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There are some plaza plugins out there on the STEX, even a few modular ones, but with this set, I'm aiming at creating a fully comprehensive modular system of plazas which
have a variety of different functions, are easy to combine, and allow adjustment of textures. This plugin contains a good number of modular lots that will allow you to create your custom plaza, sidewalk, or seawall. Fountains, ponds, benches, seawalls, market stalls, trees – nearly everything is available, I’ll leave it to your experimenting pleasure to find out. Most of them are purely decorational (while having park and landmark effect), only the market stalls will yield a bit money. All lots have been designed in a way that they are rather simple, thereby being able to be combined with each other easily. All lots can be found in the park menu, just below the default Maxis parks.
By default, all lots will use the standard Maxis white pavement texture, however, I’ve included some texture override files that will allow you to customize this plugin in a way that all lots will change their textures. Mainly included are textures fitting with the PedMall puzzle pieces from the NAM, but since I’ve seen many users using plugins that override the PedMall textures, I’ve also included a few extra overrides.
Note: There has been a last-minute change to this plugin that isn't reflected in the screenshots above: I had to remove all the people lurking around on the lots because their immense amount looked horrible, and I couldn't find a way to randomize their appearance.
Please make sure to read the included readme carefully, since you can't just install this plugin and play - due to the texture overrides, you need to customize it first.
Available languages: English, German
Please refer to the Readme for information about what the dependencies do. Unfortunately, this time you get a good load of dependencies, fortunately, however, most of them are candidates I'm using frequently, anyway, or just dependency packages that do nothing except adding props/textures and won't flood you with a lot of lots that will fill your menu quickly. Exception: I've had to use one file from the Historic Harbor plugin, which comes with many lots. You only need one file from there (see below).
BSC Mega Props - KWKVol02: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=627 BSC Mega Props - SG Vol01: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=746 BSC Mega Props - swi21 Vol01: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=403 BSC Mega Props Gascooker Vol01: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=397 BSC VIP girafe Ashes: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2854 BSC VIP girafe Beeches: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2995 BSC VIP girafe Birches: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2620 BSC VIP girafe Common Spruces: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2945 BSC VIP girafe Elms: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3347 BSC VIP girafe Lindens: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2869 BSC VIP girafe Norway Maples: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2740 Buildings as Props: http://www.simcityplaza.de/index.php/tools-und-andere-downloads/offizielle-downloads/file/446-buildings-as-props-von-maxis SFBT Essentials: http://www.simcityplaza.de/index.php/props-und-texturen/essentials?download=162:sfbt-essentials-dezember-2015-(windows) You only need the file Fence - Iron small.dat from the Historic Harbor plugin.
Optional but helpful:
The following dependencies are required for some of the texture overrides, but the base MPS plugin will entirely work without them:
BSC Textures Vol01: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=90 BSC Textures Vol02: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=638 Vortexture 1 - Base Set: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3211
MPS Core Files.dat (mandatory): Contains all lots for the Modular Plaza System, along with their descriptions and icons. MPS Textures.dat (mandatory): Contains a few overlay textures that have been created specifically for the MPS. Seawall Connection Lots.dat (optional): 4 lots that can be used on slopes to connect ground traffic routes to the overpass puzzle pieces from the NAM and thereby blending them in with the seawall system you get with this download. You can, of course, as well do this with the NAM’s default hillside transition pieces, but they won’t fit into the seawalls, visually. z_(Name).dat (all optional): A total of 10 additional files that you can choose form that will override your existing MPS lots to give them different base textures. Keep only one of them, or just remove them all if you want to play with the base Maxis white pavement texture (see installation instructions below).
Please move or copy all existing files (except the Readme files) into the Plugins folder of your edition of SimCity 4. After doing so, please choose one texture override. These texture overrides are located one each in all files starting with z_. To apply one, remove all other texture override. To play with the default Maxis White Pavement, remove all texture overrides. You may want to look into the folder “Screenshots Texture Overrides“ to find out how they will look in-game. You can at any time switch to another texture system by replacing the existing texture override file with another one, in-game, the textures will adapt automatically.
To uninstall this plugin, please bulldoze all MPS lots in your cities and then remove all MPS files from your Plugins folder.
This plugin is only compatible with SimCity 4: Rush Hour or SimCity 4 Deluxe.
ING Direct, by Mattb325.
A high wealth, 14 storey office (CO§§§) typical of the 1990s style, it is inspired by an office in Sydney. It has typical features of the late 1990s: polished stone veneer feature cladding over concrete pre-cast walls; double height, off-set colonnaded forecourt; a curved central window feature and arched entrance-way; mixed materials and a small balcony for the executive offices.
It is offered as a growable lot as a 3x2 and 3x3. It grows on all tilesets on medium and high density lots.
