March goal: We're almost there! 03/20/2017Hi Community! We're almost there for our March goals! I just wanted to keep the momentum going so if you are able to help, please donate and get some gifts in exchange! Thanks so much to those who have helped out this month, we really appreciate it.
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Here's my first city in Cities: Skylines, River Town. It's more of an experimental city to get a grasp of what the game can do, so I don't have a definite plan.
My first video is just me working on a highway interchange and setting up the basics of the city. The next video will certainly have a lot more going on.
River Town: Episode 1
I came so far to provide some city journal on my latest one.
The city is called Koszałkowo (read: Koshaukovo).
Current populaton reaches slowly 300.000 cims. It has 6 regional train lines, with two large stations, one tram line on the island (in the north) and bunch of bus lines. There are two airports - KAX International (KAX), the smaller one, and the La Luna International Airport (LLI) the big one. Koszałkowo has also big port on smaller island in the middle.
The city is located on three land parts, with big Manhattan-style island in the middle. At the west there is co called Old Koszałkowo, which is core part of the old city. At the east there is currently only an airport and pretty large industrial zone. There is still a lot of place there, especially on the hill, but this is left for future...
Additionally to the city itself, there are 4 smaller towns/villages:
- Big Boobs Beach ;-) in south-west, which is mostly for recreation,
- Fondenong (former timberland)
- Chestnut Heights and Moore Park (farming villages)
In many cases I still keep the original names provided automatically by the game, even I do not like them all. But I focus more on developing the city first. So names are subject to change.
First the map (created by CSLMapView)... Screenshots will follow soon.
For the technical: I have 16GB of RAM and i5 6500 processor, Nvidia 960 GTX. The city runs with 68 mods and ca. 3000 custom assets (not all of them are actually used, but at these numbers it is now very hard to make a selection).
Hello everyone. This will be my custom content showcase and workshop thread. In all the years I been a member here, I never uploaded any content but enjoying great work by other members. I take this opportunity to say Thank You to all content makers for making our city building experience so enjoyable. I feel that making content is overdue for me and I want to give back to the community. I have some buildings and trees that I will be showing in upcoming updates to this thread. I will also be asking for advice and help.
3/28/2017 Release: Bushy Grass Steam Link http://steamcommunity.com/sharedfiles/filedetails/?id=893640591
More info on last pages of this thread.
Note: This post was edited 5/29/2015 to reserve this first post for all current updates.
No dependencies. All lots are 5x5 ploppables in the Reward menu, available at the start, and are network and transit enabled (capacity: 100) Maxis lighting.
This project is inspired by the first version of SimCity (Classic) now called 'Micropolis' developed in the 1980's and released as open source. The 7th preview is an image of a session of playing the Java version of Micropolis that is freely downloadable from github.com.
In Micropolis there are only three same-sized squares for RCI zoning. I've used the reward system in SC4 to re-lot all 6 of the large commercial office buildings, 2 of the largest high-wealth residential, 1 of the largest high-tech industrial buildings, and 1 agricultural building. All the lots are the same area size like in Micropolis.
The queries are the same queries used for the buildings as grown in the game. The associated reward will only be indicated in the reward menu as the item is selected and plopped.
The lots contain code for both the reward and the replacement building so apparently the lots provide the benefits of the reward as well as the operation of the building. The intent of making these lots is providing access to the buildings so the reward function was not evaluated, but the queries do report capacity usage for the replaced building --no 'goofy stat' for the reward.
NOTE: Residential ploppables may indicate some usage initially, but will quickly degrade to Abandoned Due to Commute Time so are not functional as Residential.
Previews of Buildings Featuring Terrain Mods (see Preview and Install.html in zip file)
Terrain Resources Listed in: Cori's Terrain Shoppe
Descriptions of the 10, 5x5 Large RCI and 1 Civic Building are included in the zip file:
The buildings appear in the reward menu with a unique menu icon, the building and reward names. The Opera House, Farmer's Market and Tourist Trap rewards also appear in the Parks menu.
• Van Prooijen Trading: Commercial: Convention Center
• Ong Condos: Residential: Major Art Museum
• Hurt Enterprise Headquarters: Commercial: Tourist Trap
• Hogan, Wallace, and White Insurance: Commercial: Resort Hotel
• Cahalane Communications: Civic: Bureau of Bureaucracy
• Lind Entertainment: Commercial: Stock Exchange
• Byall Tower : Residential: Opera House
• Tubing Facility: Industrial: Advanced Research Center
• Alvin's Acres: Agriculture: Farmer's Market
• Pedriana Pharmaceuticals: Commercial: TV Station
A stage 8 CO§§§ building in the Chicago tileset. Capacity: 7,103
I've given this lot project the name MicroProject and made a logo for identifying the lots in the Reward and Parks menus. Each lot appears near the original reward, with a building icon and the logo overlay. The original reward is not replaced. The re-lots are available at the start of a new city.
Wiki SC4Devotion: http://www.wiki.sc4devotion.com/
Wikia SC4: http://simcity.wikia.com/wiki/SimCity_4
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