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      Please help us for June & July   06/20/2017

      This month we're hoping for a little bit of a boost this month or next, in addition to covering the regular bills, we'd love to be able to do some hardware upgrades. STEX Collector's Set gifts can now be sent to you via digital download as well as regular mail if you wish! Every donation dollar goes toward keeping Simtropolis online and humming along. Your contribution is so meaningful, every dollar counts! Hardware Upgrades We've received a recommendation to consider some hardware upgrades to our ageing server. As our website community software improves with more and more features, and as we bolt on additional features such as chat, the increased load to handle all these new toys is taking the server a bit to task. You may have noticed that we'd been forced to temporarily disable the chat as we worked out allocating resources for more optimal performance. Following this, we've applied a number of 'soft' changes such as caching options and experimented with server configurations (nginx as proxy, for example), so the hardware aspect is also an area we'd like to focus on. The last time we upgraded hardware was back in 2012, prior to the release of SC13. Your contribution means a lot! Your donation will go toward helping us to 1.) migrate to a newer server or 2.) at least get some ram/cpu/storage updates and any other infrastructure hardware or services. Donate and Get a Gift or Donate Any Amount Thanks so much! - Dirktator & The Admins
    • Dirktator

      Chat is back...   06/22/2017

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anselm_eickhoff

How I'm getting along

5 posts in this topic

Seems like a reasonable quantity of work is being done considering the conditions.  You like C++ better than Java Script.  This is not surprising.  What are you doing about staying portable between operating systems?

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All the libraries I base my work on are already cross-platform (OpenGL, GLFW, ...). The most hairy thing I predict will be different video cards and their capabilities - I'm aiming for OpenGL 3.3 with minimal extensions there. The only other issue that I can foresee now is endianness for save game formats - but this is an old and solvable problem.

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Glad to hear that.  If you stay with public domain stuff, the only thing necessary will be a platform compile using conditionals in the makefile.

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I'm so happy for you! You have developed libraries in C++ for doing what you want for CityBound and seem to be thriving in the new programming language and environment. Keep up the great work!

 

I want to look at how you worked with JavaScript/ECMAScript before and what you were able to accomplish (not your code per sé because I'm making a game where the environment can be considered a 3D grid rendered in 2D and my game will be online, eventually with leaderboards, cloud snapshots (saves statistics and room placement only), and annoying social features I never considered before) for inspiration and realistic goals.

 

 

It is sort of a shame that I will have to bridge the gap between Dream Heights, Corporation Inc, and IsoTower if I am to carve out my own niche, instead of bridging the gap between Yoot Tower and LinCity because there are 5+ desktop games being developed and they look retro while doing things I want to do. This forces me to go with an online game that is either free or freemium that looks and feels unique. I would sure love advice regarding the use of ECMAScript and HTML5.

 

The answers to my questions are on the Internet:

JavaScript on the client side might as well be open source. (Good move on your part, switching to C++)

Multicore JavaScript requires a library.

Running the game on the server allows a range of devices to have similar experiences & performance and different clients could be developed to utilize different inputs (keyboard, mouse, touch screen) while protecting most of the code.

 


  Edited by OcramsRzr

Correction & update

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