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      Please help us for June & July   06/20/2017

      This month we're hoping for a little bit of a boost this month or next, in addition to covering the regular bills, we'd love to be able to do some hardware upgrades. STEX Collector's Set gifts can now be sent to you via digital download as well as regular mail if you wish! Every donation dollar goes toward keeping Simtropolis online and humming along. Your contribution is so meaningful, every dollar counts! Hardware Upgrades We've received a recommendation to consider some hardware upgrades to our ageing server. As our website community software improves with more and more features, and as we bolt on additional features such as chat, the increased load to handle all these new toys is taking the server a bit to task. You may have noticed that we'd been forced to temporarily disable the chat as we worked out allocating resources for more optimal performance. Following this, we've applied a number of 'soft' changes such as caching options and experimented with server configurations (nginx as proxy, for example), so the hardware aspect is also an area we'd like to focus on. The last time we upgraded hardware was back in 2012, prior to the release of SC13. Your contribution means a lot! Your donation will go toward helping us to 1.) migrate to a newer server or 2.) at least get some ram/cpu/storage updates and any other infrastructure hardware or services. Donate and Get a Gift or Donate Any Amount Thanks so much! - Dirktator & The Admins
    • Dirktator

      Chat is back...   06/22/2017

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andreharv

Additional Public Transit

Public Transit Addendum   198 members have voted

  1. 1. Which expansions to rail based public transit would you like me to work on?

    • Single Rail Tracks/Stations
      59
    • Rendered Rail Tunnels
      42
    • High Speed Rail (new network type)
      69
    • Above Ground Subways/Metro (pretty much new network type)
      101

Please sign in or register to vote in this poll.

1,067 posts in this topic

6 hours ago, R3V0 said:

While I'm dealing with Toronto Union and Stadler Glasgow Line, there's train set in the Workshop, which might need to be converted to MOM set; 

http://steamcommunity.com/sharedfiles/filedetails/?id=803713927

I was planning to do it as well, but someone made it before me, considering the number of subscribers it has, I just didn't want it to be forgotten in the workshop. I'm a fan of Stadler made trains, as you probably noticed by now, lol.

 

 

Looks nice, I agree that this should be a metro. The colour scheme really reminds me of the trams in Ukraine.

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2 hours ago, andreharv said:

Hey guys...I tried.  After a brief talk with @BloodyPenguin and lots of hours, I have decided that I will have to once again delay the release.  I literally have to leave for my flight in an hour.  However, as promised, I will release 'something' so here's an alpha update.  This update introduces ground and elevated steel tracks as well as updates to the existing tracks.  In addition, there is a new gui that is meant to toggle fencing on the tracks.  We are still working through this one so it may not be very accurately worded but you'll get the idea.  In the assets folder you will find some updated and existing assets.  As always back up your stuff and leave delicious feedback!  Oh yeah...lighting for tunnels and lit rendered underground stations as well so get your first person camera fired up and take a look!  I'm so tired.

https://www.dropbox.com/sh/wnmxric8n6irthy/AADqOBupvMdPckKmGn4T-wuQa?dl=0

Oh and if you have questions, I will try my best to answer but I will be somewhere in the mountains for the next few days (till saturday) eating turkey and snowboarding...Good times.

I have some instructions on how to install HERE

Hey guys -  once in game replace my old stations with the new versions - they will be the released ones

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Great to see what you guys are doing there! Gonna check that new "Beta" out :)

 

Okay, I quickly checked it and got something to say :D

- In my case I cannot select the steel set. I see the floating window saying "concrete", but if I click the button nothing happens* ;)

- The basalt texture of the ground tracks is flickering as it seems to sit too low on the ground (it clips with the ground texture). Could be some conflict when using other than stock terrain themes...

