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Saw something you liked in someone's screenshot but can't find it? Vaguely remember seeing something once, but you don't know where it is?
Wondering whether or not a plugin of a certain type exists?
This is the thread where you can ask for help finding things.
When asking, please be as descriptive and specific as possible. This can help people to understand what you're looking for.
If possible, screenshots are also encouraged.
This thread is a direct continuation of the original topic, which got too big. Someone might have already been looking for the same thing as you, so checking there first might get you your answer faster.
P.S. If you would like a particular BAT to be made, please request it in the BAT Request Thread.
KOSC Presents: Industrial Revolution Mod - Logistic Filler Set 1
This is a set of ploppable filler lots for dirty, manufacturing, and hi-tech industry which are designed to add some logistic support to your industrial areas. The set was designed with IRM in mind and as such, utilizes matching bases and walls from that of the original releases.
This package contains a set of 15 filler lots: 5 for dirty, manufacturing and hi-tech industrial areas. All the lots have props that are highly randomized. Parked trailers and semi cabs will show up in many different sizes and forms and sometimes not even at all.
Lot stats are designed to match the original IRM fillers as closely as possible. This includes positioning indicators to help you align the lots with respect to other things around it. Every lot is nearly neutral, with negligible amounts of pollution, no power/water consumption and are maintenance free. All lots are $5 to bulldoze and are extremely cheap to plop ($5 for I-D, $6 for I-M, $7 for I-HT).
The lots are located in the landmarks menu and clumped together with the original filler sets.
Drop the files in your My Documents/SimCity 4/Plugins folder.
Use with the Industrial Revolution Mod and the associated filler sets is highly recommended. If you have the dependencies for those sets, you only need the following.
IdM - Trucking Essentials HD North American 40ft Semi Trailers Vol. 1 HD North American 53ft Semi Trailers Vol. 1 HD North American Semi Truck Cabs Vol. 1 BSC MEGA Props Misc Vol. 2 Standalone users will also need the following.
BSC MEGA Props SG Vol. 1 BSC MEGA Props CP Vol. 1 BSC MEGA Props Jestarr Vol. 1 BSC MEGA Props Jestarr Vol. 2 SFBT Essentials Textures
Railyard and Spur Textures, Mega Pack 1.02 Credit goes to T Wrecks for the original Industrial Revolution Mod, which served as a template for the lot design of this set, and MushyMushy for the trucks which were the driving forces behind the conception of this set.
I am now in the process of creating my first of many BATs using GMAX.
This is a mid-rise residential block of units of 6 floors on Queensland's Gold Coast.
Thanks heaps for all of the advice so far. I have been referring to the BAT Essentials and I will catch up on any other tutorials.
I made each floor 3 metres in height and the splines are extruded by 0.3 metres. So far, I grouped all of the completed walls in case I need to move them for some reason. I'm thinking of, when scaling the whole thing to fit in with the visuals in SimCity 4 Deluxe, it won't look like a dwarf (I hope that it will work out).
I made the doors red and windows blue so that I know what is what. I did create a standard primitive (shown as dark green).
All of the dimensions are pure and utter guesses as the Google Earth Pro way of gathering dimensions doesn't seem to work on my laptop and desktop for some bizarre reason. I used metres as the unit of measurement.
Please feel free to give some much appreciated advice, it would be pretty helpful.
The SAM (Street Addon Mod - NAM) is one of those indispensable mods, adding a wealth of variety to street networks. But SAM 6 however was a little too bright for my tastes, so I've darkened it to reduce it's visual impact. This is one of those little things I often tinker with, I figured some others may find a use for it too.
On the way I've added optional support for the following:
Full EU Textures. Additional crossing support for both PEG205 and RealRailway (RRW) crossings. Modified many avenue and rail pieces to add grass to better blend in with your game. Install
First, note if you are updating from v1 of this mod, you need to remove that manually. Find the folder z____MGB Darkened SAM-6 Mod (assuming you used the default setup) and simply remove it.
Run the included .exe Installer, built with NSIS. It will allow you to choose from a number of options and then install the files you need, simples!
If you don't like installers or are a Mac/Linux user, the option is there to open the archive with 7zip or similar. However it may be tricky to find the right options, not a lot I can do about that sorry.
By default this mod will install to the directory z____MGB Mods/Q - SAM6 Darkened. I highly recommend you DO NOT change this. It's been smartly designed to integrate with many other mods if left alone.
Users of the RRW Reskin will want to manually delete the rail textures after install file (SAM 6 Darkened Rail - RRW.dat) or overwrite it with the equivalent from RUM for RRW. (note this is not yet in place at the time of writing).
Please read the included readme, as always it contains important information. As for all my mods, after installation, you can find it in:
My Documents\SimCity 4\LEX_Downloads\MGB Mods
This is to avoid clutter in your plugins folder
Network Addon Mod (NAM) with the Street Addon Mod (SAM), specifically SAM 6 selected.
Having problems or Got comments? Then please visit my support/development thread on Simtropolis:
Hi there, I looking for some tutorials on how to get started with this, I don't have any exp. on moding but I would like to start with simple goal mind, creating a new, functional building.
I've been looking around and there are some tutorials but they are too confusing for me since I don't know where to start, and so, I though about a simple guideline of what I want to do.
If I want to add a new building I should:
1.- Learn how to make a building, what tools do I need, how do I use them, can I import a model from other progams like photoshop or a 3D modeling program?
2.- Learn how to add it to the game, without replacing an existing one and place it in the correct tab.
3.- Adding stats to it, I don't want it to be free, I want it to have a cost, a monthly fee, demo cost and if possible, fundings.
4.- Giving it properties so they have an effect other than just be there, that means produce energy, clean pollution, increase coverage, raise or lower land value, provide housing, business and/or jobs, etc.
5.- Make it an unlocklable so it's not avaible from the start until certain requirements are met like date, population, ratings, etc.
My goal is to expand my gameplay and knowlage, I know there are tons of mods out there, but I would like to do it myself and create my own things.
So there, any help would be great, thanks.
PD: I want to try using my own stuff and not others, thanks again.
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