Having reasonably similar statistics to the ingame Hourvitz Accounting, Ajjanagadde Inc, Goldman Building and Walton Plaza, it should offer some competition for these Maxis buildings.
Lot size : 3x3
Growth Stage: 5 & 6 (Medium and High Density Zoning)
Bulldoze Cost: §803
Capacity Satisfied: CS§§ 1,049, CS§§§ 735
Pollution: 4 (Air)/ 4 (Water)/ 4 (Garbage )
Pollution Radius: 6/7/0
Power Consumed: 30 Mwh
Water Consumed: 329 Gal/Month
Building Style: Chicago/NY/Houston/Euro
Occupant Group: Commercial Offices Building
NOTE ABOUT DARK NITE vs MAXIS NITE:
This download contains TWO model files; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite.
You must keep only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. Regardless of which file you choose to keep, make sure you DO NOT delete the Lot File!
If you use the dark nite version, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/)
This lot does not require external dependencies.
NOTE ABOUT PARKING TEXTURES:
As this model contains garaged underground parking - typical of Sydney offices, a garage door fronts the street - the lots do not come with parking textures. If you wish to add acres of parking or change the concrete textures, please use the lot editor to do so.
To install, simply unzip the contents of this file into your plugins folder.
This is a very simple upgrade for the "Roadside Trees", those trees that you can plop in the roads in order to create more beauty and healthy neighborhood. I've always thought it was absurd that those trees weren't able to increase land value. In my opinion, a tree-lined street is a much more valued street.
So, this mode creates a (very) small amount of medium and high value on the fully tree-lined streets you create. Its a very small amount, but suffice to give beauty, healthy AND some value to the streets of your city.
I also re-introduce the Pine Tree as roadside tree. It creates a beautiful line if you put it on the streets next to the Worship Set's "Chinese Temple" or the wonderful Japanese Temples from Project Shinjidai, created by XoXiDe (http://community.simtropolis.com/files/file/29906-project-shinjidai-xoxide/).
I hope you enjoy.
THIS IS AN OFFLINE MOD.
Install by copying the .package file into your ...\Origin\SimCity\SimCityData\ folder.
KOSC Presents: IndustryMania: Simgoober's Costco Distribution Center
Costco Distribution Center is the 2nd release of my IndustryMania series. This is a set of re-lots and expansions for Simgoober's Costco Distribution Center.
These lots were designed for accommodating logistics and freight in which the original could not. The lot sizes have been expanded overall so there's more rooms for worker parking as well as freight to move around. Additionally, there is a new super distribution center that essentially doubles the available warehouse space in an attempt to emulate the massive, massive distribution centers in real life. These gigantic lots boasts expansive spaces for trucks to move about, as well as a plethora of stalls for trucks and cargo alike.
Included in the following package is a set of custom base textures and 5 growable I-M lots: 3 for the super variant and 2 for the regular. There are IRM friendly versions for each of the centers.
If you desire to plop the lots, use the buildingPlop cheat and look for the exemplar "KOSC_SG_CostcoDist_Super" for the super version, and "SG_CostcoDistribution_Grow" for the regular. (requires ExtraCheats.dll)
The brand new Super Distribution Center lots will provide 750 I-M jobs. They are available in the following configuration:
15x12, 16x9, stage 1 7x10, stage 2 Additionally, there are two re-lots of the original (which are also based off the original descriptor).
7x6, stage 2 8x9, stage 1 Detailed stats and information can be found in the enclosed README.
Drop the files in your My Documents/SimCity 4/Plugins folder.
This one is a bit of a doozy when it comes to dependencies! The good news is that if you have the IRM, most of the prop packs should be accounted for.
You will only need one of the following versions for the lot to work.
Costco Distribution Center SC4D Version
The PIM-X version has the models and building descriptors separated.
SG Industrial Models I-M1 SG Industrial Lots IM1 Props
SHK Parking Pack BSC MEGA Props SG Vol. 1 BSC MEGA Props CP Vol. 1 BSC MEGA Props CP Vol. 2 BSC MEGA Props Jestarr Vol. 1 BSC MEGA Props Jestarr Vol. 2 BSC MEGA Props Jestarr Vol. 3 BSC MEGA Props Jestarr Vol. 5 BSC MEGA Props Jestarr Vol. 8 BSC MEGA Props Gascooker Vol. 1 BSC MEGA Props Misc Vol. 2 HD North American 40ft Semi Trailers Vol. 1 HD North American 53ft Semi Trailers Vol. 1 HD North American Semi Truck Cabs Vol. 1 IdM - Trucking Essentials Textures
BSC Textures Vol. 1 BSC Texture Pack Cycledogg V01 SuperSHK MEGA Parking Textures SuperSHK+ FA3 Parking Textures Credit to Simgoober for the original BAT!
These are Gas station by B62 that never had a Relot done so I figured I would try. Hope you will enjoy.
You dont need much for these lot other then.
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