NPEyYwp.jpg

- I like the new railings on the elevated concrete network! :)

- Also great you fixed the overlapping concretewall / fences at stations

 

*Okay, you have to activate the steel style in the mods options menu! :D

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4 hours ago, BloodyPenguin said:

@andreharv I would call this beta :) 99% of planned features are there. Most of work is now dedicated to the steel style but concrete style is almost as it will be in release version. Have a good time and have a safe flight!

If I lay steel style track down, will i have to relay them for the final release? 

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On 03.11.2016 at 10:23 PM, Tim The Terrible said:

Thanks everyone!

Up next are the segment textures. But first... lemme take an exam in physics :party:

Might be possible by making custom node meshes, but nodes are tricky since they stretch in every direction, depending on the angle of the intersection. Another way would be to automatically place certain props on intersections only (can be done with 'flags' I believe) with a mod.

Tim, is there any chance that continue working on custom rail meshes?

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Just tested the new Alpha update. Tracks look great so do the subway stations!

The only problem I'm having is that my elevated metro line won't spawn vehicles. The line is drawn, completed, and attached to a depot. When I click "modify line" and select a vehicle, trains will queue then disappear. Also, the UI window only has a button for concrete tracks and nothing for steel. When I click it nothing happens.

Otherwise, I love the added above ground stations!! Thanks for all your hard work @andreharv and @BloodyPenguin!!

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6 minutes ago, J_botz said:

Just tested the new Alpha update. Tracks look great so do the subway stations!

The only problem I'm having is that my elevated metro line won't spawn vehicles. The line is drawn, completed, and attached to a depot. When I click "modify line" and select a vehicle, trains will queue then disappear. Also, the UI window only has a button for concrete tracks and nothing for steel. When I click it nothing happens.

Otherwise, I love the added above ground stations!! Thanks for all your hard work @andreharv and @BloodyPenguin!!

Do you provide electricity and water services to that depot? And are you using any other mod?

for steel tracks, press escape and enter options, there is a "Metro Overhaul Mod" entry in which you gotta activate the steel theme and restart the game ;)

Mr_Maison likes this

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2 minutes ago, Delta2k5 said:

Do you provide electricity and water services to that depot? And are you using any other mod?

For steel tracks, press escape and enter options, there is a "Metro Overhaul Mod" entry. There you gotta activate the steel theme and restart the game ;)

Yup. Power, water, etc. All services were met. I had another line running that went from subway to an above ground station (not elevated) that has trains running on it.

Ohhh, options menu. Thanks!

Igorp133 and Delta2k5 like this

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3 hours ago, J_botz said:

Just tested the new Alpha update. Tracks look great so do the subway stations!

The only problem I'm having is that my elevated metro line won't spawn vehicles. The line is drawn, completed, and attached to a depot. When I click "modify line" and select a vehicle, trains will queue then disappear. Also, the UI window only has a button for concrete tracks and nothing for steel. When I click it nothing happens.

Otherwise, I love the added above ground stations!! Thanks for all your hard work @andreharv and @BloodyPenguin!!

Make sure that your line's depot is set to MetroDepot and not a station, as it seems to default to.

Igorp133 likes this

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1 hour ago, R3V0 said:

Stadler Glasgow: 

Any ideas how to save it as asset ? As a train or metro car in the game ? 

2016-11-24.png

Save it as a metro car, not a train car!

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55 minutes ago, j4lambert said:

Save it as a metro car, not a train car!

Doesn't really matter as it can be converted by BloodyPenguins Train & Train Stations Converter mod. So I'd go with train cars to keep it compatible with non-mom users. You can also provide some special "metro only" version later after MOM is released (That's what I do with my metro cars).

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47 minutes ago, TransitAuthority said:

@Mr_Maison Download link?

? That Depot is already included in the MOMs Download. Just move the .crp files in the MOMs "Asset" folder to C:\Users\*your user name*\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets

After that you've got the depot ingame :P

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3 hours ago, Delta2k5 said:

? That Depot is already included in the MOMs Download. Just move the .crp files in the MOMs "Asset" folder to C:\Users\*your user name*\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets

After that you've got the depot ingame :P

Keep in mind, once the mod is released, I will publish the depot separately.

