• Moose
  • Announcements

    • Dirktator

      Please help us for June & July   06/20/2017

      This month we're hoping for a little bit of a boost this month or next, in addition to covering the regular bills, we'd love to be able to do some hardware upgrades. STEX Collector's Set gifts can now be sent to you via digital download as well as regular mail if you wish! Every donation dollar goes toward keeping Simtropolis online and humming along. Your contribution is so meaningful, every dollar counts! Hardware Upgrades We've received a recommendation to consider some hardware upgrades to our ageing server. As our website community software improves with more and more features, and as we bolt on additional features such as chat, the increased load to handle all these new toys is taking the server a bit to task. You may have noticed that we'd been forced to temporarily disable the chat as we worked out allocating resources for more optimal performance. Following this, we've applied a number of 'soft' changes such as caching options and experimented with server configurations (nginx as proxy, for example), so the hardware aspect is also an area we'd like to focus on. The last time we upgraded hardware was back in 2012, prior to the release of SC13. Your contribution means a lot! Your donation will go toward helping us to 1.) migrate to a newer server or 2.) at least get some ram/cpu/storage updates and any other infrastructure hardware or services. Donate and Get a Gift or Donate Any Amount Thanks so much! - Dirktator & The Admins
    • Dirktator

      Chat is back...   06/22/2017

      In order to conserve resources, we've disabled the global chatbar at the bottom of the site. Instead, the Chat can be accessed by clicking the top navigation tab. It will launch a new window. If you're not seeing this behavior, try clearing your browser's cache.
Sign in to follow this  
Followers 0

How I'm getting along

5 posts in this topic

Seems like a reasonable quantity of work is being done considering the conditions.  You like C++ better than Java Script.  This is not surprising.  What are you doing about staying portable between operating systems?

Share this post

Link to post
Share on other sites

All the libraries I base my work on are already cross-platform (OpenGL, GLFW, ...). The most hairy thing I predict will be different video cards and their capabilities - I'm aiming for OpenGL 3.3 with minimal extensions there. The only other issue that I can foresee now is endianness for save game formats - but this is an old and solvable problem.

Share this post

Link to post
Share on other sites

Glad to hear that.  If you stay with public domain stuff, the only thing necessary will be a platform compile using conditionals in the makefile.

Share this post

Link to post
Share on other sites

I'm so happy for you! You have developed libraries in C++ for doing what you want for CityBound and seem to be thriving in the new programming language and environment. Keep up the great work!


I want to look at how you worked with JavaScript/ECMAScript before and what you were able to accomplish (not your code per sé because I'm making a game where the environment can be considered a 3D grid rendered in 2D and my game will be online, eventually with leaderboards, cloud snapshots (saves statistics and room placement only), and annoying social features I never considered before) for inspiration and realistic goals.



It is sort of a shame that I will have to bridge the gap between Dream Heights, Corporation Inc, and IsoTower if I am to carve out my own niche, instead of bridging the gap between Yoot Tower and LinCity because there are 5+ desktop games being developed and they look retro while doing things I want to do. This forces me to go with an online game that is either free or freemium that looks and feels unique. I would sure love advice regarding the use of ECMAScript and HTML5.


The answers to my questions are on the Internet:

JavaScript on the client side might as well be open source. (Good move on your part, switching to C++)

Multicore JavaScript requires a library.

Running the game on the server allows a range of devices to have similar experiences & performance and different clients could be developed to utilize different inputs (keyboard, mouse, touch screen) while protecting most of the code.


  Edited by OcramsRzr

Correction & update

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an Account  

Sign up to join our friendly community. It's easy!  :thumb:

Register a New Account

Sign In  

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  
Followers 0

  • Similar Content

    • By Don_Pato

      2012, Jarunja City - The government became Tennis, a serious sport. In effect was built the Jarunja Open Stadium. This event is the most important in the region.

    • By AmiPolizeiFunk
      As expected, my save failed to load. What's the protocol here? Should I disable all mods and try to add them back one-by-one?
      Let's help each other out by listing out mods that have been broken and should definitely be disabled. Who will go first?
    • By RichardCollins
      A while back, I purchased Sim City 4 on Origin when it was on sale. I had no issues installing NAM, RHW, and even using a custom resolution. I had to reset my PC due to a virus. I reinstalled SC4, but now Origin won't update it past 1.1.610. I tried contacting support and they gave me a long list of things to do that have nothing to do with getting an update (disabling anti-virus, safe-mode, etc, etc.)
      Why did they go from giving you the fully patched version of the game to blocking you to 610? Is it something on my end or did EA actually change something? No matter if I download the game to my SSD or HDD, I get the same result. 
      A separate patch I downloaded with NAM tells me old files can't be found and won't allow me to install a new patch, so no NAM. Anyone here have the same issue? A solution besides buying another copy on GoG?
    • By wojtason
      Quick question. I shared an asset on Steam which required 3 props. Now I changed the asset and it requires just 1 new prop. How to update it so the people get this new prop automatically? 
    • By J_botz
      I'm sure there are tons of people out there using @andreharv and @BloodyPenguin"s MOM. However, I'm wondering if anyone out there has heard whether MTSE is going to be updated to support MOM. I know you would need their permission to update for them but It seems like they have abandoned.... Consider this a request, can someone PLEASE create a new version?!?! 
  • Recently Browsing   0 members

    No registered users viewing this page.