18 posts in this topic
Hi everyone !
I recently started to tinker with 3D programs and decided to apply my newfound abilities to my favourite game !
I am French (where do you think I got this outrageous accent ?!) and passionate about Parisian architecture. So, it was only natural for me to start releasing buildings from that city
So, where to begin ? Maybe, the obvious : you can have a look at said assets here, on my Steam workshop page.
For the moment, I stick to the Paris I love, the old streets of le Marais, les Halles (the 16th-18th century Paris). Not only am I more familiar with its shapes and architectural language, but I have a treasure of documentation to pick from (noteworthy the Fac-Simile of street preservation surveys done at the time of Haussmanian big works...I have the whole façades to scale, let's use it !).
That said, I'll obviously work someday in the near future on the most iconic Haussmanian blocks
Bear in mind that I'm very new to this sort of trade, and even if I am quite satisfied of how the assets turn out to look, I think I can improve in quality. (Having been a registered user of Simtropolis for a long time, I know these parisian assets will be compared to the stunning buildings Porkissimo made back in the days, well, I'm not quite there yet ).
And to conclude this first post, some screens.
See you soon !
By Cyclone Boom
Our friends at GOG.com had a special City-Builder discount sale! (Closed as of February 13, 2PM GMT)
As part of this, Simtropolis has been given a bunch of free keys to selected games to give away!
Winners announced here!
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There is no minimum or maximum, but aim to write at least 50 words.
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Whatever your experience with a City-Builder, we'd love to hear it.
Now I stopped modding for a while and decided to "play" the game.
I forgot how additcing it was.
While working on my city, I decided to a bit vertical and build a residential zone on a hill. The main type of transportation is currently trams, going to the local train station and cims are being distributed to the rest of the city. Railwhales are pretty good handling the high amount of cims and their train variants are hauling cims to the main station or nearby stations connected to metro networks.
The concept is working but I intend to improve it, thus this idea came up.
The main issue with trams is the fact that they do not cover the same zone as metro network. Trams works fine on a street level, but when you want to deliver "transport" to a small district, they fail, even if you create walkways between streets and through apartments to increase the accesibility.
Metro does that well. You can transport crapload of people between districts and since it's underground there's no traffic. I like metro because of this. The problem with metro though, just like train stations, you can't build them on slope. Even if you do, they will look weird just like below (ignore the budget, free public transportatin is killing it)
So that's where this idea came in; funicular.
Funiculars are basically sloped trains or metros, consider how you will. While they are not widely popular around the world, they still have use. I live in a country which most of the cities are built around hills and thus we use funiculars a lot. There are 2 cases I'd like to talk about:
1. Istanbul, where funicular is still used but somewhat integrated into metro network.
2. Lausanne, where funicular line is upgraded into Metro network. So while the system is currently a metro network (with metro cars and all that, it actually operates on old funicular line)
I know that it's imposible to build slope train stations (smh), but stops can be added on sloped roads if it's bus or a tram station. So 2 possiblity comes to mind:
a. Create a new road connection (just like tram only roads) call them funicular line. Since they are roads, stops can be added on sloped terrain. There will 3 issues to settle:
1. Underground stops
2. Adding proper stations
3. Giving them same coverage as metros
b. Use existing metro network. This one is better but a bit hairy because of:
1. Will require MOM mod. So it will not be compatible with existing cities or will require to destroy metro tunnels and rebuild (some issue I had in my playthrough, they clip the terrain when there are too close to the ground level)
2. Will require underground metro depots for funiculars.
3. New stations will have to be made, which they wont be long default stations but much shorter so it won't look weird on sloped terrain. (4 or 5 units long perhaps)
4. I don't usually care how tracks look like so current MOM style would be fine. Cars have to be modeled, obviously.
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