Jump to content
tony56a1

CRP file Unpacker prototype

39 posts in this topic Last Reply

Recommended Posts

Posted (edited)
18 hours ago, Ronyx69 said:

There should be a seperate regular .obj file which is the mesh.

Thanks for the reply

Got it working, I was exporting a file without a 3D model in it. ie. roads

 


  Edited by Jnkyrd  

found problem

Share this post


Link to post
Share on other sites
On 6/5/2017 at 5:21 PM, Jnkyrd said:
On 6/6/2017 at 9:01 PM, Straz said:

I'm sorry, but i don't understand where I should copy those files...

 

All the files, including the one you want to unpack, put them all in the same folder

mine are here -> C:\Program Files (x86)\CRP-Extractor

The DLL's you need are here -> C:\Program Files (x86)\Steam\steamapps\common\Cities_Skylines\Cities_Data\Managed

My folder looks like this..Untitled.thumb.png.20c57f969a757255507e08116bf6bdcc.png

 

On 6/5/2017 at 5:21 PM, Jnkyrd said:

 

 

Share this post


Link to post
Share on other sites

It looks like CRP parser can't unpack the new file format for assets. The 1.8 update changed something about the file format and LSM also couldn't load the new format, fixed now though. Only assets saved with this new version have the new format.

 

Also an out-of-game crp editor to swap out meshes or textures, change thumbnails or change variables would be really cool, but doesn't seem like there is anybody capable and/or interested to take this on.

Share this post


Link to post
Share on other sites

I can't get this to work. When I click on the exe, a command prompt flashes on the screen and nothing else happens. No error message or anything.

I acquired the .dlls from Cities Skylines and placed them in the folder. I have a newer version of .NET Framework.

How do I get this to work?

Share this post


Link to post
Share on other sites

you need to run the exe from the command line with the required parameters. Do not use it but at least a file to parse should be added as parameter I guess.

Share this post


Link to post
Share on other sites
3 minutes ago, rovapasi1 said:

you need to run the exe from the command line with the required parameters. Do not use it but at least a file to parse should be added as parameter I guess.

??

I don't know what that all means. I'm not a programmer.

Share this post


Link to post
Share on other sites
16 hours ago, JoJo3 said:

??

I don't know what that all means. I'm not a programmer.

It works exactly as explained in the first post.

But it doesn't seem to work for the new asset file format. (Assets saved or updated post 1.8)

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an Account  

Sign up to join our friendly community. It's easy!  

Register a New Account

Sign In  

Already have an account? Sign in here.

Sign In Now


  • Recently Browsing   0 members

    No registered users viewing this page.

×

volume5_md.pngPlease help us reach our September Goal!

Your contribution helps keep Simtropolis up and running!

Please consider a donation today.

We need to continue to raise enough money each month to pay for expenses which includes hardware, bandwidth, software licenses, support licenses and other necessary 3rd party costs.

By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

Each donation goes to help us keep the site running free.

Enjoy the site!

OK - See STEX Collections