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488 posts in this topic
As expected, my save failed to load. What's the protocol here? Should I disable all mods and try to add them back one-by-one?
Let's help each other out by listing out mods that have been broken and should definitely be disabled. Who will go first?
as I am starting to experimenting with asset creation (I am using Blender), I start this topic to share projects and problems.
My first big issue is about underground textures. I have read some old posts about this topic, but I am still unsure I can apply them in my case. I am trying to get something like in the attached figure (side view). The building should "come out" of the sloped terrain. I can already get this effect easily by using one of the standard building templates, but of course textures aren't applied below the road level. If I use the "Japanese Garden" template as I read in some posts, I just get a mess, because the building becomes terrain conforming and the "underground" part does not show up at all (I have tried with the "Flatten Terrain" flag both on and off). Can anyone suggest a solution or a working asset of this kind which I might reverse engineer? I guess ModTools will be required, but I am new to it. Thank you very much!
By the way, is it allowed to share also maps in this section or is it reserved to mods and assets?
Hey all, first I wanted to say thank you for all the time and effort you've put into making this game amazing. I've enjoyed many hours with your creations and wanted to start giving back to the community. I began making assets a month or two ago when my workload got slower than normal, and now I can't get enough of it
I've mostly been working on smaller assets because I just started modeling in 3D two months ago, so everything is still pretty new. Thank you so much @Ronyx69 for making your videos available. I learned a lot from watching them
Today I have a questions about illumination maps, my Rusty Warehouse 2 seems to have the windows illuminated all the time, and I don't know how to fix it:
This is my illumination map:
My other question for today, which I'm thinking I know the answer to, is: Can a single asset be both growable and rico? And if not, is the preferred method of differentiation to have 2 separate assets in the workshop? Or two .crp files in the same asset?
Hello everyone. This will be my custom content showcase and workshop thread. In all the years I been a member here, I never uploaded any content but enjoying great work by other members. I take this opportunity to say Thank You to all content makers for making our city building experience so enjoyable. I feel that making content is overdue for me and I want to give back to the community. I have some buildings and trees that I will be showing in upcoming updates to this thread. I will also be asking for advice and help.
5/16/2017 Release:Tulip Clusters Link http://steamcommunity.com/sharedfiles/filedetails/?id=927209955
More info on last pages of this thread.
Note: This post was edited 5/29/2015 to reserve this first post for all current updates.
By PUGG3RS Gaming
How to blend in Ploppable Asphalts Tutorial
Hello Guys, have you ever tried to join two roads together whilst detailing with ploppable asphalts but got the horrid gap? Then this is the video for you on how to blend it!
Tutorial Video - https://www.youtube.com/watch?v=oA3YwS8uxmI
Ronyx Ploppable Asphalt - http://steamcommunity.com/sharedfiles/filedetails/?id=881291183&searchtext=asphalt
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