@andreharv Great work on the steel version! :thumb:

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1 hour ago, Mr_Maison said:

Keep in mind, once the mod is released, I will publish the depot separately.

@andreharv Great work on the steel version! :thumb:

So it's looking more likely that the MoM mod will be released on or a little after the natural disasters expansion is released. I know what the status of the mod is at this point in time.

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7 hours ago, j4lambert said:

So it's looking more likely that the MoM mod will be released on or a little after the natural disasters expansion is released. I know what the status of the mod is at this point in time.

As the DLC will be released in only 4 days, I assume MOM will be made to work with it from release on.

countkrzysztof and Delta2k5 like this

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On 11/24/2016 at 4:15 PM, R3V0 said:

Okay, so most of the trains intended to be used by the Metro Overhaul Mod have capacities between 120 passengers and 360 passengers (with most of those trains having between 180 and 300 passengers). For this train that is intended for this mod, the passenger capacity for the 4 car version is 360 passengers and the passenger capacity for the 6 car version is 540 passengers. 

I have subscribed to trains with a capacity of 720 passengers or more that exist in the steam workshop. One of those trains was a Taipei Metro C371 train (a 5 car train that is intended to be used with the Metro Overhaul Mod which was found at http://steamcommunity.com/sharedfiles/filedetails/?id=757806599) that is designed to hold 1750 passengers. All of the JR East E233 series trains (found at http://steamcommunity.com/sharedfiles/filedetails/?id=545340176 for E233-1000, http://steamcommunity.com/sharedfiles/filedetails/?id=476291849 for E233-2000, and http://steamcommunity.com/sharedfiles/filedetails/?id=549489366 for the E233-3000) and some other Japanese private railway trains were intended to be commuter railway trains, not metro trains, even though they have passenger capacities of more than 360 passengers. Since I have used the Realistic Population and Consumption Mod, a capacity between 360~720 passengers per metro train or higher seems sufficient for me (in real life, most rapid transit systems have metro train capacities up to 1200 people per train). However, if that mod was not used, capacity would be 180~300 passengers per metro train, as metro trains with capacities of 360~720 passengers or higher is way too much.

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1 hour ago, j4lambert said:

 However, if that mod was not used, capacity would be 180~300 passengers per metro train, as metro trains with capacities of 360~720 passengers or higher is way too much.

I don't use that mod but I do use Rush Hour which seriously increases passengers at certain times. My trains with 630 can barely keep up with demand at rush hour times when the platforms fill up. There were times I had to increase the capacity even more with Advanced Vehicle Options mod. If you have AVO you have a lot of control for your train options.

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10 minutes ago, Mr_Maison said:

I don't use that mod but I do use Rush Hour which seriously increases passengers at certain times. My trains with 630 can barely keep up with demand at rush hour times when the platforms fill up. There were times I had to increase the capacity even more with Advanced Vehicle Options mod. If you have AVO you have a lot of control for your train options.

I used Improved Public Transport, which increases metro capacity at the expense of increase maintenance costs.

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      (Note that these roads were drawn before the gravel roads)
      New growth:
      Found the pics of the gravel roads being added!
      Before:
      After:
      (Six new windmills were built in order to meet power demands. We're producing 1200MW and receiving 1000MW from WL River Town)
      Schools are finally having an effect!
      A new DSW shoe warehouse store:

