• Moose
  • Announcements

    • Dirktator

      March goal: We're almost there!   03/20/2017

      Hi Community! We're almost there for our March goals!  I just wanted to keep the momentum going so if you are able to help, please donate and get some gifts in exchange! Thanks so much to those who have helped out this month, we really appreciate it.
andreharv

Additional Public Transit

Public Transit Addendum   187 members have voted

  1. 1. Which expansions to rail based public transit would you like me to work on?

    • Single Rail Tracks/Stations
      58
    • Rendered Rail Tunnels
      40
    • High Speed Rail (new network type)
      63
    • Above Ground Subways/Metro (pretty much new network type)
      97

Please sign in or register to vote in this poll.

975 posts in this topic

7 minutes ago, Delta2k5 said:

Kinda ;)

Doesn't look THAT good IMHO

2 people like this

Share this post


Link to post
Share on other sites

@bsquiklehausenThere were a few metro trains present in the Cities in Motion 2: Metro Madness DLC, including the Capital EcoBoost train based off the Siemens Inspiro. Trains from the metro madness dlc pack will not be used for the Metro Overhaul Mod. Instead, a version of the metro train that is exactly identical to the Siemens Inspiro trains found on the Warsaw Metro should be created entirely from scratch!

Also don't forget about the Alstom Metropolis 98B and the 81-717/714! The Alstom Metropolis 98B shares the same traction motors with the New York City Subway R142/R160 vehicles.

Share this post


Link to post
Share on other sites
4 hours ago, j4lambert said:

@bsquiklehausenThere were a few metro trains present in the Cities in Motion 2: Metro Madness DLC, including the Capital EcoBoost train based off the Siemens Inspiro. Trains from the metro madness dlc pack will not be used for the Metro Overhaul Mod. Instead, a version of the metro train that is exactly identical to the Siemens Inspiro trains found on the Warsaw Metro should be created entirely from scratch!

Also don't forget about the Alstom Metropolis 98B and the 81-717/714! The Alstom Metropolis 98B shares the same traction motors with the New York City Subway R142/R160 vehicles.

AleX_BY already made 81-717/714 in both Moscow and Kyiv Metro liveries :) He'll publish them after MOM is published.

2 people like this

Share this post


Link to post
Share on other sites

Hey folks,

I have been lurking this Topic for some time, and signed up basically just to comment here. This mod is just what I have been waiting for.

@andreharv may I ask if the wood and steel elevated version will be part of the upcoming release? I tend to build in a very retro style, mostly only using Assets like Feindbold's Brooklyn set, and I was quite exited to see your screenshots of those.

I should maybe add that I am okayish at modelling with Blender(even though I did not end up loading up any of my buildings to the workshop yet) but I am right now starting out trying to make trains. Naturally this won't be anything new and shiny: The first one will be a Arnine. If I end up needing help getting it into the game in the end, would some of you guys be okay with answering a few questions and giving me a hand? I would really like to contribute something to the community.

 

2 people like this

Share this post


Link to post
Share on other sites
45 minutes ago, hygswitch said:

Hey folks,

I have been lurking this Topic for some time, and signed up basically just to comment here. This mod is just what I have been waiting for.

@andreharv may I ask if the wood and steel elevated version will be part of the upcoming release? I tend to build in a very retro style, mostly only using Assets like Feindbold's Brooklyn set, and I was quite exited to see your screenshots of those.

I should maybe add that I am okayish at modelling with Blender(even though I did not end up loading up any of my buildings to the workshop yet) but I am right now starting out trying to make trains. Naturally this won't be anything new and shiny: The first one will be a Arnine. If I end up needing help getting it into the game in the end, would some of you guys be okay with answering a few questions and giving me a hand? I would really like to contribute something to the community.

 

As I can tell from previous pages that style will not be included in the first release as there is much left to do or to tune ;)

I could probably give you some hand on this job.

 

Share this post


Link to post
Share on other sites

When can we expect the public release of this mod more or less? Also i don't understand why would you want to render underground stations? I think just the platform silhouette would do.

Share this post


Link to post
Share on other sites
3 hours ago, haus5 said:

Also i don't understand why would you want to render underground stations? I think just the platform silhouette would do.

Hi, welcome! I think once this mod is out, many more players will be using the first person cameras to enjoy riding the subways. It's no fun going underground and seeing everything in the city just floating above you.

