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      Please help us for June & July   06/20/2017

      This month we're hoping for a little bit of a boost this month or next, in addition to covering the regular bills, we'd love to be able to do some hardware upgrades. STEX Collector's Set gifts can now be sent to you via digital download as well as regular mail if you wish! Every donation dollar goes toward keeping Simtropolis online and humming along. Your contribution is so meaningful, every dollar counts! Hardware Upgrades We've received a recommendation to consider some hardware upgrades to our ageing server. As our website community software improves with more and more features, and as we bolt on additional features such as chat, the increased load to handle all these new toys is taking the server a bit to task. You may have noticed that we'd been forced to temporarily disable the chat as we worked out allocating resources for more optimal performance. Following this, we've applied a number of 'soft' changes such as caching options and experimented with server configurations (nginx as proxy, for example), so the hardware aspect is also an area we'd like to focus on. The last time we upgraded hardware was back in 2012, prior to the release of SC13. Your contribution means a lot! Your donation will go toward helping us to 1.) migrate to a newer server or 2.) at least get some ram/cpu/storage updates and any other infrastructure hardware or services. Donate and Get a Gift or Donate Any Amount Thanks so much! - Dirktator & The Admins
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      Chat is back...   06/22/2017

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Gillie159

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6 posts in this topic

Hellooooooo.

 

I have been following citybound for a while now and i love the progress. When are we likely to see the art style of the game? e.g. Concepts.

 

I've been making a few models (Building, shops etc) and come up with some cool designs. Which brings me onto another question of is Anselm going to be asking for help anytime soon.

I ask this because surely the whole asset part will take a while even with a team.

 

If i have mist a talk about this i apologies and i'd be thankfull if i was directed if so. 

 

Josh. 

 

I've linked an image of two building not with the textures and they are models iv copied from simcity conepts. 

 

 

post-706450-0-87060700-1431989412_thumb.

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I am pretty sure that City Bound will rely completely on procedurally generated buildings and it is written in ECMAScript (JS, Javascript). However, if you figure out scripts or have ideas, you can help tremendously. I would love to pay up to $50 to alpha test City Bound.

--Ocram

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Good to see some enthusiasm here.  I don't think Anselm has released a specification of creating graphics/mods as yet.  If it is procedural, let me suggest you'd better be a pretty good programmer in Java/Java Script.

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Ye i don't know much about coding, I'm more of a Environment artist so it all sounds very complicated to me.

 

I think i know what you mean when they will be randomly generated but apart from just having a bunch of squares someone will need to create a WIDE variation of buildings. This including modelling, texturing etc. This will take a while. But ye i haven't seen any specifications apart from a small description about the graphics being minimalistic and looking like mirrors edge. Be cool to see a look of the game from a arts point of view instead of a load of coding to describe the feel of the game.

 

Josh.

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I'm sure there will be a need for artists at some point, but I'm not sure Anselm is there yet.  It's great to see continued interest in this project though, and maybe Anselm will stop by and set the record straight.  :)

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Perhaps, but ye he already has the crewed blocked buildings in. id love to see some trees in there and a variation of buildings. but ye like you said its down to where he is. 

I'd love to know how he's creating the roads because if later on there's going to be different terrain, how would the road adjust to it. this also includes building car parks etc.

 

Anyone know when the next live stream is?

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