      A new trail among the beautiful woods behind the store:
      Our population is now over 4000 sims, and we're making over $700 a month!
      New farms were built known as the North Farming Sector:
      Beautiful evening at Central Square
      Ghosts congregate at the cemetery, telling each other stories of the lives they lived and kids they scared
      The next day, we get hit by a thunderstorm...
      Storm season's been pretty quiet this year, although next year is predicted to be intense since there's an air current that comes down every couple years that allows severe storms. This is a weather pattern that results in tornadoes but only every 3-5 years.
      A downpour in an April afternoon:
      Some back yards are flooded but amid the rain the baseball and soccer teams still practice in the flooded fields!
      A few days later, the East Residential area gets an expansion:
      Even after the growth, residential demand is still very high. I finally decide to take the leap...
      I zone medium density residential and commercial around the central square area
      And up they go!
      This is a huge milestone, and the first sign of urbanization. They grow up so fast!
      ==========The First Apartments==========
      Medium density offices will soon be built here as well. The apartments line up around the Main Central Square area, which someday, will be the Down Town!
      Population is now over 5000 and we're making nearly $1000 a month!
      Now it's over 6000 and we're making over $1200 a month! We have $45,200 in the bank! That's the most we ever had!
      Let the good times continue!!!
      However...While the town may be booming now, all the new apartments have made traffic issues much worse:
      (Note the new mansion! Our first R-$$$ House, that's another milestone!)
      Mathew warned us about this.
      This brings us to the next major milestone:
      ==========The First Roads!==========
      The roads are paved along the Main Central Square and extend to North and South Industries (Where most people work)
      Much better! There's still some trouble spots but there's definitely improvement!
      Also take note that we tore down the six windmills that were around the cemetery. Mayor Mathew built a second coal power plant so now we're receiving 4000MW of power a month for only $243/month! That's much better than the $300/month for 1200MW of power from the windmills!
      In the mansion in the above image lives my friend Ben, the manager of one of the low density CO-$$$ business. Thanks to all the traffic, he was able to make huge profits and have a big mansion built right down the road so he only has to walk to work. He's done a lot of good things to this city!
      *Thunder*
      (Notices distant flashes of lightning in the night sky)
      Another powerful thunderstorm heads our way on this fine evening...
      On that note, let's end it here.
      To be continued...
      ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
      Stay tuned for Chapter 6!
      Story Summary (For those who are in a rush)
      A lot has happened in this chapter! First we saved the neighboring city (Woodland River Town) from a raging wall of fire by sending our firefighters from our town, to which Mayor Mathew highly appreciated. We got back, and expanded the east housing in our town, got hit by a few thunderstorms, built more farms, created a south residential area, first apartments, first mansion (R-$$$) and first paved roads ever. We also got our power deal increased from 1000MW/m to 4000MW/m, and we no longer need power plants. All the power we receive now comes from Mathew's town.
      Population has increased from 2000 to 6100 and profit from $400 to $1200 a month.
      --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
      Comment Replies from last Update (Chapter 4 Part 2)
      @Tonraq: I'm glad too! Loans ain't cheap!
      @Kim Sunwoo: Thank Mayor Mathew for that, if he didn't come in and stop the obliteration, this journal would really be a two-update short story!
      @dabadon5: Thank you!
      @Paulobergonci: Glad you like it! I want to play the game as fair but realistically as possible, and balance things out. I'll always make beautiful shots but also show normal in-game shots as this city grows. One day when it hits 1 million we can look back to this update and remember the memories!
      @anytownUSA: It is indeed. You'll later on see another town (in a future update) that learned the hard way about growth...
      @VonCheese: That's what makes the game fun, I enjoy a challenge! I want to show the beauty of this game and Photoshop as well without neglecting the core aspects of the game play! At heart, this CJ is about a town that goes from 0 to 1 million sims, and every obstacle it overcomes. It's the story that makes it interesting, and this is still only the beginning of this journey!
      @jolteon: Thank you! And I did by using Paint.Net, creating a 2nd layer, creating white blobs and blurring and distorting (use dents) them then repeating until they were realistic enough. (Hint: Multiple layers of different shades of white) Before that, I also took a pic of both cities and pasted them together (I'll post a tutorial later down the road)
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