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WillG_75

Show us your Detail Shots

582 posts in this topic

1 hour ago, Ronyx69 said:

I was just testing some wip curb assets, to complement the ploppable asphalt, but got a bit carried away so this fits in here more than my modding thread :D

Be careful, if you continue like this we will start believing you actually play the game sometimes :D

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3 hours ago, Ronyx69 said:

I was just testing some wip curb assets, to complement the ploppable asphalt, but got a bit carried away so this fits in here more than my modding thread :D

IkmGfTa.jpg

 

Those curbs look great. I've been waiting for some curbs like this that are the same height as the vanilla road curbs, and these look like they are, or at least close.

King Leno's second set of planter curbs are great and I've been using them a ton, but I also wanted some plain curbs without the grass planter part as well. Between his pack and what you're working on, I think I'll have just about everything I need.

I don't know if it's part of what you're doing or not, but it would be great to have some different shapes similar to KL's pack, but all concrete. I see those in a lot of parking lots. If they were the same size and shape, you could mix and match and have a ton of versatility.

Anyway, I'm looking forward to these.

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Nice curbs!:thumb:

I made some curbs myself about the same size but they never really looked great. But these are awesome! It's Ronyx to the rescue.:)

_Beardmonkey likes this

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21 hours ago, Matthias King said:

I was just testing some wip curb assets, to complement the ploppable asphalt, but got a bit carried away so this fits in here more than my modding thread :D

Haha, I know that feeling! Nice looking curb!

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33 minutes ago, Bipin said:

My industrial port has seen a bit of progress over the last day or two...

YxyL9BV.jpg

We begin at the largest pier. A truck is just about to enter the warehouse facility, just as a ship is moored; soon to take the goods from the truck to industry down river.

98Zh2xp.jpg

Next up is a very rudimentary pier. Old cars are awaiting their turn to leave the pier and be rendered into scrap metal, likely for new automobiles. 

9CFnWAs.jpg

At the second-smallest pier, goods have recently been offloaded and are awaiting transport inland/. Wastewater output from the city's largest chemical plant is also visible.

SACYfWW.jpg

The second-largest and second-smallest piers are visible in the foreground. To the left, we can see what will soon become an ore-offloading dock.

TJJ0X0e.jpg

An overview of the region as it stands thus far. Enjoy! *:D

 

 

Very noice!

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43 minutes ago, gfvsims said:

I am in love with your game, @Bipin. Your attention to detail is breathtaking and inspiring!

Nice work on that interchange, @Abrams124!

Thank you - this game truly is an artist's palette with few limitations!

 

10 hours ago, Abrams124 said:

Very noice!

Thank you kindly!

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On 2/15/2017 at 9:04 PM, Sparks44 said:

Rally camp V2

I had to unlike it three times, so I could like it four times.

Where can I find those assets? I love me some rallying.

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5 hours ago, Judazzz said:

mlw6mkC.jpg

Workshop cars look so much better \o/


hccPed6.jpg

Downtown scene


iqBhXK5.jpg

The crappy part of town *:D

Very nice, as usual. Very clever putting that @Feindboldcorner building on top of the Hard Rock Café. They look like they were meant to go that way.

oak street local and Mr_Maison like this

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11 hours ago, Matthias King said:

 

Very nice, as usual. Very clever putting that @Feindboldcorner building on top of the Hard Rock Café. They look like they were meant to go that way.

Yeah, I'm pretty pleased with that invention myself, if I dare say so *:) I'm just starting to plop buildings on top of each other other with Move It!, and although it can be hard to find buildings that match well, if they do, it looks like a whole new building - endless possibilities!

oak street local likes this

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