3 people like this

Share this post


Link to post
Share on other sites

@haus5 I think it's just to add a little realism, to be honest. If you use the FIrst Person Camera mod, you could stand on the platform, or see the view from the train!

1 person likes this

Share this post


Link to post
Share on other sites

Hey, does anyone have a compiled list of all the trains/stations that were made for the mod? 

I do use BloodyPenguin's mod, but I just wanted to see if I was missing anything.

1 person likes this

Share this post


Link to post
Share on other sites

Is there anyway to make metro trains reverse at the last station, like through creating a diamond crossover or similar, or do you have to make loops at the of the line? 

Share this post


Link to post
Share on other sites
41 minutes ago, LGJ said:

Is there anyway to make metro trains reverse at the last station, like through creating a diamond crossover or similar, or do you have to make loops at the of the line? 

Surely, take a look at the lower part of page 20 :) those diamonds are developed and work as intended ;)

 

My mind just came across some other "public transport" question, as I started to build an airport at my test-city:

Would it be possible one day to create wider and more realistic runways? The ones in the game are way too narrow, as they are ~ 24m wide which looks odd at a realistic length. Most Aircraft are able to use runways that are ~ 45m wide (so 6U == 48m would do). An A380 needs atleast 60m (8u = 64m). In this case also taxiways should be as wide as runways are now (18m+ irl for large aircraft).

I know, I'm some kind of minority at this topic :D

3 people like this

Share this post


Link to post
Share on other sites
1 hour ago, Delta2k5 said:

Surely, take a look at the lower part of page 20 :) those diamonds are developed and work as intended ;)

 

My mind just came across some other "public transport" question, as I started to build an airport at my test-city:

Would it be possible one day to create wider and more realistic runways? The ones in the game are way too narrow, as they are ~ 24m wide which looks odd at a realistic length. Most Aircraft are able to use runways that are ~ 45m wide (so 6U == 48m would do). An A380 needs atleast 60m (8u = 64m). In this case also taxiways should be as wide as runways are now (18m+ irl for large aircraft).

I know, I'm some kind of minority at this topic :D

I personally tend to avoid making ports and airports just because the rates at which the planes circulate are SO out of control... It brings me to another idea, what about being able to adjust the schedule of transport coming from outside the city?

Share this post


Link to post
Share on other sites
4 hours ago, Delta2k5 said:

Surely, take a look at the lower part of page 20 :) those diamonds are developed and work as intended ;)

Ah, I see :) So as of the alpha version, they're not available yet? 

1 person likes this

Share this post


Link to post
Share on other sites
11 hours ago, LGJ said:

Ah, I see :) So as of the alpha version, they're not available yet? 

They are functionally available, they're just not visible.

Share this post


Link to post
Share on other sites

 

On 11/18/2016 at 6:36 PM, Mr_Maison said:

Hi, welcome! I think once this mod is out, many more players will be using the first person cameras to enjoy riding the subways. It's no fun going underground and seeing everything in the city just floating above you.

I hope that will happen too. Many players would love to use that metro overhaul mod and use newer metro trains and elevated/ground-level metro stations from the Steam Workshop instead of mods like Extra Train Station Tracks and elevated/underground train stations.

1 person likes this

Share this post


Link to post
Share on other sites
On 11/10/2016 at 6:36 AM, wasmic said:

There are at least two stations using island platforms, but only one of them are released. Also, it's not possible to create elevated or underground island platform stations yet, which is kinda sad because multi-level stations are one of the places where island platforms makes a lot of sense.

When will it be possible for elevated and underground island platform metro stations to be created?

Share this post


Link to post
Share on other sites
1 hour ago, j4lambert said:

When will it be possible for elevated and underground island platform metro stations to be created?

As soon as @andreharv creates one way station tracks. You can read about it on previous pages...

2 people like this

Share this post


Link to post
Share on other sites

While I'm dealing with Toronto Union and Stadler Glasgow Line, there's train set in the Workshop, which might need to be converted to MOM set; 

http://steamcommunity.com/sharedfiles/filedetails/?id=803713927

I was planning to do it as well, but someone made it before me, considering the number of subscribers it has, I just didn't want it to be forgotten in the workshop. I'm a fan of Stadler made trains, as you probably noticed by now, lol.

