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      Please help us for June & July   06/20/2017

      This month we're hoping for a little bit of a boost this month or next, in addition to covering the regular bills, we could benefit from some hardware upgrades. STEX Collector's Set gifts can now be sent to you via digital download as well as regular mail if you wish! Every donation dollar goes toward keeping Simtropolis online and humming along. Your contribution counts! Hardware Upgrades As our website community software improves with more and more features, and as we bolt on additional features such as chat, the increased load to handle all these new toys is taking the server a bit to task. You may have noticed that we'd been forced to temporarily disable the chat as we worked out allocating resources for more optimal performance. Following this, we've applied a number of 'soft' changes such as caching options and experimented with server configurations (nginx as proxy, for example), so the hardware aspect is also an area we'd like to focus on. The last time we upgraded hardware was back in 2012, prior to the release of SC13. Your contribution means a lot! Your donation will go toward helping us to 1.) migrate to a newer server or 2.) at least get some ram/cpu/storage updates and any other infrastructure hardware or services. Donate and Get a Gift or Donate Any Amount Thanks so much! - Dirktator & The Admins
andreharv

Additional Public Transit

Public Transit Addendum   198 members have voted

  1. 1. Which expansions to rail based public transit would you like me to work on?

    • Single Rail Tracks/Stations
      59
    • Rendered Rail Tunnels
      42
    • High Speed Rail (new network type)
      69
    • Above Ground Subways/Metro (pretty much new network type)
      101

Please sign in or register to vote in this poll.

1,069 posts in this topic

2 hours ago, Tim The Terrible said:

It's a work in progress. You probably saw it in one of my screenshots, like this one

  Reveal hidden contents

ae8gWmt.png

I've also working on some custom Node Meshes (Junctions)

  Reveal hidden contents

374Ojui.png

 

Thank you, looks really nice. Looking forward to release, but it was not my intention to stress you!

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What would be the benefit of having a Rail Overhaul mod? I can't really think of what needs to be added that we don't already have? and even if you implement it, how would it be any different from using metro?

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11 hours ago, Bad Peanut said:

What would be the benefit of having a Rail Overhaul mod? I can't really think of what needs to be added that we don't already have? and even if you implement it, how would it be any different from using metro?

For now the plan is to just make everything look better. If you have any ideas for functional additions, feel free to share them. Functionality is @andreharv's department so you'll need his answer. 

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3 minutes ago, Tim The Terrible said:

If you have any ideas for functional additions, feel free to share them.

Curved/dynamic platform creation like it was in CIM2?

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11 hours ago, Tim The Terrible said:

For now the plan is to just make everything look better. If you have any ideas for functional additions, feel free to share them. Functionality is @andreharv's department so you'll need his answer. 

in terms of computing power, that seems like an unnecessary thing - not that it wouldn't look lovely, but I suppose as long as the mod basically overwrites the existing prefabs and doesn't add new ones, otherwise there'll have to be some sort of compatibility mod (like train converter) to change the prefabs to the modded one, and I think that it's just too messy a situation.

I'm personally hoping that i doesn't happen - I can't really think of any functionality  (that's actually achievable with this game) that we need that MOM doesn't cover. As selfish as it sounds I just hope you guys put your efforts into something more worthwhile (but of course you should do what motivates you)

On a side note: If middle platform station tracks are added i hope you just add them to ETST, and not create a separate mod for them.

 

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11 hours ago, hitzu said:

Curved/dynamic platform creation like it was in CIM2?

Dynamic isn't possible for C:S because the stations are actually prefabs (individual networks) unlike the bus/tram systems that just plop stops on any road/tram network, not needing a separate station prefab to do so.

having curved stations is possible, but not ideal - when a train spawns on a curved station track, it spawns straight, disregarding the curve until it starts moving - then it jumps to the track.

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@Bad Peanut What's wrong with a visual overhaul? Are you okay with the grey blobs they call 'rails'?

We will add better meshes (similar to MOM) and fix the textures. If your PC can't handle it, don't use it. Same story with NExT. At the moment we are not planning to add new Prefabs.

Thank you for your feedback though!

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13 hours ago, Bad Peanut said:

having curved stations is possible, but not ideal - when a train spawns on a curved station track, it spawns straight, disregarding the curve until it starts moving - then it jumps to the track.

Who says that it could not be fixed?

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13 hours ago, Bad Peanut said:

Dynamic isn't possible for C:S because the stations are actually prefabs (individual networks) unlike the bus/tram systems that just plop stops on any road/tram network, not needing a separate station prefab to do so.

Well. there is a shader that makes meshes to deform following the land curvature i.e. Z coordinate. Is there no way to rotate it somehow in order to bend meshes horizontally?

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24 minutes ago, hitzu said:

Well. there is a shader that makes meshes to deform following the land curvature i.e. Z coordinate. Is there no way to rotate it somehow in order to bend meshes horizontally?

No, that's not possible. But it would be possible to create a special station track that includes the platforms (just like the sidewalk of a road).

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14 hours ago, Tim The Terrible said:

@Bad Peanut What's wrong with a visual overhaul? Are you okay with the grey blobs they call 'rails'?

We will add better meshes (similar to MOM) and fix the textures. If your PC can't handle it, don't use it. Same story with NExT. At the moment we are not planning to add new Prefabs.

Thank you for your feedback though!

nothing's wrong with a visual overhaul ;) I can take or leave the blobs. I just wouldn't fancy myself doing all that work just for the visual effect - but I'm glad you guys have the stamina for it.

14 hours ago, boformer said:

Who says that it could not be fixed?

No one ;) but feel free to volunteer if it becomes a thing to have curved stations

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15 hours ago, Tim The Terrible said:

Are you okay with the grey blobs they call 'rails'?

