decided to reinstall SimCity 4 and play it. But, after downloading a ton of new content, I found I still couldn't make the cities I wanted (mostly modern urban Dutch). The first thing that bothered me was the lack of varied in utilities, specifically pumping stations. So I looked up some modern pumping stations here in the Netherlands, and, the idiot that I am, downloaded gmax to see if I could make something of it:
The first one I had a go at was a largish sewage pumping station:
Unfortunately this is the material it is made out of, and I am not quite sure how to texture this. I have half a mind of simply modelling the panels instead of texturing it.
In the mean time I decided to model another pumping station, a small drainage pump this time:
It has the same issue with texturing, so oh well.
While looking through pumping stations here in the Netherlands, I came across this little thingy and decided it also really needed modelling (for a change it is an actual ground water pumping station!):
It is actually coming along quite nicely. I just need to finish the doors, add the rain gutter and some roof junk. I possibly need to figure out how to model a few pumps to fill the large frontal roof if the windows are going to be transparant (ugh...)
At the same time I was really annoyed by the power utilities in the game. So yeah...
I came across this funky little substation, and since it takes no effort to model had a go at it:
Not sure if there is interest in this sort of thing though.
I also created this substation (could also work as an industrial lot). I want to make it a wall to wall lot, but, as the roof is overhanging to the sides, I don't know how to go about it.
And, if I ever feel confident enough to do so, I'd love to have a go at this power plant. The turbine halls are simple enough, but the chimney seems daunting.
Anyway; thoughts and suggestions? Compliments or hate is also welcome. Oh, and IrfanView apparently does not like transparency. I hope you can ignore the black outlines on the images, they are not supposed to be there.
There's a very impressive BAT of Lomonossov University on SC4Devotion and I would like to download it, but it replaces the ingame University building. Could someone refer me to a guide on how to possibly edit it so that it exists as a separate building instead? It doesn't have to still be a rewards building but I'd like for it to retain its functionality; if it's the same as the ingame University campus which is much smaller, I might want to increase the stats appropriately.
Here is the link: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2881
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