 

 

1 person likes this

Share this post


Link to post
Share on other sites
9 minutes ago, R3V0 said:

While I'm dealing with Toronto Union and Stadler Glasgow Line, there's train set in the Workshop, which might need to be converted to MOM set; 

http://steamcommunity.com/sharedfiles/filedetails/?id=803713927

I was planning to do it as well, but someone made it before me, considering the number of subscribers it has, I just didn't want it to be forgotten in the workshop. I'm a fan of Stadler made trains, as you probably noticed by now, lol.

 

 

So are you going to make the Stadler Flirt 3xl train?

Share this post


Link to post
Share on other sites
19 minutes ago, mikamaty said:

So are you going to make the Stadler Flirt 3xl train?

Yes, Flirt 3rd Gen is in my plans. 

1 person likes this

Share this post


Link to post
Share on other sites

ANY CHANCE ANY OF THESE STATIONS CAN BECOME OVER ROAD PLOPPABLE LIKE MrMaison's NYC SUBWAY STATIONS IN BROOKLYN? ;AND WILL THERE BE ANY STATIONS THAT CAN SUPPORT 3 OR 4 TRACK STATION LIKE NYC MTA OVERGROUND STATIONS? LIKE HERE 

https://www.google.com/maps/@40.630129,-73.9818216,435a,20y,90h,41.59t/data=!3m1!1e3.  

AND UNDERGROUND LIKE THIS

https://www.google.com/maps/@40.6117552,-73.9819181,398a,20y,81.5h/data=!3m1!1e3

 

Share this post


Link to post
Share on other sites
14 minutes ago, jstatha said:

ANY CHANCE ANY OF THESE STATIONS CAN BECOME OVER ROAD PLOPPABLE LIKE MrMaison's NYC SUBWAY STATIONS IN BROOKLYN? ;AND WILL THERE BE ANY STATIONS THAT CAN SUPPORT 3 OR 4 TRACK STATION LIKE NYC MTA OVERGROUND STATIONS? LIKE HERE 

https://www.google.com/maps/@40.630129,-73.9818216,435a,20y,90h,41.59t/data=!3m1!1e3.  

AND UNDERGROUND LIKE THIS

https://www.google.com/maps/@40.6117552,-73.9819181,398a,20y,81.5h/data=!3m1!1e3

 

YES, 3 OR 4 TRACK ISLAND PLATFORMS ARE PLANNED ALONG WITH SUNKEN STATIONS IF YOU TAKE A LOOK AT PREVIOUS PAGES YOU WILL SEE THOSE STATIONS

5 people like this

Share this post


Link to post
Share on other sites

THANKS @R3V0. WILL GO PERFECTLY WITH MY BROOKLYN AND MANHATTAN MAPS IVE BEEN WORKING ON.  JUST FINISHING UP HAND MODIFYING ROADS. IS IT RECOMENDED TO EVEN WORK ON MY TRAIN LAYOUT OR JUST WAIT FOR MoM TO COME OUT?

1 person likes this

Share this post


Link to post
Share on other sites

THANK YOU GUYS, WILL DEF POST CITIES TO WORKSHOP AS A WORK IN PROGRESS AS WELL. 

Share this post


Link to post
Share on other sites

So I decided to make a station, this time a large central station inspired by Shibuya Station in Tokyo. (I was actually originally going to do a straight model of Shibuya Station but decided not to). Anyways as nice as it looks I can't really get it to work in the game. I want to believe it has something to do with the Sub-Buildings enabler mod. What's not seen is the 2 underground Metro Platforms, meaning this station has 3 Metro stations 2 Underground in a + configuration and an above ground one like at Shibuya Station.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

20161122163922_1.jpg

20161122163907_1.jpg

20161122163828_1.jpg

20161122163816_1.jpg

20161122163757_1.jpg

20161122163745_1.jpg

20161122163733_1.jpg

20161122163713_1.jpg

20161122163649_1.jpg

Share this post


Link to post
Share on other sites

@JSF-1

Your station doesn't look like anything....

 

Because your images are invisible, I believe it's due to the number or their size. Could you update them as imgur links or give links instead ? 

 

 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an Account  

Sign up to join our friendly community. It's easy!  :thumb:


Register a New Account

Sign In  

Already have an account? Sign in here.