I'm not, especially after playing Transport Fever...

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16 hours ago, boformer said:

No, that's not possible. But it would be possible to create a special station track that includes the platforms (just like the sidewalk of a road).

@boformer: FYI that is how the rendered MOM underground stations are made.

 

Anyway an update on how things are going:  I decided start by knocking out some compatibility issues that arose with some of the stations.  So far, I got Joak's airports working as well as various other metros that people were saying didn't work.  However, there are some stations that had really crappy paths (zigzags and paths that started and ended in the same place).  I tried my best to remedy some of these but there is only so much you can fix).  Anyway, I will release this fix soon and then @Tim The Terrible we can get started on those single tracks *;)

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Oh, that sounds really tough... good luck with whatever you're doing :)

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Sounds great. Shout out to all Asset/Modders who work and still find time to create.  

P.S. Cant wait for single metro tracks.  *:rofl:

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The single metro tracks should finally get us to making express/local stations! Is it at all possible to make tunnels that can support 4 tracks? It would be nice to see elevated and underground lines with 3-4 tracks for express stops.

jan.g, jstatha, mrsmartman and 1 other like this

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47 minutes ago, Mr_Maison said:

The single metro tracks should finally get us to making express/local stations! Is it at all possible to make tunnels that can support 4 tracks? It would be nice to see elevated and underground lines with 3-4 tracks for express stops.

You can create that with creativity. No real need for that tbh.... I dont wann give modders a lot of extra work, but you can create it yourself

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42 minutes ago, Johan_91 said:

You can create that with creativity. No real need for that tbh.... I dont wann give modders a lot of extra work, but you can create it yourself

Here in NYC, the tunnels with local/express lines have tunnels where you can see all 4 tracks most of the time. And I'm willing to help make it happen in game if it's possible. :) Currently tunnels only support 2 tracks at most for obvious reasons.

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hey @andreharv you know when placing assets that have vanilla underground metro stations and MOM allows us to change the height/length of that station track, why does it affect "harbor road" net segments as well? Is there a way to exclude this particular road network from having its height changed?

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that's news to me.  thanks for pointing it out.  It is not supposed to be adjustable.

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@andreharv I've also been having problems lately where if you don't even change the height, length, or angle of a metro station, it won't let you place it. However, only if you change the angle it will let you place it.

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3 hours ago, TransitAuthority said:

@andreharv I've also been having problems lately where if you don't even change the height, length, or angle of a metro station, it won't let you place it. However, only if you change the angle it will let you place it.

I've had this issue as well on a few metro stations (one of them being one of those "urban" stations from the workshop).

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10 hours ago, europe.au said:

I've had this issue as well on a few metro stations (one of them being one of those "urban" stations from the workshop).

Yeah, exactly. I really like those and they fit my theme perfectly, but it sucks that I can't even place it properly.

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Will someone be able to make any underground monorail stations when the mass transit expansion comes out?

alborzka likes this

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      The roads are paved along the Main Central Square and extend to North and South Industries (Where most people work)
      Much better! There's still some trouble spots but there's definitely improvement!
      Also take note that we tore down the six windmills that were around the cemetery. Mayor Mathew built a second coal power plant so now we're receiving 4000MW of power a month for only $243/month! That's much better than the $300/month for 1200MW of power from the windmills!
      In the mansion in the above image lives my friend Ben, the manager of one of the low density CO-$$$ business. Thanks to all the traffic, he was able to make huge profits and have a big mansion built right down the road so he only has to walk to work. He's done a lot of good things to this city!
      *Thunder*
      (Notices distant flashes of lightning in the night sky)
      Another powerful thunderstorm heads our way on this fine evening...
      On that note, let's end it here.
      To be continued...
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      Stay tuned for Chapter 6!
      Story Summary (For those who are in a rush)
      A lot has happened in this chapter! First we saved the neighboring city (Woodland River Town) from a raging wall of fire by sending our firefighters from our town, to which Mayor Mathew highly appreciated. We got back, and expanded the east housing in our town, got hit by a few thunderstorms, built more farms, created a south residential area, first apartments, first mansion (R-$$$) and first paved roads ever. We also got our power deal increased from 1000MW/m to 4000MW/m, and we no longer need power plants. All the power we receive now comes from Mathew's town.
      Population has increased from 2000 to 6100 and profit from $400 to $1200 a month.
      --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
      Comment Replies from last Update (Chapter 4 Part 2)
      @Tonraq: I'm glad too! Loans ain't cheap!
      @Kim Sunwoo: Thank Mayor Mathew for that, if he didn't come in and stop the obliteration, this journal would really be a two-update short story!
      @dabadon5: Thank you!
      @Paulobergonci: Glad you like it! I want to play the game as fair but realistically as possible, and balance things out. I'll always make beautiful shots but also show normal in-game shots as this city grows. One day when it hits 1 million we can look back to this update and remember the memories!
      @anytownUSA: It is indeed. You'll later on see another town (in a future update) that learned the hard way about growth...
      @VonCheese: That's what makes the game fun, I enjoy a challenge! I want to show the beauty of this game and Photoshop as well without neglecting the core aspects of the game play! At heart, this CJ is about a town that goes from 0 to 1 million sims, and every obstacle it overcomes. It's the story that makes it interesting, and this is still only the beginning of this journey!
      @jolteon: Thank you! And I did by using Paint.Net, creating a 2nd layer, creating white blobs and blurring and distorting (use dents) them then repeating until they were realistic enough. (Hint: Multiple layers of different shades of white) Before that, I also took a pic of both cities and pasted them together (I'll post a tutorial later down the road)
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