Sign In Now


  •  
  • Similar Content

    • By manueld832
      So I started building RHW(new to RHW btw) to reduce regional traffic then I notice that the trucks are constantly changing lanes or doing a zigzag movement........please help!!! 
      Here's a photo https://www.dropbox.com/s/6gij4k6il26idqj/20170329_232144.jpg?dl=0
    • By matias93

      Southern winter vacations had arrived, and with them, free time to experiment with the game. After years of playing and roaming the site, a simple test on using a sidewalk mod overflowed on the creation of my own sidewalk mod, all thanks to the high tech advancements by Rivit and MGB (a.k.a. rsc204).
      Well, in fact it begun a little before: in March I uploaded a fictional map, and surprisingly, people is using it!
      So, to take advantage of the momentum already gained, I'm opening this thread, to give support on this couple of humble custom content I've done, but also to try creating something more. By now, I let you with what is already done:
      Ciudad del Lago (map)
      A 24x24 km square region with lots of hills and natural canals, and plenty of pre-terraformed plains to build
      Veredas Santiaguinas (sidewalk mod)
      A Santiago de Chile inspired SD sidewalk mod for Maxis networks, lots and NAM networks, made with MGB's Automated Sidewalk Mod. Now it also includes SCILT support!
      Basaltic Sands (sand and beach texture mod)
      Blackish SD sand textures for basaltic beaches, from Polynesia to Iceland
      Basalt Column Tiles (sidewalk mod)
      A SD sidewalk mod made of sliced basalt columns, for your hotspot-placed cities <-- working on this
       
      Basalt Columns (cliff texture mod)
      A SD cliff texture that mimics basalt columns, with different hues for various locations: Iceland, Spain, Yellowstone, New Zeland, Taiwan, etc. <-- researching
       
      m93 KOSC SuperSHK+ retexture for Veredas Santiaguinas and Sudden Valley (override of SuperSHK textures)
      What it says on the title  
       
    • By grahamdunstan
      Please lets fill in this survey to give others how and where to improve for more performance and FPS.
    • By pcwhiz24
      This is the story of a humble little town with big dreams, dreams to become a metropolis, and overcome major obstacles.
       In this journal, the Mayor (Me) will take on the challenge of starting with the zero simoleons mod, and build a city that will reach 1 million sims population, from nothing! (On hard mode of course)
      I can't take this on alone without sharing this, so I will document every step and every obstacle I encounter to ultimately achieve such a huge undertaking, and I will need all the help I can get! Together, we shall do this, test your knowledge of this game and help this city grow.
      The screenshots will be a mix of unedited with UI, and more aesthetic ones for the story. This journal will go in depth into the struggles the mayor and how he builds a city in an unforgiving world.
      The World... Also, these cities are in the same planet as The World Journal!   Where does this take place?   Note that this does not take place on Earth but on another Earth-like planet that hasn't been discovered in real life. There will be way more information on this later on in the story, including space shots but here's the general summary:  It is close to our sun as well in our Galaxy. The differences in these worlds are, it's slightly smaller than Earth, (gravity 95% of Earth, 100 pound on Earth = 95 pounds on here). The planet is referred to as "Earth" by it's inhabitants, but we have no name for it yet. It has two smaller moons as opposed to one, and due to it's tilt and moons, every 10-20 years, there is major climate instability for about a year. Instead of Countries, it is divided into several republics their sub-divisions. The two main ones to worry about are the Blue Republic and White Republic. Cities can register once their considered a "city" to them depending on their political affiliations. (Democratic, etc.) There are many cultures around the world. White republic are primarily English/American-like, while Blue Republic are more European, English, Italian, French, etc. There are wars, there is famine, and problems just like our Earth, with the climate leveling the playing field every decade or two.     I will be using no cheats, no demand mods or any major game-altering mods (other than the zero simoleon mod). Only NAM with CLASSIC traffic controller (the standard Maxis one) installed. Basically, this is almost the same UN-modded SC4 deluxe game but with cosmetic mods and buildings.
      Before I start, I choose my starting Mods, NAM being the first one of course:
      Note the classic traffic Simulator is selected, to make it harder for me
      Here is the plugins folder I'm using for all this:
      If there's any mods you guys recommend, please don't hesitate to tell me! (unless it's a cheaty-mod!) Basically...this is it for now. All the mods I need.
      I will add many more mods to this game, whether this could be larger custom BAT schools/hospitals or fire/police stations. The only rule is: No Cheat mods or anything that gives me an "unfair advantage." If it makes the game harder however, then I'll take it! 
       
       
      The Beginning...
      We start out on a large map, with plenty of land for 1 million sims, and a beach south east. It has lots of forests, a few small hills and large plains. The only downside is that the location of the map is highly conductive to super-cell thunderstorms, making it highly prone to tornadoes and waterspouts (kind of like tornado alley), flooding and electrical storms.
      The settlers find the perfect spot, a nice little patch surrounded by beautiful lodge poles, oaks and many other types of trees:
      Take note, there is absolutely NO money to start with. How is this possible, you may ask?
      With a nice little $5000 loan of course!
      The city shall be named "Woodland Metropolis II"
      With no other choice, we will have to start our city in debt!
      We'll have to spend our money wisely, and we shall start very small...
      A small simple street.
      It's all we need for now. The Windmill seems like the perfect plant to begin with. We lower the budget to 10!
      A challenge like this really makes you keep mind of your budget, and to truly minimize your expenses. It'll be a while before I become profitable!
      We have a nice, small little town! Unfortunately, we're already at a loss...We're losing $30 a month, most of which is coming from the loan payments!
      Two small shops, a few houses and two farms makes up this quaint little village. It's hard to believe that one day, this place will have 1 million sims!
      In a desperate attempt, I zoned a small industrial factory just north of the two stores;
      But this required raising the funding for the Windmill to supply the power to the hungry factory! We're making more money but we're also losing more money! This could be the beginning and the end, with only $273 left!
      (Note how the main loss is from the loans, but we can't afford to wait can we?)
      So here we stand, with our money dwindling, we are already losing this town. Is this the end? The shortest City journal ever to grace Simtropolis?
      We have three options:
      1. raise the taxes,
      2. Take out another loan
      3. Invest the rest of what we have and cross my fingers...
      Woodland Metropolis II has over 90 Sims, all low wealth, with two shops, two farms and a factory.
      We need your help! What can we do? Comment below for suggestions and we shall see in the next update if the crisis is resolved! Stay tuned...
    • By Judazzz
      Hey guys,
      I've  been enjoying Cities: Skylines basically since release day, immensely helped by all the awesome stuff the community created, and felt that after so much taking, it was time for a little giving.
      In real life I'm a front-end/C# developer, and in my free time I love to travel and run riot with my camera (and again web developing: recently my travel website went live, a labor of love/vitriolic hatred of 10 years). With that in mind, it's not surprising I ended up creating a mod that goes right after the aesthetics. The result: Ultimate Eyecandy *tadaaaa*





      Some more action photo's.

      Addendum April 4th, 2016:

      I'm making slow but steady progress, not in the least by deciding to ditch a couple of features on my wishlist for a later stage
      Most important for the time being is to create a stable and robust base to which future features can be added. What remains are basically the features that are visible in the various screenshots.
      ETA for v1.0.0: for the time being unknown.


      Wish list (not to be confused with a to-do lost - these are features I'd love to add, but not sure how feasible they are):

      - setting to turn on/off building night lights at will, without messing with the actual simulation (based on what I've found so far, the two seem rather intertwined).
      - color picker to change the fog color;
      - color picker to change air pollution color;
      - slider to change the strength of 'ground wetness';
      - LUT Creator: apply various settings to a neutral LUT (color channels, brightness, contrast, lightness, etc.) and export/upload the result as a custom LUT;
      - a modular set-up: this mod will be the core, and other graphics-related mods can be integrated as 'plug-ins', each with a menu item/tab of their own. Think (orphaned) mods like Dynamic Resolution, BorderCities and/or Ambient Occlusion;
      - who knows what else I'll come up with (feel free to make suggestions!)

      For who is this mod:
      - modelers that want to take screenshots of their assets in every imaginable weather/ambient condition;
      - players that like to have control over the environment when making Let's Plays;
      - players that love to have a more artistic/photographic approach to taking screenshots;
      - players that like to watch their city in different conditions without having to wait (for example until the game finally decides to let it rain);
      - anyone else
       
      Thank you:
      - Boformer, BloodyPenguin and SamsamTS for making their mods publicly available on Github: I learned tons by just studying their mods;
      - AJ3D for helping me to get started and taking my first baby steps in the wonderful world of CSL modding!
       
      If anyone has questions, suggestions, comments or remarks, don't hesitate to let me know! After all, this mod will be for y'alls!
  • Recently Browsing   0 members

    No registered users viewing this page.